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path: root/src/mesa/drivers/dri/i830/i830_state.c
AgeCommit message (Expand)Author
2006-01-24remove very old i830 codeAlan Hourihane
2005-09-14Instead of calling _mesa_ResizeBuffersMESA() in the Viewport function,Brian Paul
2005-09-13Replace ctx->Driver.StencilOp/Func/Mask() functions withBrian Paul
2005-09-03use new InitStencil/DepthPointer functionsBrian Paul
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
2004-11-27Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().Brian Paul
2004-10-02added support for GL_ARB_draw_buffersBrian Paul
2004-05-12Added support for GL_EXT_blend_equation_separate andIan Romanick
2004-05-12Fixed a bug that showed up in several multitexturing games (Quake3 andIan Romanick
2004-05-07Warning clean-ups.Ian Romanick
2004-05-07Add support for the 3rd and 4th texture units. The actual number ofIan Romanick
2004-03-21Implemented support for software-based AUX color buffers.Brian Paul
2004-01-28Use NEED_SECONDARY_COLOR() for checking specular state at all timesKeith Whitwell
2004-01-27Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick
2004-01-21Remove dd_function_table::BlendFunc. All drivers now useIan Romanick
2004-01-19Migrate i830 driver to t_vertex.[ch] for building hw vertices.Keith Whitwell
2003-12-07merge i830 DRI driver from DRI trunkAlan Hourihane
2003-09-30add the i830 driver - no kernel driver yetAlan Hourihane