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authorEric Anholt <eric@anholt.net>2007-09-21 17:05:34 -0700
committerEric Anholt <eric@anholt.net>2007-09-21 17:13:20 -0700
commit39c709c0f6a9b2c910265390b31ce233a991ab68 (patch)
treea4484723b11f36f822e3bfeeeaa3652da2753859 /src/mesa/drivers/dri/common/dri_bufmgr_fake.c
parent6016de689fb9f29fe148b5ff0daf0b34a8510e23 (diff)
parentd0350dadaa52064f67e4e9001145af14478b2849 (diff)
Merge branch 'i915-unification'
This branch replaces the DRM pool interface used by i915tex with a "dri_bufmgr" interface in dri/common which may be set up to use either TTM or traditional static memory management according to what is available. The i915tex TTM code now requires an updated DDX which provides proper buffer objects for the static front/back/depth, instead of using fake buffers. The driver is now built as i915_dri.so, and should replace the old i915 driver shortly.
Diffstat (limited to 'src/mesa/drivers/dri/common/dri_bufmgr_fake.c')
-rw-r--r--src/mesa/drivers/dri/common/dri_bufmgr_fake.c882
1 files changed, 882 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/dri_bufmgr_fake.c b/src/mesa/drivers/dri/common/dri_bufmgr_fake.c
new file mode 100644
index 0000000000..e0d23a3647
--- /dev/null
+++ b/src/mesa/drivers/dri/common/dri_bufmgr_fake.c
@@ -0,0 +1,882 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Originally a fake version of the buffer manager so that we can
+ * prototype the changes in a driver fairly quickly, has been fleshed
+ * out to a fully functional interim solution.
+ *
+ * Basically wraps the old style memory management in the new
+ * programming interface, but is more expressive and avoids many of
+ * the bugs in the old texture manager.
+ */
+#include "mtypes.h"
+#include "dri_bufmgr.h"
+#include "drm.h"
+
+#include "simple_list.h"
+#include "mm.h"
+#include "imports.h"
+
+#if 0
+#define DBG(...) _mesa_printf(__VA_ARGS__)
+#else
+#define DBG(...)
+#endif
+
+/* Internal flags:
+ */
+#define BM_NO_BACKING_STORE 0x00000001
+#define BM_NO_FENCE_SUBDATA 0x00000002
+#define BM_PINNED 0x00000004
+
+/* Wrapper around mm.c's mem_block, which understands that you must
+ * wait for fences to expire before memory can be freed. This is
+ * specific to our use of memcpy for uploads - an upload that was
+ * processed through the command queue wouldn't need to care about
+ * fences.
+ */
+struct block {
+ struct block *next, *prev;
+ struct mem_block *mem; /* BM_MEM_AGP */
+
+ unsigned on_hardware:1;
+ unsigned fenced:1;
+
+ unsigned fence; /* BM_MEM_AGP, Split to read_fence, write_fence */
+
+ dri_bo *bo;
+ void *virtual;
+};
+
+typedef struct _bufmgr_fake {
+ dri_bufmgr bufmgr;
+
+ _glthread_Mutex mutex; /**< for thread safety */
+
+ unsigned long low_offset;
+ unsigned long size;
+ void *virtual;
+
+ struct mem_block *heap;
+ struct block lru; /* only allocated, non-fence-pending blocks here */
+
+ unsigned buf_nr; /* for generating ids */
+
+ struct block on_hardware; /* after bmValidateBuffers */
+ struct block fenced; /* after bmFenceBuffers (mi_flush, emit irq, write dword) */
+ /* then to bufmgr->lru or free() */
+
+ unsigned int last_fence;
+
+ unsigned fail:1;
+ unsigned need_fence:1;
+ GLboolean thrashing;
+
+ /**
+ * Driver callback to emit a fence, returning the cookie.
+ *
+ * Currently, this also requires that a write flush be emitted before
+ * emitting the fence, but this should change.
