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authorKeith Whitwell <keith@tungstengraphics.com>2004-01-20 11:22:20 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2004-01-20 11:22:20 +0000
commite755144e797ded1679d828ba58cff9e7861e59cd (patch)
tree5d15e2f5b4cfed355caa74620cf6a201749a9fd5 /src/mesa/drivers/common/t_dd_dmatmp.h
parentd8059008a2aa8d3702c996d4f89b4c297fb7ce55 (diff)
remove duplicate t_dd_* files
Diffstat (limited to 'src/mesa/drivers/common/t_dd_dmatmp.h')
-rw-r--r--src/mesa/drivers/common/t_dd_dmatmp.h1093
1 files changed, 0 insertions, 1093 deletions
diff --git a/src/mesa/drivers/common/t_dd_dmatmp.h b/src/mesa/drivers/common/t_dd_dmatmp.h
deleted file mode 100644
index 10ff1df5f0..0000000000
--- a/src/mesa/drivers/common/t_dd_dmatmp.h
+++ /dev/null
@@ -1,1093 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-/* Template for render stages which build and emit vertices directly
- * to fixed-size dma buffers. Useful for rendering strips and other
- * native primitives where clipping and per-vertex tweaks such as
- * those in t_dd_tritmp.h are not required.
- *
- * Produces code for both inline triangles and indexed triangles.
- * Where various primitive types are unaccelerated by hardware, the
- * code attempts to fallback to other primitive types (quadstrips to
- * tristrips, lineloops to linestrips), or to indexed vertices.
- * Ultimately, a FALLBACK() macro is invoked if there is no way to
- * render the primitive natively.
- */
-
-#if !defined(HAVE_TRIANGLES)
-#error "must have at least triangles to use render template"
-#endif
-
-#if !HAVE_ELTS
-#define ELTS_VARS
-#define ALLOC_ELTS( nr )
-#define EMIT_ELT( offset, elt )
-#define EMIT_TWO_ELTS( offset, elt0, elt1 )
-#define INCR_ELTS( nr )
-#define ELT_INIT(prim)
-#define GET_CURRENT_VB_MAX_ELTS() 0
-#define GET_SUBSEQUENT_VB_MAX_ELTS() 0
-#define ALLOC_ELTS_NEW_PRIMITIVE(nr)
-#define RELEASE_ELT_VERTS()
-#define EMIT_INDEXED_VERTS( ctx, start, count )
-#endif
-
-#ifndef EMIT_TWO_ELTS
-#define EMIT_TWO_ELTS( offset, elt0, elt1 ) \
-do { \
- EMIT_ELT( offset, elt0 ); \
- EMIT_ELT( offset+1, elt1 ); \
-} while (0)
-#endif
-
-#ifndef FINISH
-#define FINISH
-#endif
-
-/**********************************************************************/
-/* Render whole begin/end objects */
-/**********************************************************************/
-
-
-
-static GLboolean TAG(emit_elt_verts)( GLcontext *ctx,
- GLuint start, GLuint count )
-{
- if (HAVE_ELTS) {
- LOCAL_VARS;
- GLuint nr = count - start;
-
- if ( nr >= GET_SUBSEQUENT_VB_MAX_VERTS() ) /* assumes same packing for
- * indexed and regualar verts
- */
- return GL_FALSE;
-
- NEW_PRIMITIVE(); /* finish last prim */
- EMIT_INDEXED_VERTS( ctx, start, count );
- return GL_TRUE;
- } else {
- return GL_FALSE;
- }
-}
-
-#if (HAVE_ELTS)
-static void TAG(emit_elts)( GLcontext *ctx, GLuint *elts, GLuint nr )
-{
- GLint i;
- LOCAL_VARS;
- ELTS_VARS;
-
- ALLOC_ELTS( nr );
-
- for ( i = 0 ; i < nr ; i+=2, elts += 2 ) {
- EMIT_TWO_ELTS( 0, elts[0], elts[1] );
- INCR_ELTS( 2 );
- }
-}
-#endif
-
-
-/***********************************************************************
- * Render non-indexed primitives.
