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authorDave Airlie <airlied@linux.ie>2008-04-16 20:25:08 +1000
committerDave Airlie <airlied@linux.ie>2008-04-16 20:25:08 +1000
commit09df5eaff2ba2694b82d1211fd24410cb2997e25 (patch)
tree0028ffd43d1895bb9e7d1ab0f5906629b0fa4825 /src/mesa/drivers/dri/i915
parent9566cf0e2f326d8fe638748d0bc10626e8c0387e (diff)
parentb64448b3e4026d3f11f366515b7544a6581403f3 (diff)
Merge branch 'master' into r500test
Conflicts: src/mesa/drivers/dri/r300/r300_cmdbuf.c src/mesa/drivers/dri/r300/r300_ioctl.c
Diffstat (limited to 'src/mesa/drivers/dri/i915')
-rw-r--r--src/mesa/drivers/dri/i915/i830_tex.c2
-rw-r--r--src/mesa/drivers/dri/i915/i830_texstate.c14
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c38
-rw-r--r--src/mesa/drivers/dri/i915/i915_tex.c2
-rw-r--r--src/mesa/drivers/dri/i915/i915_tex_layout.c654
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c28
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c41
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c27
8 files changed, 529 insertions, 277 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_tex.c b/src/mesa/drivers/dri/i915/i830_tex.c
index fed464d1aa..79b0fcf596 100644
--- a/src/mesa/drivers/dri/i915/i830_tex.c
+++ b/src/mesa/drivers/dri/i915/i830_tex.c
@@ -96,5 +96,7 @@ i830TexEnv(GLcontext * ctx, GLenum target,
void
i830InitTextureFuncs(struct dd_function_table *functions)
{
+/*
functions->TexEnv = i830TexEnv;
+*/
}
diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c
index 7613b9d2a6..4e9b022eae 100644
--- a/src/mesa/drivers/dri/i915/i830_texstate.c
+++ b/src/mesa/drivers/dri/i915/i830_texstate.c
@@ -114,10 +114,12 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
{
GLcontext *ctx = &intel->ctx;
struct i830_context *i830 = i830_context(ctx);
- struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
+ struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = tUnit->_Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_texture_image *firstImage;
GLuint *state = i830->state.Tex[unit], format, pitch;
+ GLint lodbias;
memset(state, 0, sizeof(state));
@@ -243,8 +245,14 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
}
}
- state[I830_TEXREG_TM0S3] = i830->lodbias_tm0s3[unit];
-
+ lodbias = (int) ((tUnit->LodBias + tObj->LodBias) * 16.0);
+ if (lodbias < -64)
+ lodbias = -64;
+ if (lodbias > 63)
+ lodbias = 63;
+
+ state[I830_TEXREG_TM0S3] = ((lodbias << TM0S3_LOD_BIAS_SHIFT) &
+ TM0S3_LOD_BIAS_MASK);
#if 0
/* YUV conversion:
*/
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index 1f4bc91d77..c5a85fe035 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -25,6 +25,7 @@
*
**************************************************************************/
+#include "glapi.h"
#include "i830_context.h"
#include "i830_reg.h"
@@ -418,8 +419,9 @@ i830_emit_state(struct intel_context *intel)
{
struct i830_context *i830 = i830_context(&intel->ctx);
struct i830_hw_state *state = i830->current;
- int i;
+ int i, ret, count;
GLuint dirty;
+ GET_CURRENT_CONTEXT(ctx);
BATCH_LOCALS;
/* We don't hold the lock at this point, so want to make sure that
@@ -435,6 +437,34 @@ i830_emit_state(struct intel_context *intel)
*/
intel_batchbuffer_require_space(intel->batch, get_state_size(state) + 8,
LOOP_CLIPRECTS);
+ count = 0;
+ again:
+ dirty = get_dirty(state);
+
+ ret = 0;
+ if (dirty & I830_UPLOAD_BUFFERS) {
+ ret |= dri_bufmgr_check_aperture_space(state->draw_region->buffer);
+ ret |= dri_bufmgr_check_aperture_space(state->depth_region->buffer);
+ }
+
+ for (i = 0; i < I830_TEX_UNITS; i++)
+ if (dirty & I830_UPLOAD_TEX(i)) {
+ if (state->tex_buffer[i]) {
+ ret |= dri_bufmgr_check_aperture_space(state->tex_buffer[i]);
+ }
+ }
+
+ if (ret) {
+ if (count == 0) {
+ count++;
+ intel_batchbuffer_flush(intel->batch);
+ goto again;
+ } else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "i830 emit state");
+ assert(0);
+ }
+ }
+
/* Do this here as we may have flushed the batchbuffer above,
* causing more state to be dirty!