+ */
+ unsigned int (*fence_emit)(void *private);
+ /** Driver callback to wait for a fence cookie to have passed. */
+ int (*fence_wait)(void *private, unsigned int fence_cookie);
+ /** Driver-supplied argument to driver callbacks */
+ void *driver_priv;
+} dri_bufmgr_fake;
+
+typedef struct _dri_bo_fake {
+ dri_bo bo;
+
+ unsigned id; /* debug only */
+ const char *name;
+
+ unsigned dirty:1;
+ unsigned int refcount;
+ /* Flags may consist of any of the DRM_BO flags, plus
+ * DRM_BO_NO_BACKING_STORE and BM_NO_FENCE_SUBDATA, which are the first two
+ * driver private flags.
+ */
+ unsigned int flags;
+ unsigned int alignment;
+ GLboolean is_static;
+
+ struct block *block;
+ void *backing_store;
+ void (*invalidate_cb)(dri_bufmgr *bufmgr, void * );
+ void *invalidate_ptr;
+} dri_bo_fake;
+
+typedef struct _dri_fence_fake {
+ dri_fence fence;
+
+ const char *name;
+ unsigned int refcount;
+ unsigned int fence_cookie;
+ GLboolean flushed;
+} dri_fence_fake;
+
+static int clear_fenced(dri_bufmgr_fake *bufmgr_fake,
+ unsigned int fence_cookie);
+
+#define MAXFENCE 0x7fffffff
+
+static GLboolean FENCE_LTE( unsigned a, unsigned b )
+{
+ if (a == b)
+ return GL_TRUE;
+
+ if (a < b && b - a < (1<<24))
+ return GL_TRUE;
+
+ if (a > b && MAXFENCE - a + b < (1<<24))
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+static unsigned int
+_fence_emit_internal(dri_bufmgr_fake *bufmgr_fake)
+{
+ bufmgr_fake->last_fence = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv);
+ return bufmgr_fake->last_fence;
+}
+
+static void
+_fence_wait_internal(dri_bufmgr_fake *bufmgr_fake, unsigned int cookie)
+{
+ int ret;
+
+ ret = bufmgr_fake->fence_wait(bufmgr_fake->driver_priv, cookie);
+ if (ret != 0) {
+ _mesa_printf("%s:%d: Error %d waiting for fence.\n",
+ __FILE__, __LINE__);
+ abort();
+ }
+ clear_fenced(bufmgr_fake, cookie);
+}
+
+static GLboolean
+_fence_test(dri_bufmgr_fake *bufmgr_fake, unsigned fence)
+{
+ /* Slight problem with wrap-around:
+ */
+ return fence == 0 || FENCE_LTE(fence, bufmgr_fake->last_fence);
+}
+
+/**
+ * Allocate a memory manager block for the buffer.
+ */
+static GLboolean
+alloc_block(dri_bo *bo)
+{
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ dri_bufmgr_fake *bufmgr_fake= (dri_bufmgr_fake *)bo->bufmgr;
+ struct block *block = (struct block *)calloc(sizeof *block, 1);
+ unsigned int align_log2 = ffs(bo_fake->alignment);
+ GLuint sz;
+
+ if (!block)
+ return GL_FALSE;
+
+ sz = (bo->size + bo_fake->alignment - 1) & ~(bo_fake->alignment - 1);
+
+ block->mem = mmAllocMem(bufmgr_fake->heap, sz, align_log2, 0);
+ if (!block->mem) {
+ free(block);
+ return GL_FALSE;
+ }
+
+ make_empty_list(block);
+
+ /* Insert at head or at tail???