- ***********************************************************************/
-
-
-
-static void TAG(render_points_verts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_POINTS) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
- GLuint j, nr;
-
- INIT( GL_POINTS );
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j < count; j += nr ) {
- nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
- currentsz = dmasz;
- }
-
- FINISH;
-
- } else {
- VERT_FALLBACK( ctx, start, count, flags );
- }
-}
-
-static void TAG(render_lines_verts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_LINES) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
- GLuint j, nr;
-
- INIT( GL_LINES );
-
- /* Emit whole number of lines in total and in each buffer:
- */
- count -= (count-start) & 1;
- currentsz -= currentsz & 1;
- dmasz -= dmasz & 1;
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j < count; j += nr ) {
- nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
- currentsz = dmasz;
- }
-
- FINISH;
-
- } else {
- VERT_FALLBACK( ctx, start, count, flags );
- }
-}
-
-
-static void TAG(render_line_strip_verts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_LINE_STRIPS) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
- GLuint j, nr;
-
- NEW_PRIMITIVE(); /* always a new primitive */
- INIT( GL_LINE_STRIP );
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j + 1 < count; j += nr - 1 ) {
- nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
- currentsz = dmasz;
- }
-
- FINISH;
-
- } else {
- VERT_FALLBACK( ctx, start, count, flags );
- }
-}
-
-
-static void TAG(render_line_loop_verts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_LINE_STRIPS) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
- GLuint j, nr;
-
- NEW_PRIMITIVE();
- INIT( GL_LINE_STRIP );
-
- if (flags & PRIM_BEGIN)
- j = start;
- else
- j = start + 1;
-
- /* Ensure last vertex won't wrap buffers:
- */
- currentsz--;
- dmasz--;
-
- if (currentsz < 8) {
- NEW_BUFFER();
- currentsz = dmasz;
- }
-
- if (j + 1 < count) {
- for ( ; j + 1 < count; j += nr - 1 ) {
- nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
- currentsz = dmasz;
- }
-
- if (start < count - 1 && (flags & PRIM_END))
- EMIT_VERTS( ctx, start, 1 );
- }
- else if (start + 1 < count && (flags & PRIM_END)) {
- EMIT_VERTS( ctx, start+1, 1 );
- EMIT_VERTS( ctx, start, 1 );
- }
-
- FINISH;
-
- } else {
- VERT_FALLBACK( ctx, start, count, flags );
- }
-}
-
-
-static void TAG(render_triangles_verts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/3) * 3;
- int currentsz = (GET_CURRENT_VB_MAX_VERTS()/3) * 3;
- GLuint j, nr;
-
- INIT(GL_TRIANGLES);
-
- /* Emit whole number of tris in total. dmasz is already a multiple
- * of 3.
- */
- count -= (count-start)%3;
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j < count; j += nr) {
- nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
- currentsz = dmasz;
- }
- FINISH;
-}
-
-
-
-static void TAG(render_tri_strip_verts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_TRI_STRIPS) {
- LOCAL_VARS;
- GLuint j, nr;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz;
-
- INIT(GL_TRIANGLE_STRIP);
- NEW_PRIMITIVE();
-
- currentsz = GET_CURRENT_VB_MAX_VERTS();
-
- if (currentsz < 8) {
- NEW_BUFFER();
- currentsz = dmasz;
- }
-
- /* From here on emit even numbers of tris when wrapping over buffers:
- */
- dmasz -= (dmasz & 1);
- currentsz -= (currentsz & 1);
-
- for (j = start ; j + 2 < count; j += nr - 2 ) {
- nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
- currentsz = dmasz;
- }
-
- FINISH;
-
- } else {
- VERT_FALLBACK( ctx, start, count, flags );
- }
-}
-
-static void TAG(render_tri_fan_verts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_TRI_FANS) {
- LOCAL_VARS;
- GLuint j, nr;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
-
- NEW_PRIMITIVE();
- INIT(GL_TRIANGLE_FAN);
-
- if (currentsz < 8) {
- NEW_BUFFER();
- currentsz = dmasz;
- }
-
- for (j = start + 1 ; j + 1 < count; j += nr - 1 ) {
- nr = MIN2( currentsz, count - j + 1 );
- EMIT_VERTS( ctx, start, 1 );
- EMIT_VERTS( ctx, j, nr - 1 );
- currentsz = dmasz;
- }
-
- FINISH;
-
- }
- else {
- /* Could write code to emit these as indexed vertices (for the
- * g400, for instance).
