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author | Roland Scheidegger <sroland@tungstengraphics.com> | 2007-05-19 00:59:06 +0200 |
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committer | Roland Scheidegger <sroland@tungstengraphics.com> | 2007-05-19 00:59:46 +0200 |
commit | 28f53ace336706912fda6cc6877f72bffdcae330 (patch) | |
tree | 723bbfcd6dc9b03d672ad16835d0d4439d8b99f9 /src/mesa/drivers/dri/i915/i915_state.c | |
parent | 3ad9c551b95c6fd8787f6f007bda34df446b53ab (diff) |
fix miptree comparison with compressed textures
TexelBytes is always 0 with compressed textures, thus would never match
mt->cpp. This caused constant blitting around of textures, and it fixes at
least the horrible performance of Q3 if compressed textures are enabled.
Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_state.c')
0 files changed, 0 insertions, 0 deletions