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authorBrian <brian@nostromo.localnet.net>2007-03-27 09:51:52 -0600
committerBrian <brian@nostromo.localnet.net>2007-03-27 09:51:52 -0600
commit3e45db67294faaf0a06c42bdd6dbdb96f87c8801 (patch)
treeb8dc873e8449e4f53e0acab6d410f8ad0b60e68c /src/mesa/drivers/dri/i915/i915_vtbl.c
parent3b8ab881312f36a948913653ed3c471017f811f0 (diff)
Restore the UseTexEnvProgram logic.
Was removed during glsl-compiler work. Still need to go back and revisit this because of the interaction with fragment shaders...
Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_vtbl.c')
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index c920fc47ea..b0e5f87fc7 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -46,7 +46,7 @@ static void i915_render_start( intelContextPtr intel )
GLcontext *ctx = &intel->ctx;
i915ContextPtr i915 = I915_CONTEXT(intel);
- if (ctx->FragmentProgram._Current)
+ if (ctx->FragmentProgram._Active)
i915ValidateFragmentProgram( i915 );
else {
assert(!ctx->FragmentProgram._MaintainTexEnvProgram);