- */
- VERT_FALLBACK( ctx, start, count, flags );
- }
-}
-
-
-static void TAG(render_poly_verts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_POLYGONS) {
- LOCAL_VARS;
- GLuint j, nr;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
-
- NEW_PRIMITIVE();
- INIT(GL_POLYGON);
-
- if (currentsz < 8) {
- NEW_BUFFER();
- currentsz = dmasz;
- }
-
- for (j = start + 1 ; j + 1 < count ; j += nr - 1 ) {
- nr = MIN2( currentsz, count - j + 1 );
- EMIT_VERTS( ctx, start, 1 );
- EMIT_VERTS( ctx, j, nr - 1 );
- currentsz = dmasz;
- }
-
- FINISH;
-
- }
- else if (HAVE_TRI_FANS && !(ctx->_TriangleCaps & DD_FLATSHADE)) {
- TAG(render_tri_fan_verts)( ctx, start, count, flags );
- } else {
- VERT_FALLBACK( ctx, start, count, flags );
- }
-}
-
-static void TAG(render_quad_strip_verts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- GLuint j, nr;
-
- if (HAVE_QUAD_STRIPS) {
- LOCAL_VARS;
- GLuint j, nr;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz;
-
- INIT(GL_QUAD_STRIP);
- NEW_PRIMITIVE();
-
- currentsz = GET_CURRENT_VB_MAX_VERTS();
-
- if (currentsz < 8) {
- NEW_BUFFER();
- currentsz = dmasz;
- }
-
- dmasz -= (dmasz & 2);
- currentsz -= (currentsz & 2);
-
- for (j = start ; j + 3 < count; j += nr - 2 ) {
- nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
- currentsz = dmasz;
- }
-
- FINISH;
-
- } else if (HAVE_TRI_STRIPS && (ctx->_TriangleCaps & DD_FLATSHADE)) {
- if (TAG(emit_elt_verts)( ctx, start, count )) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
- GLuint j, nr;
-
- /* Simulate flat-shaded quadstrips using indexed vertices:
- */
- NEW_PRIMITIVE();
- ELT_INIT( GL_TRIANGLES );
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
-
- /* Emit whole number of quads in total, and in each buffer.
- */
- dmasz -= dmasz & 1;
- count -= (count-start) & 1;
- currentsz -= currentsz & 1;
-
- if (currentsz < 12)
- currentsz = dmasz;
-
- currentsz = currentsz/6*2;
- dmasz = dmasz/6*2;
-
- for (j = start; j + 3 < count; j += nr - 2 ) {
- nr = MIN2( currentsz, count - j );
- if (nr >= 4) {
- GLint quads = (nr/2)-1;
- GLint i;
- ELTS_VARS;
-
- NEW_PRIMITIVE();
- ALLOC_ELTS_NEW_PRIMITIVE( quads*6 );
-
- for ( i = j-start ; i < j-start+quads*2 ; i+=2 ) {
- EMIT_TWO_ELTS( 0, (i+0), (i+1) );
- EMIT_TWO_ELTS( 2, (i+2), (i+1) );
- EMIT_TWO_ELTS( 4, (i+3), (i+2) );
- INCR_ELTS( 6 );
- }
-
- NEW_PRIMITIVE();
- }
- currentsz = dmasz;
- }
-
- RELEASE_ELT_VERTS();
- }
- else {
- /* Vertices won't fit in a single buffer or elts not available,
- * VERT_FALLBACK.
- */
- VERT_FALLBACK( ctx, start, count, flags );
- }
- }
- else if (HAVE_TRI_STRIPS) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
-
- /* Emit smooth-shaded quadstrips as tristrips:
- */
- NEW_PRIMITIVE();
- INIT( GL_TRIANGLE_STRIP );
-
- /* Emit whole number of quads in total, and in each buffer.
- */
- dmasz -= dmasz & 1;
- currentsz -= currentsz & 1;
- count -= (count-start) & 1;
-
- if (currentsz < 8) {
- NEW_BUFFER();
- currentsz = dmasz;
- }
-
- for (j = start; j + 3 < count; j += nr - 2 ) {
- nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
- currentsz = dmasz;
- }
-
- FINISH;
-
- } else {
- VERT_FALLBACK( ctx, start, count, flags );
- }
-}
-
-
-static void TAG(render_quads_verts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_QUADS) {
- LOCAL_VARS;
- int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/4) * 4;
- int currentsz = (GET_CURRENT_VB_MAX_VERTS()/4) * 4;
- GLuint j, nr;
-
- INIT(GL_QUADS);
-
- /* Emit whole number of quads in total. dmasz is already a multiple
- * of 4.
