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authorAlex Deucher <alexdeucher@gmail.com>2009-09-14 18:05:15 -0400
committerAlex Deucher <alexdeucher@gmail.com>2009-09-24 09:59:45 -0400
commit9437ac9bccd294bd5a8b838e7ca7597e5dc6d5b0 (patch)
treec362d72afe9456c3a41526ea988090c195f50ae2 /src/mesa/drivers/dri/glcore
parent93a7ea6ba0d5700e18b28c23da226e055f7c2fa1 (diff)
r600: add span support for 1D tiles
1D tile span support for depth/stencil/color/textures Z and stencil buffers are always tiled, so this fixes sw access to Z and stencil buffers. color and textures are currently linear, but this adds span support when we implement 1D tiling. This fixes the text in progs/demos/engine and progs/tests/z*
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