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authorEric Anholt <eric@anholt.net>2007-09-24 10:03:25 -0700
committerEric Anholt <eric@anholt.net>2007-09-24 10:03:25 -0700
commit8cf9085bc7b96819d2bec1e749e15af58eefb2f3 (patch)
tree9a5f5ea7105198166afb5b5de8c6d75cb51d2c1e /src/mesa/drivers/dri/i915/i915_vtbl.c
parent8fba8d2018643444fc17c590f3e8732e1a76c6b8 (diff)
Move i915tex driver into place as just i915.
Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_vtbl.c')
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c571
1 files changed, 571 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
new file mode 100644
index 0000000000..35757e17eb
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -0,0 +1,571 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "imports.h"
+#include "macros.h"
+#include "colormac.h"
+
+#include "tnl/t_context.h"
+#include "tnl/t_vertex.h"
+
+#include "intel_batchbuffer.h"
+#include "intel_tex.h"
+#include "intel_regions.h"
+
+#include "i915_reg.h"
+#include "i915_context.h"
+
+static void
+i915_render_prevalidate(struct intel_context *intel)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+
+ i915ValidateFragmentProgram(i915);
+}
+
+static void
+i915_render_start(struct intel_context *intel)
+{
+}
+
+
+static void
+i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
+
+ st1 &= ~ST1_ENABLE;
+
+ switch (rprim) {
+ case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
+ case GL_TRIANGLES:
+ if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
+ st1 |= ST1_ENABLE;
+ break;
+ case GL_LINES:
+ case GL_POINTS:
+ default:
+ break;
+ }
+
+ i915->intel.reduced_primitive = rprim;
+
+ if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
+ INTEL_FIREVERTICES(intel);
+
+ I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
+ i915->state.Stipple[I915_STPREG_ST1] = st1;
+ }
+}
+
+
+/* Pull apart the vertex format registers and figure out how large a
+ * vertex is supposed to be.
+ */
+static GLboolean
+i915_check_vertex_size(struct intel_context *intel, GLuint expected)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ int lis2 = i915->current->Ctx[I915_CTXREG_LIS2];
+ int lis4 = i915->current->Ctx[I915_CTXREG_LIS4];
+ int i, sz = 0;
+
+ switch (lis4 & S4_VFMT_XYZW_MASK) {
+ case S4_VFMT_XY:
+ sz = 2;
+ break;
+ case S4_VFMT_XYZ:
+ sz = 3;
+ break;
+ case S4_VFMT_XYW:
+ sz = 3;
+ break;
+ case S4_VFMT_XYZW:
+ sz = 4;
+ break;
+ default:
+ fprintf(stderr, "no xyzw specified\n");
+ return 0;
+ }
+
+ if (lis4 & S4_VFMT_SPEC_FOG)
+ sz++;
+ if (lis4 & S4_VFMT_COLOR)
+ sz++;
+ if (lis4 & S4_VFMT_DEPTH_OFFSET)
+ sz++;
+ if (lis4 & S4_VFMT_POINT_WIDTH)
+ sz++;
+ if (lis4 & S4_VFMT_FOG_PARAM)
+ sz++;
+
+ for (i = 0; i < 8; i++) {
+ switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
+ case TEXCOORDFMT_2D:
+ sz += 2;
+ break;
+ case TEXCOORDFMT_3D:
+ sz += 3;
+ break;
+ case TEXCOORDFMT_4D:
+ sz += 4;
+ break;
+ case TEXCOORDFMT_1D:
+ sz += 1;
+ break;
+ case TEXCOORDFMT_2D_16:
+ sz += 1;
+ break;
+ case TEXCOORDFMT_4D_16:
+ sz += 2;
+ break;
+ case TEXCOORDFMT_NOT_PRESENT:
+ break;
+ default:
+ fprintf(stderr, "bad texcoord fmt %d\n", i);
+ return GL_FALSE;
+ }
+ lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
+ }
+
+ if (sz != expected)
+ fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
+
+ return sz == expected;
+}
+
+
+static void
+i915_emit_invarient_state(struct intel_context *intel)
+{
+ BATCH_LOCALS;
+
+ BEGIN_BATCH(200, 0);
+
+ OUT_BATCH(_3DSTATE_AA_CMD |
+ AA_LINE_ECAAR_WIDTH_ENABLE |
+ AA_LINE_ECAAR_WIDTH_1_0 |
+ AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
+
+ OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
+ OUT_BATCH(0);
+
+ OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
+ OUT_BATCH(0);
+
+ OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
+ OUT_BATCH(0);
+
+ /* Don't support texture crossbar yet */
+ OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
+ CSB_TCB(0, 0) |
+ CSB_TCB(1, 1) |
+ CSB_TCB(2, 2) |
+ CSB_TCB(3, 3) |
+ CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
+
+ OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
+ ENABLE_POINT_RASTER_RULE |
+ OGL_POINT_RASTER_RULE |
+ ENABLE_LINE_STRIP_PROVOKE_VRTX |
+ ENABLE_TRI_FAN_PROVOKE_VRTX |
+ LINE_STRIP_PROVOKE_VRTX(1) |
+ TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
+
+ /* Need to initialize this to zero.