- */
- count -= (count-start)%4;
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j < count; j += nr) {
- nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
- currentsz = dmasz;
- }
- FINISH;
- } else if (TAG(emit_elt_verts)( ctx, start, count )) {
- /* Hardware doesn't have a quad primitive type -- try to
- * simulate it using indexed vertices and the triangle
- * primitive:
- */
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
- GLuint j, nr;
-
- NEW_PRIMITIVE();
- ELT_INIT( GL_TRIANGLES );
- currentsz = GET_CURRENT_VB_MAX_ELTS();
-
- /* Emit whole number of quads in total, and in each buffer.
- */
- dmasz -= dmasz & 3;
- count -= (count-start) & 3;
- currentsz -= currentsz & 3;
-
- /* Adjust for rendering as triangles:
- */
- currentsz = currentsz/6*4;
- dmasz = dmasz/6*4;
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j < count; j += nr ) {
- nr = MIN2( currentsz, count - j );
- if (nr >= 4) {
- GLint quads = nr/4;
- GLint i;
- ELTS_VARS;
-
- NEW_PRIMITIVE();
- ALLOC_ELTS_NEW_PRIMITIVE( quads*6 );
-
- for ( i = j-start ; i < j-start+quads*4 ; i+=4 ) {
- EMIT_TWO_ELTS( 0, (i+0), (i+1) );
- EMIT_TWO_ELTS( 2, (i+3), (i+1) );
- EMIT_TWO_ELTS( 4, (i+2), (i+3) );
- INCR_ELTS( 6 );
- }
-
- NEW_PRIMITIVE();
- }
- currentsz = dmasz;
- }
-
- RELEASE_ELT_VERTS();
- }
- else {
- /* Vertices won't fit in a single buffer, fallback.
- */
- VERT_FALLBACK( ctx, start, count, flags );
- }
-}
-
-static void TAG(render_noop)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
-}
-
-
-
-
-static render_func TAG(render_tab_verts)[GL_POLYGON+2] =
-{
- TAG(render_points_verts),
- TAG(render_lines_verts),
- TAG(render_line_loop_verts),
- TAG(render_line_strip_verts),
- TAG(render_triangles_verts),
- TAG(render_tri_strip_verts),
- TAG(render_tri_fan_verts),
- TAG(render_quads_verts),
- TAG(render_quad_strip_verts),
- TAG(render_poly_verts),
- TAG(render_noop),
-};
-
-
-/****************************************************************************
- * Render elts using hardware indexed verts *
- ****************************************************************************/
-
-#if (HAVE_ELTS)
-static void TAG(render_points_elts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_POINTS) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- GLuint j, nr;
-
- ELT_INIT( GL_POINTS );
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j < count; j += nr ) {
- nr = MIN2( currentsz, count - j );
- TAG(emit_elts)( ctx, elts+j, nr );
- NEW_PRIMITIVE();
- currentsz = dmasz;
- }
- } else {
- ELT_FALLBACK( ctx, start, count, flags );
- }
-}
-
-
-
-static void TAG(render_lines_elts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_LINES) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- GLuint j, nr;
-
- ELT_INIT( GL_LINES );
-
- /* Emit whole number of lines in total and in each buffer:
- */
- count -= (count-start) & 1;
- currentsz -= currentsz & 1;
- dmasz -= dmasz & 1;
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j < count; j += nr ) {
- nr = MIN2( currentsz, count - j );
- TAG(emit_elts)( ctx, elts+j, nr );
- NEW_PRIMITIVE();
- currentsz = dmasz;
- }
- } else {
- ELT_FALLBACK( ctx, start, count, flags );
- }
-}
-
-
-static void TAG(render_line_strip_elts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_LINE_STRIPS) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- GLuint j, nr;
-
- NEW_PRIMITIVE(); /* always a new primitive */
- ELT_INIT( GL_LINE_STRIP );
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j + 1 < count; j += nr - 1 ) {
- nr = MIN2( currentsz, count - j );
- TAG(emit_elts)( ctx, elts+j, nr );
- NEW_PRIMITIVE();
- currentsz = dmasz;
- }
- } else {
- /* TODO: Try to emit as indexed lines.
