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authorIan Romanick <idr@us.ibm.com>2004-05-12 16:29:55 +0000
committerIan Romanick <idr@us.ibm.com>2004-05-12 16:29:55 +0000
commit0e22d598e679b2d2c56b4dbd63c3212a5800d999 (patch)
tree9ff469b4ca313c01a6c8c5aab5171b27a86a6aa4 /src/mesa/drivers/dri/i830/i830_state.c
parentf1cfb4b7a79c38a6c03795eb5e3dd9076e51d9ef (diff)
Fixed a bug that showed up in several multitexturing games (Quake3 and
ThinkTanks were tested) that was related to the recent 4 TMU changes. Removed the un-needed TexBlendColorPipeNum field from the hardware context.
Diffstat (limited to 'src/mesa/drivers/dri/i830/i830_state.c')
-rw-r--r--src/mesa/drivers/dri/i830/i830_state.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i830/i830_state.c b/src/mesa/drivers/dri/i830/i830_state.c
index 8bfe392682..2f7ff9f3a1 100644
--- a/src/mesa/drivers/dri/i830/i830_state.c
+++ b/src/mesa/drivers/dri/i830/i830_state.c
@@ -1429,8 +1429,6 @@ void i830DDInitState( GLcontext *ctx )
imesa->TexBlendWordsUsed[i] = 0;
imesa->Init_TexBlendWordsUsed[i] = 0;
- imesa->TexBlendColorPipeNum[i] = 0;
- imesa->Init_TexBlendColorPipeNum[i] = 0;
}
/* Set default blend state */
@@ -1462,7 +1460,6 @@ void i830DDInitState( GLcontext *ctx )
TEXBLENDARG_DIFFUSE);
imesa->TexBlendWordsUsed[0] = 4;
- imesa->TexBlendColorPipeNum[0] = 0;
imesa->Init_TexBlend[0][0] = (STATE3D_MAP_BLEND_OP_CMD(0) |
TEXPIPE_COLOR |
@@ -1491,7 +1488,6 @@ void i830DDInitState( GLcontext *ctx )
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
imesa->Init_TexBlendWordsUsed[0] = 4;
- imesa->Init_TexBlendColorPipeNum[0] = 0;
memset(imesa->Setup, 0, sizeof(imesa->Setup));