diff options
author | Brian Paul <brianp@vmware.com> | 2009-10-07 14:07:49 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-10-07 14:07:49 -0600 |
commit | 7dd2c0afd68a90bb6b1f5f030c8d60bf6a562071 (patch) | |
tree | 5e1c6cb0ecb3f8382bfb27a060ab7cabae7f37e9 /src/mesa/drivers/common | |
parent | 9fde81bb20bbfd2f8da80749cb84d890843a7bc2 (diff) |
mesa: don't need to free textures, VBOs, etc. in _mesa_meta_free()
They're freed by the normal context deallocation code.
Fixes Blender crash, bug 24185.
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 32 |
1 files changed, 4 insertions, 28 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 2741a41bf3..b6c6ef70fd 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -238,34 +238,10 @@ _mesa_meta_init(GLcontext *ctx) void _mesa_meta_free(GLcontext *ctx) { - struct gl_meta_state *meta = ctx->Meta; - - if (_mesa_get_current_context()) { - /* if there's no current context, these textures, buffers, etc should - * still get freed by _mesa_free_context_data(). - */ - - _mesa_DeleteTextures(1, &meta->TempTex.TexObj); - - /* glBlitFramebuffer */ - _mesa_DeleteBuffersARB(1, & meta->Blit.VBO); - _mesa_DeleteVertexArraysAPPLE(1, &meta->Blit.ArrayObj); - _mesa_DeletePrograms(1, &meta->Blit.DepthFP); - - /* glClear */ - _mesa_DeleteBuffersARB(1, & meta->Clear.VBO); - _mesa_DeleteVertexArraysAPPLE(1, &meta->Clear.ArrayObj); - - /* glCopyPixels */ - _mesa_DeleteBuffersARB(1, & meta->CopyPix.VBO); - _mesa_DeleteVertexArraysAPPLE(1, &meta->CopyPix.ArrayObj); - - /* glDrawPixels */ - _mesa_DeleteVertexArraysAPPLE(1, &meta->DrawPix.ArrayObj); - _mesa_DeletePrograms(1, &meta->DrawPix.DepthFP); - _mesa_DeletePrograms(1, &meta->DrawPix.StencilFP); - } - + /* Note: Any textures, VBOs, etc, that we allocate should get + * freed by the normal context destruction code. But this would be + * the place to free other meta data someday. + */ _mesa_free(ctx->Meta); ctx->Meta = NULL; } |