- */
- ELT_FALLBACK( ctx, start, count, flags );
- }
-}
-
-
-static void TAG(render_line_loop_elts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_LINE_STRIPS) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- GLuint j, nr;
-
- NEW_PRIMITIVE();
- ELT_INIT( GL_LINE_STRIP );
-
- if (flags & PRIM_BEGIN)
- j = start;
- else
- j = start + 1;
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
- if (currentsz < 8) {
- NEW_BUFFER();
- currentsz = dmasz;
- }
-
- /* Ensure last vertex doesn't wrap:
- */
- currentsz--;
- dmasz--;
-
- for ( ; j + 1 < count; j += nr - 1 ) {
- nr = MIN2( currentsz, count - j );
-/* NEW_PRIMITIVE(); */
- TAG(emit_elts)( ctx, elts+j, nr );
- currentsz = dmasz;
- }
-
- if (flags & PRIM_END)
- TAG(emit_elts)( ctx, elts+start, 1 );
-
- NEW_PRIMITIVE();
- } else {
- /* TODO: Try to emit as indexed lines */
- ELT_FALLBACK( ctx, start, count, flags );
- }
-}
-
-
-/* For verts, we still eliminate the copy from main memory to dma
- * buffers. For elts, this is probably no better (worse?) than the
- * standard path.
- */
-static void TAG(render_triangles_elts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/3*3;
- int currentsz;
- GLuint j, nr;
-
- NEW_PRIMITIVE();
- ELT_INIT( GL_TRIANGLES );
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
-
- /* Emit whole number of tris in total. dmasz is already a multiple
- * of 3.
- */
- count -= (count-start)%3;
- currentsz -= currentsz%3;
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j < count; j += nr) {
- nr = MIN2( currentsz, count - j );
- TAG(emit_elts)( ctx, elts+j, nr );
- NEW_PRIMITIVE();
- currentsz = dmasz;
- }
-}
-
-
-
-static void TAG(render_tri_strip_elts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_TRI_STRIPS) {
- LOCAL_VARS;
- GLuint j, nr;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
-
- NEW_PRIMITIVE();
- ELT_INIT( GL_TRIANGLE_STRIP );
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
- if (currentsz < 8) {
- NEW_BUFFER();
- currentsz = dmasz;
- }
-
- /* Keep the same winding over multiple buffers:
- */
- dmasz -= (dmasz & 1);
- currentsz -= (currentsz & 1);
-
- for (j = start ; j + 2 < count; j += nr - 2 ) {
- nr = MIN2( currentsz, count - j );
- TAG(emit_elts)( ctx, elts+j, nr );
- NEW_PRIMITIVE();
- currentsz = dmasz;
- }
- } else {
- /* TODO: try to emit as indexed triangles */
- ELT_FALLBACK( ctx, start, count, flags );
- }
-}
-
-static void TAG(render_tri_fan_elts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_TRI_FANS) {
- LOCAL_VARS;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- GLuint j, nr;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
-
- NEW_PRIMITIVE();
- ELT_INIT( GL_TRIANGLE_FAN );
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
- if (currentsz < 8) {
- NEW_BUFFER();
- currentsz = dmasz;
- }
-
- for (j = start + 1 ; j + 1 < count; j += nr - 1 ) {
- nr = MIN2( currentsz, count - j + 1 );
- TAG(emit_elts)( ctx, elts+start, 1 );
- TAG(emit_elts)( ctx, elts+j, nr - 1 );
- NEW_PRIMITIVE();
- currentsz = dmasz;
- }
- } else {
- /* TODO: try to emit as indexed triangles */
- ELT_FALLBACK( ctx, start, count, flags );
- }
-}
-
-
-static void TAG(render_poly_elts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_POLYGONS && 0) {
- } else if (HAVE_TRI_FANS && !(ctx->_TriangleCaps & DD_FLATSHADE)) {
- LOCAL_VARS;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- GLuint j, nr;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
-
- NEW_PRIMITIVE();
- ELT_INIT( GL_TRIANGLE_FAN );
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
- if (currentsz < 8) {
- NEW_BUFFER();
- currentsz = dmasz;
- }
-
- for (j = start + 1 ; j + 1 < count ; j += nr - 1 ) {
- nr = MIN2( currentsz, count - j + 1 );
- TAG(emit_elts)( ctx, elts+start, 1 );
- TAG(emit_elts)( ctx, elts+j, nr - 1 );
- NEW_PRIMITIVE();
- currentsz = dmasz;
- }
- } else {
- ELT_FALLBACK( ctx, start, count, flags );
- }
-}
-
-static void TAG(render_quad_strip_elts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_QUAD_STRIPS && 0) {
- }
- else if (HAVE_TRI_STRIPS) {
- LOCAL_VARS;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
- GLuint j, nr;
-
- NEW_PRIMITIVE();
- currentsz = GET_CURRENT_VB_MAX_ELTS();
-
- /* Emit whole number of quads in total, and in each buffer.
