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author | Alex Deucher <alexdeucher@gmail.com> | 2009-09-14 18:05:15 -0400 |
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committer | Alex Deucher <alexdeucher@gmail.com> | 2009-09-24 09:59:45 -0400 |
commit | 9437ac9bccd294bd5a8b838e7ca7597e5dc6d5b0 (patch) | |
tree | c362d72afe9456c3a41526ea988090c195f50ae2 /src/mesa/drivers/dri/glcore | |
parent | 93a7ea6ba0d5700e18b28c23da226e055f7c2fa1 (diff) |
r600: add span support for 1D tiles
1D tile span support for depth/stencil/color/textures
Z and stencil buffers are always tiled, so this fixes
sw access to Z and stencil buffers. color and textures
are currently linear, but this adds span support when we
implement 1D tiling.
This fixes the text in progs/demos/engine and progs/tests/z*
Diffstat (limited to 'src/mesa/drivers/dri/glcore')
0 files changed, 0 insertions, 0 deletions