@@ -666,6 +696,11 @@ i830_assert_not_dirty( struct intel_context *intel )
assert(!get_dirty(state));
}
+static void
+i830_note_unlock( struct intel_context *intel )
+{
+ /* nothing */
+}
void
i830InitVtbl(struct i830_context *i830)
@@ -681,4 +716,5 @@ i830InitVtbl(struct i830_context *i830)
i830->intel.vtbl.render_start = i830_render_start;
i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
+ i830->intel.vtbl.note_unlock = i830_note_unlock;
}
diff --git a/src/mesa/drivers/dri/i915/i915_tex.c b/src/mesa/drivers/dri/i915/i915_tex.c
index 59e148ca04..386617a1ff 100644
--- a/src/mesa/drivers/dri/i915/i915_tex.c
+++ b/src/mesa/drivers/dri/i915/i915_tex.c
@@ -74,5 +74,7 @@ i915TexEnv(GLcontext * ctx, GLenum target,
void
i915InitTextureFuncs(struct dd_function_table *functions)
{
+/*
functions->TexEnv = i915TexEnv;
+*/
}
diff --git a/src/mesa/drivers/dri/i915/i915_tex_layout.c b/src/mesa/drivers/dri/i915/i915_tex_layout.c
index dfd02112ba..b5085f49d4 100644
--- a/src/mesa/drivers/dri/i915/i915_tex_layout.c
+++ b/src/mesa/drivers/dri/i915/i915_tex_layout.c
@@ -25,8 +25,8 @@
*
**************************************************************************/
-/* Code to layout images in a mipmap tree for i915 and i945
- * respectively.
+/** @file i915_tex_layout.c
+ * Code to layout images in a mipmap tree for i830M-GM915 and G945 and beyond.
*/
#include "intel_mipmap_tree.h"
@@ -36,141 +36,206 @@
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
-static GLint initial_offsets[6][2] = { {0, 0},
-{0, 2},
-{1, 0},
-{1, 2},
-{1, 1},
-{1, 3}
+static GLint initial_offsets[6][2] = {
+ [FACE_POS_X] = {0, 0},
+ [FACE_POS_Y] = {1, 0},
+ [FACE_POS_Z] = {1, 1},
+ [FACE_NEG_X] = {0, 2},
+ [FACE_NEG_Y] = {1, 2},
+ [FACE_NEG_Z] = {1, 3},
};
-static GLint step_offsets[6][2] = { {0, 2},
-{0, 2},
-{-1, 2},
-{-1, 2},
-{-1, 1},
-{-1, 1}
+static GLint step_offsets[6][2] = {
+ [FACE_POS_X] = {0, 2},
+ [FACE_POS_Y] = {-1, 2},
+ [FACE_POS_Z] = {-1, 1},
+ [FACE_NEG_X] = {0, 2},
+ [FACE_NEG_Y] = {-1, 2},
+ [FACE_NEG_Z] = {-1, 1},
};
-GLboolean
-i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt)
+/**
+ * Cube texture map layout for i830M-GM915.
