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| author | Keith Whitwell <keith@tungstengraphics.com> | 2005-05-12 08:54:13 +0000 |
|---|---|---|
| committer | Keith Whitwell <keith@tungstengraphics.com> | 2005-05-12 08:54:13 +0000 |
| commit | 10432bcc0a2c89916bc98921bcf01e0fbb422dc5 (patch) | |
| tree | 6e6836c9a0826265dba0d0e4b4b863002999aae5 /src/mesa/drivers/d3d/DDrawPROCS.c | |
| parent | 69a2f7cdd53f022dcac541a0e03317e105a85494 (diff) | |
When lighting is enabled, but no lights are enabled, the scenecolor
becomes the result of lighting. When lighting is disabled,
pass-through incoming color value. Likewise, pass through incoming
texture values. (Based on patch by Aapo Tahkola)
Add compile-time configuration to switch between DP4 and MUL/MAD for
matrix-vector multiplications.
Diffstat (limited to 'src/mesa/drivers/d3d/DDrawPROCS.c')
0 files changed, 0 insertions, 0 deletions
