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authorBrian Paul <brianp@vmware.com>2009-08-11 19:30:05 -0600
committerBrian Paul <brianp@vmware.com>2009-08-11 20:34:22 -0600
commitfd90d8000c163498646857b19ef715de3a585f9c (patch)
treee571b3bb01132fed3caf1d1a21ae32d0118f4621 /src/mesa/drivers/common
parentdba6d52ba060246fbe04e4aa0875eb1efc53b1ab (diff)
mesa: handle glDrawPixels images which are larger than max rect texture size
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta.c50
1 files changed, 47 insertions, 3 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 79e93d648b..a8db686573 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1048,6 +1048,42 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY,
/**
+ * When the glDrawPixels() image size is greater than the max rectangle
+ * texture size we use this function to break the glDrawPixels() image
+ * into tiles which fit into the max texture size.
+ */
+static void
+tiled_draw_pixels(GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ const GLint maxSize = ctx->Const.MaxTextureRectSize;
+ struct gl_pixelstore_attrib tileUnpack = *unpack;
+ GLint i, j;
+
+ for (i = 0; i < width; i += maxSize) {
+ const GLint tileWidth = MIN2(maxSize, width - i);
+ const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX);
+
+ tileUnpack.SkipPixels = unpack->SkipPixels + i;
+
+ for (j = 0; j < height; j += maxSize) {
+ const GLint tileHeight = MIN2(maxSize, height - j);
+ const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY);
+
+ tileUnpack.SkipRows = unpack->SkipRows + j;
+
+ _mesa_meta_draw_pixels(ctx, tileX, tileY,
+ tileWidth, tileHeight,
+ format, type, &tileUnpack, pixels);
+ }
+ }
+}
+
+
+/**
* Meta implementation of ctx->Driver.DrawPixels() in terms
* of texture mapping and polygon rendering.
* Note: this function requires GL_ARB_texture_rectangle support.
@@ -1075,9 +1111,7 @@ _mesa_meta_draw_pixels(GLcontext *ctx,
*/
fallback = GL_FALSE;
if (ctx->_ImageTransferState ||
- ctx->Fog.Enabled ||
- width > ctx->Const.MaxTextureRectSize ||
- height > ctx->Const.MaxTextureRectSize) {
+ ctx->Fog.Enabled) {
fallback = GL_TRUE;
}
@@ -1094,6 +1128,16 @@ _mesa_meta_draw_pixels(GLcontext *ctx,
return;
}
+ /*
+ * Check image size against max texture size, draw as tiles if needed.
+ */
+ if (width > ctx->Const.MaxTextureRectSize ||
+ height > ctx->Const.MaxTextureRectSize) {
+ tiled_draw_pixels(ctx, x, y, width, height,
+ format, type, unpack, pixels);
+ return;
+ }
+
/* Most GL state applies to glDrawPixels, but a there's a few things
* we need to override:
*/