+ */
+ insert_at_tail(&bufmgr_fake->lru, block);
+
+ block->virtual = bufmgr_fake->virtual +
+ block->mem->ofs - bufmgr_fake->low_offset;
+ block->bo = bo;
+
+ bo_fake->block = block;
+
+ return GL_TRUE;
+}
+
+/* Release the card storage associated with buf:
+ */
+static void free_block(dri_bufmgr_fake *bufmgr_fake, struct block *block)
+{
+ DBG("free block %p\n", block);
+
+ if (!block)
+ return;
+
+ if (block->on_hardware) {
+ block->bo = NULL;
+ }
+ else if (block->fenced) {
+ block->bo = NULL;
+ }
+ else {
+ DBG(" - free immediately\n");
+ remove_from_list(block);
+
+ mmFreeMem(block->mem);
+ free(block);
+ }
+}
+
+static void
+alloc_backing_store(dri_bo *bo)
+{
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ assert(!bo_fake->backing_store);
+ assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));
+
+ bo_fake->backing_store = ALIGN_MALLOC(bo->size, 64);
+}
+
+static void
+free_backing_store(dri_bo *bo)
+{
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));
+
+ if (bo_fake->backing_store) {
+ ALIGN_FREE(bo_fake->backing_store);
+ bo_fake->backing_store = NULL;
+ }
+}
+
+static void
+set_dirty(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ if (bo_fake->flags & BM_NO_BACKING_STORE)
+ bo_fake->invalidate_cb(&bufmgr_fake->bufmgr, bo_fake->invalidate_ptr);
+
+ assert(!(bo_fake->flags & BM_PINNED));
+
+ DBG("set_dirty - buf %d\n", bo_fake->id);
+ bo_fake->dirty = 1;
+}
+
+static GLboolean
+evict_lru(dri_bufmgr_fake *bufmgr_fake, GLuint max_fence)
+{
+ struct block *block, *tmp;
+
+ DBG("%s\n", __FUNCTION__);
+
+ foreach_s(block, tmp, &bufmgr_fake->lru) {
+ dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
+
+ if (bo_fake != NULL && (bo_fake->flags & BM_NO_FENCE_SUBDATA))
+ continue;
+
+ if (block->fence && max_fence && !FENCE_LTE(block->fence, max_fence))
+ return 0;
+
+ set_dirty(&bo_fake->bo);
+ bo_fake->block = NULL;
+
+ free_block(bufmgr_fake, block);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+#define foreach_s_rev(ptr, t, list) \
+ for(ptr=(list)->prev,t=(ptr)->prev; list != ptr; ptr=t, t=(t)->prev)
+
+static GLboolean
+evict_mru(dri_bufmgr_fake *bufmgr_fake)
+{
+ struct block *block, *tmp;
+
+ DBG("%s\n", __FUNCTION__);
+
+ foreach_s_rev(block, tmp, &bufmgr_fake->lru) {
+ dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
+
+ if (bo_fake && (bo_fake->flags & BM_NO_FENCE_SUBDATA))
+ continue;
+
+ set_dirty(&bo_fake->bo);
+ bo_fake->block = NULL;
+
+ free_block(bufmgr_fake, block);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+/**
+ * Removes all objects from the fenced list older than the given fence.