+ *
+ * Hardware layout looks like:
+ *
+ * +-------+-------+
+ * | | |
+ * | | |
+ * | | |
+ * | +x | +y |
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * +---+---+-------+
+ * | | | |
+ * | +x| +y| |
+ * | | | |
+ * | | | |
+ * +-+-+---+ +z |
+ * | | | | |
+ * +-+-+ +z| |
+ * | | | |
+ * +-+-+---+-------+
+ * | | |
+ * | | |
+ * | | |
+ * | -x | -y |
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * +---+---+-------+
+ * | | | |
+ * | -x| -y| |
+ * | | | |
+ * | | | |
+ * +-+-+---+ -z |
+ * | | | | |
+ * +-+-+ -z| |
+ * | | | |
+ * +-+---+-------+
+ *
+ */
+static void
+i915_miptree_layout_cube(struct intel_context *intel,
+ struct intel_mipmap_tree * mt)
{
+ const GLuint dim = mt->width0;
+ GLuint face;
+ GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
GLint level;
- switch (mt->target) {
- case GL_TEXTURE_CUBE_MAP:{
- const GLuint dim = mt->width0;
- GLuint face;
- GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
-
- assert(lvlWidth == lvlHeight); /* cubemap images are square */
-
- /* double pitch for cube layouts */
- mt->pitch = intel_miptree_pitch_align (intel, mt, dim * 2);
- mt->total_height = dim * 4;
-
- for (level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_level_info(mt, level, 6,
- 0, 0,
- /*OLD: mt->pitch, mt->total_height,*/
- lvlWidth, lvlHeight,
- 1);
- lvlWidth /= 2;
- lvlHeight /= 2;
- }
-
- for (face = 0; face < 6; face++) {
- GLuint x = initial_offsets[face][0] * dim;
- GLuint y = initial_offsets[face][1] * dim;
- GLuint d = dim;
-
- for (level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_image_offset(mt, level, face, x, y);
-
- if (d == 0)
- _mesa_printf("cube mipmap %d/%d (%d..%d) is 0x0\n",
- face, level, mt->first_level, mt->last_level);
-
- d >>= 1;
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- }
- }
- break;
- }
- case GL_TEXTURE_3D:{
- GLuint width = mt->width0;
- GLuint height = mt->height0;
- GLuint depth = mt->depth0;
- GLuint stack_height = 0;
-
- /* Calculate the size of a single slice.
- */
- mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0);
-
- /* XXX: hardware expects/requires 9 levels at minimum.
- */
- for (level = mt->first_level; level <= MAX2(8, mt->last_level);
- level++) {
- intel_miptree_set_level_info(mt, level, depth, 0, mt->total_height,
- width, height, depth);
-
-
- stack_height += MAX2(2, height);
-
- width = minify(width);
- height = minify(height);
- depth = minify(depth);
- }
-
- /* Fixup depth image_offsets:
- */
- depth = mt->depth0;
- for (level = mt->first_level; level <= mt->last_level; level++) {
- GLuint i;
- for (i = 0; i < depth; i++)
- intel_miptree_set_image_offset(mt, level, i,
- 0, i * stack_height);
-
- depth = minify(depth);
- }
-
-
- /* Multiply slice size by texture depth for total size. It's
- * remarkable how wasteful of memory the i915 texture layouts
- * are. They are largely fixed in the i945.