- */
- dmasz -= dmasz & 1;
- count -= (count-start) & 1;
- currentsz -= currentsz & 1;
-
- if (currentsz < 12)
- currentsz = dmasz;
-
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
- ELT_INIT( GL_TRIANGLES );
-
- currentsz = currentsz/6*2;
- dmasz = dmasz/6*2;
-
- for (j = start; j + 3 < count; j += nr - 2 ) {
- nr = MIN2( currentsz, count - j );
-
- if (nr >= 4)
- {
- GLint i;
- GLint quads = (nr/2)-1;
- ELTS_VARS;
-
-
- NEW_PRIMITIVE();
- ALLOC_ELTS_NEW_PRIMITIVE( quads*6 );
-
- for ( i = j-start ; i < j-start+quads ; i++, elts += 2 ) {
- EMIT_TWO_ELTS( 0, elts[0], elts[1] );
- EMIT_TWO_ELTS( 2, elts[2], elts[1] );
- EMIT_TWO_ELTS( 4, elts[3], elts[2] );
- INCR_ELTS( 6 );
- }
-
- NEW_PRIMITIVE();
- }
-
- currentsz = dmasz;
- }
- }
- else {
- ELT_INIT( GL_TRIANGLE_STRIP );
-
- for (j = start; j + 3 < count; j += nr - 2 ) {
- nr = MIN2( currentsz, count - j );
- TAG(emit_elts)( ctx, elts+j, nr );
- NEW_PRIMITIVE();
- currentsz = dmasz;
- }
- }
- }
-}
-
-
-static void TAG(render_quads_elts)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_QUADS && 0) {
- } else {
- LOCAL_VARS;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
- GLuint j, nr;
-
- ELT_INIT( GL_TRIANGLES );
- currentsz = GET_CURRENT_VB_MAX_ELTS();
-
- /* Emit whole number of quads in total, and in each buffer.
- */
- dmasz -= dmasz & 3;
- count -= (count-start) & 3;
- currentsz -= currentsz & 3;
-
- /* Adjust for rendering as triangles:
- */
- currentsz = currentsz/6*4;
- dmasz = dmasz/6*4;
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j + 3 < count; j += nr - 2 ) {
- nr = MIN2( currentsz, count - j );
-
- if (nr >= 4)
- {
- GLint quads = nr/4;
- GLint i;
- ELTS_VARS;
- NEW_PRIMITIVE();
- ALLOC_ELTS_NEW_PRIMITIVE( quads * 6 );
-
- for ( i = j-start ; i < j-start+quads ; i++, elts += 4 ) {
- EMIT_TWO_ELTS( 0, elts[0], elts[1] );
- EMIT_TWO_ELTS( 2, elts[3], elts[1] );
- EMIT_TWO_ELTS( 4, elts[2], elts[3] );
- INCR_ELTS( 6 );
- }
- }
-
- NEW_PRIMITIVE();
- currentsz = dmasz;
- }
- }
-}
-
-
-
-static render_func TAG(render_tab_elts)[GL_POLYGON+2] =
-{
- TAG(render_points_elts),
- TAG(render_lines_elts),
- TAG(render_line_loop_elts),
- TAG(render_line_strip_elts),
- TAG(render_triangles_elts),
- TAG(render_tri_strip_elts),
- TAG(render_tri_fan_elts),
- TAG(render_quads_elts),
- TAG(render_quad_strip_elts),
- TAG(render_poly_elts),
- TAG(render_noop),
-};
-#endif