+ */
+static int clear_fenced(dri_bufmgr_fake *bufmgr_fake,
+ unsigned int fence_cookie)
+{
+ struct block *block, *tmp;
+ int ret = 0;
+
+ foreach_s(block, tmp, &bufmgr_fake->fenced) {
+ assert(block->fenced);
+
+ if (_fence_test(bufmgr_fake, block->fence)) {
+
+ block->fenced = 0;
+
+ if (!block->bo) {
+ DBG("delayed free: offset %x sz %x\n",
+ block->mem->ofs, block->mem->size);
+ remove_from_list(block);
+ mmFreeMem(block->mem);
+ free(block);
+ }
+ else {
+ DBG("return to lru: offset %x sz %x\n",
+ block->mem->ofs, block->mem->size);
+ move_to_tail(&bufmgr_fake->lru, block);
+ }
+
+ ret = 1;
+ }
+ else {
+ /* Blocks are ordered by fence, so if one fails, all from
+ * here will fail also:
+ */
+ break;
+ }
+ }
+
+ DBG("%s: %d\n", __FUNCTION__, ret);
+ return ret;
+}
+
+static void fence_blocks(dri_bufmgr_fake *bufmgr_fake, unsigned fence)
+{
+ struct block *block, *tmp;
+
+ foreach_s (block, tmp, &bufmgr_fake->on_hardware) {
+ DBG("Fence block %p (sz 0x%x buf %p) with fence %d\n", block,
+ block->mem->size, block->bo, fence);
+ block->fence = fence;
+
+ block->on_hardware = 0;
+ block->fenced = 1;
+
+ /* Move to tail of pending list here
+ */
+ move_to_tail(&bufmgr_fake->fenced, block);
+ }
+
+ assert(is_empty_list(&bufmgr_fake->on_hardware));
+}
+
+static GLboolean evict_and_alloc_block(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ assert(bo_fake->block == NULL);
+
+ /* Search for already free memory:
+ */
+ if (alloc_block(bo))
+ return GL_TRUE;
+
+ /* If we're not thrashing, allow lru eviction to dig deeper into
+ * recently used textures. We'll probably be thrashing soon:
+ */
+ if (!bufmgr_fake->thrashing) {
+ while (evict_lru(bufmgr_fake, 0))
+ if (alloc_block(bo))
+ return GL_TRUE;
+ }
+
+ /* Keep thrashing counter alive?
+ */
+ if (bufmgr_fake->thrashing)
+ bufmgr_fake->thrashing = 20;
+
+ /* Wait on any already pending fences - here we are waiting for any
+ * freed memory that has been submitted to hardware and fenced to
+ * become available:
+ */
+ while (!is_empty_list(&bufmgr_fake->fenced)) {
+ GLuint fence = bufmgr_fake->fenced.next->fence;
+ _fence_wait_internal(bufmgr_fake, fence);
+
+ if (alloc_block(bo))
+ return GL_TRUE;
+ }
+
+ if (!is_empty_list(&bufmgr_fake->on_hardware)) {
+ while (!is_empty_list(&bufmgr_fake->fenced)) {
+ GLuint fence = bufmgr_fake->fenced.next->fence;
+ _fence_wait_internal(bufmgr_fake, fence);
+ }
+
+ if (!bufmgr_fake->thrashing) {
+ DBG("thrashing\n");
+ }
+ bufmgr_fake->thrashing = 20;
+
+ if (alloc_block(bo))
+ return GL_TRUE;
+ }
+
+ while (evict_mru(bufmgr_fake))
+ if (alloc_block(bo))
+ return GL_TRUE;
+
+ DBG("%s 0x%x bytes failed\n", __FUNCTION__, bo->size);
+
+ assert(is_empty_list(&bufmgr_fake->on_hardware));
+ assert(is_empty_list(&bufmgr_fake->fenced));
+
+ return GL_FALSE;
+}
+
+/***********************************************************************
+ * Public functions
+ */
+
+/**
+ * Wait for hardware idle by emitting a fence and waiting for it.
+ */
+static void
+dri_bufmgr_fake_wait_idle(dri_bufmgr_fake *bufmgr_fake)
+{
+ unsigned int cookie;
+
+ cookie = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv);
+ _fence_wait_internal(bufmgr_fake, cookie);
+}
+
+/* Specifically ignore texture memory sharing.
+ * -- just evict everything
+ * -- and wait for idle
+ */
+void
+dri_bufmgr_fake_contended_lock_take(dri_bufmgr *bufmgr)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+
+ _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
+ {
+ struct block *block, *tmp;
+
+ bufmgr_fake->need_fence = 1;
+ bufmgr_fake->fail = 0;
+
+ /* Wait for hardware idle. We don't know where acceleration has been
+ * happening, so we'll need to wait anyway before letting anything get
+ * put on the card again.