+ */
+ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
+ OUT_BATCH(0);
+
+ /* XXX: Use this */
+ OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
+
+ OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
+
+ OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
+ OUT_BATCH(0);
+
+
+ /* Don't support twosided stencil yet */
+ OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
+ OUT_BATCH(0);
+
+ ADVANCE_BATCH();
+}
+
+
+#define emit(intel, state, size ) \
+ intel_batchbuffer_data(intel->batch, state, size, 0 )
+
+static GLuint
+get_dirty(struct i915_hw_state *state)
+{
+ GLuint dirty;
+
+ /* Workaround the multitex hang - if one texture unit state is
+ * modified, emit all texture units.
+ */
+ dirty = state->active & ~state->emitted;
+ if (dirty & I915_UPLOAD_TEX_ALL)
+ state->emitted &= ~I915_UPLOAD_TEX_ALL;
+ dirty = state->active & ~state->emitted;
+ return dirty;
+}
+
+
+static GLuint
+get_state_size(struct i915_hw_state *state)
+{
+ GLuint dirty = get_dirty(state);
+ GLuint i;
+ GLuint sz = 0;
+
+ if (dirty & I915_UPLOAD_INVARIENT)
+ sz += 30 * 4;
+
+ if (dirty & I915_UPLOAD_CTX)
+ sz += sizeof(state->Ctx);
+
+ if (dirty & I915_UPLOAD_BUFFERS)
+ sz += sizeof(state->Buffer);
+
+ if (dirty & I915_UPLOAD_STIPPLE)
+ sz += sizeof(state->Stipple);
+
+ if (dirty & I915_UPLOAD_FOG)
+ sz += sizeof(state->Fog);
+
+ if (dirty & I915_UPLOAD_TEX_ALL) {
+ int nr = 0;
+ for (i = 0; i < I915_TEX_UNITS; i++)
+ if (dirty & I915_UPLOAD_TEX(i))
+ nr++;
+
+ sz += (2 + nr * 3) * sizeof(GLuint) * 2;
+ }
+
+ if (dirty & I915_UPLOAD_CONSTANTS)
+ sz += state->ConstantSize * sizeof(GLuint);
+
+ if (dirty & I915_UPLOAD_PROGRAM)
+ sz += state->ProgramSize * sizeof(GLuint);
+
+ return sz;
+}
+
+
+/* Push the state into the sarea and/or texture memory.
+ */
+static void
+i915_emit_state(struct intel_context *intel)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ struct i915_hw_state *state = i915->current;
+ int i;
+ GLuint dirty;
+ BATCH_LOCALS;
+
+ /* We don't hold the lock at this point, so want to make sure that
+ * there won't be a buffer wrap.
+ *
+ * It might be better to talk about explicit places where
+ * scheduling is allowed, rather than assume that it is whenever a
+ * batchbuffer fills up.
+ */
+ intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0);
+
+ /* Do this here as we may have flushed the batchbuffer above,
+ * causing more state to be dirty!
+ */
+ dirty = get_dirty(state);
+ state->emitted |= dirty;
+
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
+
+ if (dirty & I915_UPLOAD_INVARIENT) {
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
+ i915_emit_invarient_state(intel);
+ }
+
+ if (dirty & I915_UPLOAD_CTX) {
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "I915_UPLOAD_CTX:\n");
+
+ emit(intel, state->Ctx, sizeof(state->Ctx));
+ }
+
+ if (dirty & I915_UPLOAD_BUFFERS) {
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
+ BEGIN_BATCH(I915_DEST_SETUP_SIZE + 2, 0);
+ OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
+ OUT_RELOC(state->draw_region->buffer,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ state->draw_region->draw_offset);
+
+ if (state->depth_region) {
+ OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
+ OUT_RELOC(state->depth_region->buffer,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ state->depth_region->draw_offset);
+ }
+
+ OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
+ ADVANCE_BATCH();
+ }
+
+ if (dirty & I915_UPLOAD_STIPPLE) {
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
+ emit(intel, state->Stipple, sizeof(state->Stipple));
+ }
+
+ if (dirty & I915_UPLOAD_FOG) {
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "I915_UPLOAD_FOG:\n");
+ emit(intel, state->Fog, sizeof(state->Fog));
+ }
+
+ /* Combine all the dirty texture state into a single command to
+ * avoid lockups on I915 hardware.
