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authorEric Anholt <eric@anholt.net>2009-06-04 10:21:29 +0000
committerEric Anholt <eric@anholt.net>2009-06-04 10:34:52 +0000
commit165ae5e2fb57bdb64b4cf01271b4effeb811f675 (patch)
treeec87bebf0363e14a9eedfed93a019c7dee91fa86 /src/mesa/drivers/dri/i915/i915_vtbl.c
parent1b6f7fb7d5a9756c97e2ac2f5390b0d2333acf55 (diff)
i915: Don't rely on fence regs when we don't have to.
We're on the way to telling the kernel about when we need fence regs on our objects or not, and this will cut the number of places needing them.
Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_vtbl.c')
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c35
1 files changed, 21 insertions, 14 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index 115004616f..6ecbc4709b 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -529,6 +529,23 @@ i915_destroy_context(struct intel_context *intel)
_tnl_free_vertices(&intel->ctx);
}
+void
+i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
+ uint32_t buffer_id)
+{
+ state[0] = _3DSTATE_BUF_INFO_CMD;
+ state[1] = buffer_id;
+
+ if (region != NULL) {
+ state[1] |= BUF_3D_PITCH(region->pitch * region->cpp);
+
+ if (region->tiling != I915_TILING_NONE) {
+ state[1] |= BUF_3D_TILED_SURFACE;
+ if (region->tiling == I915_TILING_Y)
+ state[1] |= BUF_3D_TILE_WALK_Y;
+ }
+ }
+}
/**
* Set the drawing regions for the color and depth/stencil buffers.
@@ -562,21 +579,11 @@ i915_state_draw_region(struct intel_context *intel,
/*
* Set stride/cpp values
*/
- if (color_region) {
- state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- state->Buffer[I915_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK |
- BUF_3D_PITCH(color_region->pitch * color_region->cpp) |
- BUF_3D_USE_FENCE);
- }
+ i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
+ color_region, BUF_3D_ID_COLOR_BACK);
- if (depth_region) {
- state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- state->Buffer[I915_DESTREG_DBUFADDR1] =
- (BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) |
- BUF_3D_USE_FENCE);
- }
+ i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
+ depth_region, BUF_3D_ID_DEPTH);
/*
* Compute/set I915_DESTREG_DV1 value