+ */
+ dri_bufmgr_fake_wait_idle(bufmgr_fake);
+
+ /* Check that we hadn't released the lock without having fenced the last
+ * set of buffers.
+ */
+ assert(is_empty_list(&bufmgr_fake->fenced));
+ assert(is_empty_list(&bufmgr_fake->on_hardware));
+
+ foreach_s(block, tmp, &bufmgr_fake->lru) {
+ assert(_fence_test(bufmgr_fake, block->fence));
+ set_dirty(block->bo);
+ }
+ }
+ _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
+}
+
+static dri_bo *
+dri_fake_bo_alloc(dri_bufmgr *bufmgr, const char *name,
+ unsigned long size, unsigned int alignment,
+ unsigned int location_mask)
+{
+ dri_bufmgr_fake *bufmgr_fake;
+ dri_bo_fake *bo_fake;
+
+ bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+
+ bo_fake = calloc(1, sizeof(*bo_fake));
+ if (!bo_fake)
+ return NULL;
+
+ bo_fake->bo.size = size;
+ bo_fake->bo.offset = -1;
+ bo_fake->bo.virtual = NULL;
+ bo_fake->bo.bufmgr = bufmgr;
+ bo_fake->refcount = 1;
+
+ /* Alignment must be a power of two */
+ assert((alignment & (alignment - 1)) == 0);
+ if (alignment == 0)
+ alignment = 1;
+ bo_fake->alignment = alignment;
+ bo_fake->id = ++bufmgr_fake->buf_nr;
+ bo_fake->name = name;
+ bo_fake->flags = 0;
+ bo_fake->is_static = GL_FALSE;
+
+ DBG("drm_bo_alloc: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ return &bo_fake->bo;
+}
+
+static dri_bo *
+dri_fake_bo_alloc_static(dri_bufmgr *bufmgr, const char *name,
+ unsigned long offset, unsigned long size,
+ void *virtual, unsigned int location_mask)
+{
+ dri_bufmgr_fake *bufmgr_fake;
+ dri_bo_fake *bo_fake;
+
+ bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+
+ bo_fake = calloc(1, sizeof(*bo_fake));
+ if (!bo_fake)
+ return NULL;
+
+ bo_fake->bo.size = size;
+ bo_fake->bo.offset = offset;
+ bo_fake->bo.virtual = virtual;
+ bo_fake->bo.bufmgr = bufmgr;
+ bo_fake->refcount = 1;
+ bo_fake->id = ++bufmgr_fake->buf_nr;
+ bo_fake->name = name;
+ bo_fake->flags = BM_PINNED | DRM_BO_FLAG_NO_MOVE;
+ bo_fake->is_static = GL_TRUE;
+
+ DBG("drm_bo_alloc_static: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ return &bo_fake->bo;
+}
+
+static void
+dri_fake_bo_reference(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
+ bo_fake->refcount++;
+ _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
+}
+
+static void
+dri_fake_bo_unreference(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ if (!bo)
+ return;
+
+ _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
+ if (--bo_fake->refcount == 0) {
+ /* No remaining references, so free it */
+ if (bo_fake->block)
+ free_block(bufmgr_fake, bo_fake->block);
+ free_backing_store(bo);
+ _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
+ free(bo);
+ return;
+ }
+ _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
+}
+
+/**
+ * Map a buffer into bo->virtual, allocating either card memory space (If
+ * BM_NO_BACKING_STORE or BM_PINNED) or backing store, as necessary.