+ */
+ if (dirty & I915_UPLOAD_TEX_ALL) {
+ int nr = 0;
+
+ for (i = 0; i < I915_TEX_UNITS; i++)
+ if (dirty & I915_UPLOAD_TEX(i))
+ nr++;
+
+ BEGIN_BATCH(2 + nr * 3, 0);
+ OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
+ OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
+ for (i = 0; i < I915_TEX_UNITS; i++)
+ if (dirty & I915_UPLOAD_TEX(i)) {
+
+ if (state->tex_buffer[i]) {
+ OUT_RELOC(state->tex_buffer[i],
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ state->tex_offset[i]);
+ }
+ else if (state == &i915->meta) {
+ assert(i == 0);
+ OUT_BATCH(0);
+ }
+ else {
+ OUT_BATCH(state->tex_offset[i]);
+ }
+
+ OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
+ OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
+ }
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(2 + nr * 3, 0);
+ OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
+ OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
+ for (i = 0; i < I915_TEX_UNITS; i++)
+ if (dirty & I915_UPLOAD_TEX(i)) {
+ OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
+ OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
+ OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
+ }
+ ADVANCE_BATCH();
+ }
+
+ if (dirty & I915_UPLOAD_CONSTANTS) {
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
+ emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
+ }
+
+ if (dirty & I915_UPLOAD_PROGRAM) {
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
+
+ assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
+
+ emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
+ if (INTEL_DEBUG & DEBUG_STATE)
+ i915_disassemble_program(state->Program, state->ProgramSize);
+ }
+
+ assert(get_dirty(state) == 0);
+}
+
+static void
+i915_destroy_context(struct intel_context *intel)
+{
+ GLuint i;
+ struct i915_context *i915 = i915_context(&intel->ctx);
+
+ for (i = 0; i < I915_TEX_UNITS; i++) {
+ if (i915->state.tex_buffer[i] != NULL) {
+ dri_bo_unreference(i915->state.tex_buffer[i]);
+ i915->state.tex_buffer[i] = NULL;
+ }
+ }
+
+ _tnl_free_vertices(&intel->ctx);
+}
+
+
+/**
+ * Set the drawing regions for the color and depth/stencil buffers.
+ * This involves setting the pitch, cpp and buffer ID/location.
+ * Also set pixel format for color and Z rendering
+ * Used for setting both regular and meta state.
+ */
+void
+i915_state_draw_region(struct intel_context *intel,
+ struct i915_hw_state *state,
+ struct intel_region *color_region,
+ struct intel_region *depth_region)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ GLuint value;
+
+ ASSERT(state == &i915->state || state == &i915->meta);
+
+ if (state->draw_region != color_region) {
+ intel_region_release(&state->draw_region);
+ intel_region_reference(&state->draw_region, color_region);
+ }
+ if (state->depth_region != depth_region) {
+ intel_region_release(&state->depth_region);
+ intel_region_reference(&state->depth_region, depth_region);
+ }
+
+ /*
+ * Set stride/cpp values
+ */
+ if (color_region) {
+ state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
+ state->Buffer[I915_DESTREG_CBUFADDR1] =
+ (BUF_3D_ID_COLOR_BACK |
+ BUF_3D_PITCH(color_region->pitch * color_region->cpp) |
+ BUF_3D_USE_FENCE);
+ }
+
+ if (depth_region) {
+ state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
+ state->Buffer[I915_DESTREG_DBUFADDR1] =
+ (BUF_3D_ID_DEPTH |
+ BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) |
+ BUF_3D_USE_FENCE);
+ }
+
+ /*
+ * Compute/set I915_DESTREG_DV1 value
+ */
+ value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
+ DSTORG_VERT_BIAS(0x8) | /* .5 */
+ LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
+ if (color_region && color_region->cpp == 4) {
+ value |= DV_PF_8888;
+ }
+ else {
+ value |= (DITHER_FULL_ALWAYS | DV_PF_565);
+ }
+ if (depth_region && depth_region->cpp == 4) {
+ value |= DEPTH_FRMT_24_FIXED_8_OTHER;
+ }
+ else {
+ value |= DEPTH_FRMT_16_FIXED;
+ }
+ state->Buffer[I915_DESTREG_DV1] = value;
+
+ I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
+}
+
+
+static void
+i915_set_draw_region(struct intel_context *intel,
+ struct intel_region *color_region,
+ struct intel_region *depth_region)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ i915_state_draw_region(intel, &i915->state, color_region, depth_region);
+}
+
+
+
+static void
+i915_lost_hardware(struct intel_context *intel)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ i915->state.emitted = 0;
+}
+
+static GLuint
+i915_flush_cmd(void)
+{
+ return MI_FLUSH | FLUSH_MAP_CACHE;
+}
+
+static void
+i915_assert_not_dirty( struct intel_context *intel )
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ struct i915_hw_state *state = i915->current;
+ GLuint dirty = get_dirty(state);
+ assert(!dirty);
+}
+
+
+void
+i915InitVtbl(struct i915_context *i915)
+{
+ i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
+ i915->intel.vtbl.destroy = i915_destroy_context;
+ i915->intel.vtbl.emit_state = i915_emit_state;
+ i915->intel.vtbl.lost_hardware = i915_lost_hardware;
+ i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
+ i915->intel.vtbl.render_start = i915_render_start;
+ i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
+ i915->intel.vtbl.set_draw_region = i915_set_draw_region;
+ i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
+ i915->intel.vtbl.flush_cmd = i915_flush_cmd;
+ i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
+}