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authorBrian Paul <brianp@vmware.com>2009-03-11 19:03:30 -0600
committerBrian Paul <brianp@vmware.com>2009-04-01 20:24:23 -0600
commit79c55e55f808d77cb0dff7cda826719d5fda3c7d (patch)
treec3de124ca2430e92763a0e727eedaec0be06b252 /src/mesa/drivers/dri/i915
parent7aed2b0c30c6d29d70efd2402a68a8e3de98418c (diff)
dri: use BorderColor instead of _BorderChan
Diffstat (limited to 'src/mesa/drivers/dri/i915')
-rw-r--r--src/mesa/drivers/dri/i915/i830_texstate.c14
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c22
2 files changed, 24 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c
index df43b779a7..753c25b57e 100644
--- a/src/mesa/drivers/dri/i915/i830_texstate.c
+++ b/src/mesa/drivers/dri/i915/i830_texstate.c
@@ -122,6 +122,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
struct gl_texture_image *firstImage;
GLuint *state = i830->state.Tex[unit], format, pitch;
GLint lodbias;
+ GLubyte border[4];
memset(state, 0, sizeof(state));
@@ -294,11 +295,16 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
(ws)));
}
+ /* convert border color from float to ubyte */
+ CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->BorderColor[0]);
+ CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->BorderColor[1]);
+ CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->BorderColor[2]);
+ CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->BorderColor[3]);
- state[I830_TEXREG_TM0S4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0],
- tObj->_BorderChan[1],
- tObj->_BorderChan[2],
- tObj->_BorderChan[3]);
+ state[I830_TEXREG_TM0S4] = INTEL_PACKCOLOR8888(border[0],
+ border[1],
+ border[2],
+ border[3]);
I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE);
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index 6d25f8dd8e..43f65392b5 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -133,6 +133,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
struct gl_texture_image *firstImage;
GLuint *state = i915->state.Tex[unit], format, pitch;
GLint lodbias;
+ GLubyte border[4];
memset(state, 0, sizeof(state));
@@ -318,21 +319,26 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
state[I915_TEXREG_SS3] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
}
+ /* convert border color from float to ubyte */
+ CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->BorderColor[0]);
+ CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->BorderColor[1]);
+ CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->BorderColor[2]);
+ CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->BorderColor[3]);
if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) {
/* GL specs that border color for depth textures is taken from the
* R channel, while the hardware uses A. Spam R into all the channels
* for safety.
*/
- state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0],
- tObj->_BorderChan[0],
- tObj->_BorderChan[0],
- tObj->_BorderChan[0]);
+ state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(border[0],
+ border[0],
+ border[0],
+ border[0]);
} else {
- state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0],
- tObj->_BorderChan[1],
- tObj->_BorderChan[2],
- tObj->_BorderChan[3]);
+ state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(border[0],
+ border[1],
+ border[2],
+ border[3]);
}