+ */
+static int
+dri_fake_bo_map(dri_bo *bo, GLboolean write_enable)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ /* Static buffers are always mapped. */
+ if (bo_fake->is_static)
+ return 0;
+
+ _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
+ {
+ DBG("drm_bo_map: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ if (bo->virtual != NULL) {
+ _mesa_printf("%s: already mapped\n", __FUNCTION__);
+ abort();
+ }
+ else if (bo_fake->flags & (BM_NO_BACKING_STORE|BM_PINNED)) {
+
+ if (!bo_fake->block && !evict_and_alloc_block(bo)) {
+ DBG("%s: alloc failed\n", __FUNCTION__);
+ bufmgr_fake->fail = 1;
+ _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
+ return 1;
+ }
+ else {
+ assert(bo_fake->block);
+ bo_fake->dirty = 0;
+
+ if (!(bo_fake->flags & BM_NO_FENCE_SUBDATA))
+ dri_bufmgr_fake_wait_idle(bufmgr_fake);
+
+ bo->virtual = bo_fake->block->virtual;
+ }
+ }
+ else {
+ if (write_enable)
+ set_dirty(bo);
+
+ if (bo_fake->backing_store == 0)
+ alloc_backing_store(bo);
+
+ bo->virtual = bo_fake->backing_store;
+ }
+ }
+ _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
+ return 0;
+}
+
+static int
+dri_fake_bo_unmap(dri_bo *bo)
+{
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ /* Static buffers are always mapped. */
+ if (bo_fake->is_static)
+ return 0;
+
+ if (bo == NULL)
+ return 0;
+
+ DBG("drm_bo_unmap: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ bo->virtual = NULL;
+
+ return 0;
+}
+
+static int
+dri_fake_bo_validate(dri_bo *bo, unsigned int flags)
+{
+ dri_bufmgr_fake *bufmgr_fake;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ /* XXX: Sanity-check whether we've already validated this one under
+ * different flags. See drmAddValidateItem().
+ */
+
+ DBG("drm_bo_validate: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+ bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+
+ _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
+ {
+ if (bo_fake->is_static) {
+ /* Add it to the needs-fence list */
+ bufmgr_fake->need_fence = 1;
+ _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
+ return 0;
+ }
+
+ /* Allocate the card memory */
+ if (!bo_fake->block && !evict_and_alloc_block(bo)) {
+ bufmgr_fake->fail = 1;
+ _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
+ DBG("Failed to validate buf %d:%s\n", bo_fake->id, bo_fake->name);
+ return -1;
+ }
+
+ assert(bo_fake->block);
+ assert(bo_fake->block->bo == &bo_fake->bo);
+
+ bo->offset = bo_fake->block->mem->ofs;
+
+ /* Upload the buffer contents if necessary */
+ if (bo_fake->dirty) {
+ DBG("Upload dirty buf %d:%s, sz %d offset 0x%x\n", bo_fake->id,
+ bo_fake->name, bo->size, bo_fake->block->mem->ofs);
+
+ assert(!(bo_fake->flags &
+ (BM_NO_BACKING_STORE|BM_PINNED)));
+
+ /* Actually, should be able to just wait for a fence on the memory,
+ * which we would be tracking when we free it. Waiting for idle is
+ * a sufficiently large hammer for now.
+ */
+ dri_bufmgr_fake_wait_idle(bufmgr_fake);
+
+ memcpy(bo_fake->block->virtual, bo_fake->backing_store, bo->size);
+ bo_fake->dirty = 0;
+ }
+
+ bo_fake->block->on_hardware = 1;
+ move_to_tail(&bufmgr_fake->on_hardware, bo_fake->block);
+
+ bufmgr_fake->need_fence = 1;
+ }
+ _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
+
+ return 0;
+}
+
+static dri_fence *
+dri_fake_fence_validated(dri_bufmgr *bufmgr, const char *name,
+ GLboolean flushed)
+{
+ dri_fence_fake *fence_fake;
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+ unsigned int cookie;
+
+ fence_fake = malloc(sizeof(*fence_fake));
+ if (!fence_fake)
+ return NULL;
+
+ fence_fake->refcount = 1;
+ fence_fake->name = name;
+ fence_fake->flushed = flushed;
+ fence_fake->fence.bufmgr = bufmgr;
+
+ _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
+ cookie = _fence_emit_internal(bufmgr_fake);
+ fence_fake->fence_cookie = cookie;
+ fence_blocks(bufmgr_fake, cookie);
+ _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
+
+ DBG("drm_fence_validated: 0x%08x cookie\n", fence_fake->fence_cookie);
+
+ return &fence_fake->fence;
+}
+
+static void
+dri_fake_fence_reference(dri_fence *fence)
+{
+ dri_fence_fake *fence_fake = (dri_fence_fake *)fence;
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)fence->bufmgr;
+
+ _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
+ ++fence_fake->refcount;
+ _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
+}
+
+static void
+dri_fake_fence_unreference(dri_fence *fence)
+{
+ dri_fence_fake *fence_fake = (dri_fence_fake *)fence;
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)fence->bufmgr;
+
+ if (!fence)
+ return;
+
+ _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
+ if (--fence_fake->refcount == 0) {
+ _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
+ free(fence);
+ return;
+ }
+ _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
+}
+
+static void
+dri_fake_fence_wait(dri_fence *fence)
+{
+ dri_fence_fake *fence_fake = (dri_fence_fake *)fence;
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)fence->bufmgr;
+
+ DBG("drm_fence_wait: 0x%08x cookie\n", fence_fake->fence_cookie);
+
+ _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
+ _fence_wait_internal(bufmgr_fake, fence_fake->fence_cookie);
+ _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
+}
+
+static void
+dri_fake_destroy(dri_bufmgr *bufmgr)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+
+ _glthread_DESTROY_MUTEX(bufmgr_fake->mutex);
+ mmDestroy(bufmgr_fake->heap);
+ free(bufmgr);
+}
+
+dri_bufmgr *
+dri_bufmgr_fake_init(unsigned long low_offset, void *low_virtual,
+ unsigned long size,
+ unsigned int (*fence_emit)(void *private),
+ int (*fence_wait)(void *private, unsigned int cookie),
+ void *driver_priv)
+{
+ dri_bufmgr_fake *bufmgr_fake;
+
+ bufmgr_fake = calloc(1, sizeof(*bufmgr_fake));
+
+ /* Initialize allocator */
+ make_empty_list(&bufmgr_fake->fenced);
+ make_empty_list(&bufmgr_fake->on_hardware);
+ make_empty_list(&bufmgr_fake->lru);
+
+ bufmgr_fake->low_offset = low_offset;
+ bufmgr_fake->virtual = low_virtual;
+ bufmgr_fake->size = size;
+ bufmgr_fake->heap = mmInit(low_offset, size);
+
+ _glthread_INIT_MUTEX(bufmgr_fake->mutex);
+
+ /* Hook in methods */
+ bufmgr_fake->bufmgr.bo_alloc = dri_fake_bo_alloc;
+ bufmgr_fake->bufmgr.bo_alloc_static = dri_fake_bo_alloc_static;
+ bufmgr_fake->bufmgr.bo_reference = dri_fake_bo_reference;
+ bufmgr_fake->bufmgr.bo_unreference = dri_fake_bo_unreference;
+ bufmgr_fake->bufmgr.bo_map = dri_fake_bo_map;
+ bufmgr_fake->bufmgr.bo_unmap = dri_fake_bo_unmap;
+ bufmgr_fake->bufmgr.bo_validate = dri_fake_bo_validate;
+ bufmgr_fake->bufmgr.fence_validated = dri_fake_fence_validated;
+ bufmgr_fake->bufmgr.fence_wait = dri_fake_fence_wait;
+ bufmgr_fake->bufmgr.fence_reference = dri_fake_fence_reference;
+ bufmgr_fake->bufmgr.fence_unreference = dri_fake_fence_unreference;
+ bufmgr_fake->bufmgr.destroy = dri_fake_destroy;
+
+ bufmgr_fake->fence_emit = fence_emit;
+ bufmgr_fake->fence_wait = fence_wait;
+ bufmgr_fake->driver_priv = driver_priv;
+
+ return &bufmgr_fake->bufmgr;
+}