- */
- mt->total_height = stack_height * mt->depth0;
- break;
+ assert(lvlWidth == lvlHeight); /* cubemap images are square */
+
+ /* double pitch for cube layouts */
+ mt->pitch = intel_miptree_pitch_align (intel, mt, dim * 2);
+ mt->total_height = dim * 4;
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_level_info(mt, level, 6,
+ 0, 0,
+ /*OLD: mt->pitch, mt->total_height,*/
+ lvlWidth, lvlHeight,
+ 1);
+ lvlWidth /= 2;
+ lvlHeight /= 2;
+ }
+
+ for (face = 0; face < 6; face++) {
+ GLuint x = initial_offsets[face][0] * dim;
+ GLuint y = initial_offsets[face][1] * dim;
+ GLuint d = dim;
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_image_offset(mt, level, face, x, y);
+
+ if (d == 0)
+ _mesa_printf("cube mipmap %d/%d (%d..%d) is 0x0\n",
+ face, level, mt->first_level, mt->last_level);
+
+ d >>= 1;
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
}
+ }
+}
- default:{
- GLuint width = mt->width0;
- GLuint height = mt->height0;
- GLuint img_height;
+static void
+i915_miptree_layout_3d(struct intel_context *intel,
+ struct intel_mipmap_tree * mt)
+{
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+ GLuint depth = mt->depth0;
+ GLuint stack_height = 0;
+ GLint level;
- mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0);
- mt->total_height = 0;
+ /* Calculate the size of a single slice. */
+ mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0);
- for (level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_level_info(mt, level, 1,
- 0, mt->total_height,
- width, height, 1);
+ /* XXX: hardware expects/requires 9 levels at minimum. */
+ for (level = mt->first_level; level <= MAX2(8, mt->last_level); level++) {
+ intel_miptree_set_level_info(mt, level, depth, 0, mt->total_height,
+ width, height, depth);
- if (mt->compressed)
- img_height = MAX2(1, height / 4);
- else
- img_height = (MAX2(2, height) + 1) & ~1;
+ stack_height += MAX2(2, height);
- mt->total_height += img_height;
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ }
- width = minify(width);
- height = minify(height);
- }
- break;
+ /* Fixup depth image_offsets: */
+ depth = mt->depth0;
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ GLuint i;
+ for (i = 0; i < depth; i++) {
+ intel_miptree_set_image_offset(mt, level, i,
+ 0, i * stack_height);
}
+
+ depth = minify(depth);
+ }
+
+ /* Multiply slice size by texture depth for total size. It's
+ * remarkable how wasteful of memory the i915 texture layouts
+ * are. They are largely fixed in the i945.
+ */
+ mt->total_height = stack_height * mt->depth0;
+}
+
+static void
+i915_miptree_layout_2d(struct intel_context *intel,
+ struct intel_mipmap_tree * mt)
+{
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+ GLuint img_height;
+ GLint level;
+
+ mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0);
+ mt->total_height = 0;
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_level_info(mt, level, 1,
+ 0, mt->total_height,
+ width, height, 1);
+
+ if (mt->compressed)
+ img_height = MAX2(1, height / 4);
+ else
+ img_height = (MAX2(2, height) + 1) & ~1;
+
+ mt->total_height += img_height;
+
+ width = minify(width);
+ height = minify(height);
+ }
+}
+
+GLboolean
+i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt)
+{
+ switch (mt->target) {
+ case GL_TEXTURE_CUBE_MAP:
+ i915_miptree_layout_cube(intel, mt);
+ break;
+ case GL_TEXTURE_3D:
+ i915_miptree_layout_3d(intel, mt);
+ break;
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE_ARB:
+ i915_miptree_layout_2d(intel, mt);
+ break;
+ default:
+ _mesa_problem(NULL, "Unexpected tex target in i915_miptree_layout()");
+ break;
}
+
DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
mt->pitch,
mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp);
@@ -179,160 +244,229 @@ i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt)
}
-GLboolean
-i945_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt)
+/**
+ * Cube texture map layout for GM945 and later.
+ *
+ * The hardware layout looks like the 830-915 layout, except for the small
+ * sizes. A zoomed in view of the layout for 945 is:
+ *
+ * +-------+-------+
+ * | 8x8 | 8x8 |
+ * | | |
+ * | | |
+ * | +x | +y |
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * +---+---+-------+
+ * |4x4| | 8x8 |
+ * | +x| | |
+ * | | | |
+ * | | | |
+ * +---+ | +z |
+ * |4x4| | |
+ * | +y| | |
+ * | | | |
+ * +---+ +-------+
+ *
+ * ...
+ *
+ * +-------+-------+
+ * | 8x8 | 8x8 |
+ * | | |
+ * | | |
+ * | -x | -y |
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * +---+---+-------+
+ * |4x4| | 8x8 |
+ * | -x| | |
+ * | | | |
+ * | | | |
+ * +---+ | -z |
+ * |4x4| | |
+ * | -y| | |
+ * | | | |
+ * +---+ +---+---+---+---+---+---+---+---+---+
+ * |4x4| |4x4| |2x2| |2x2| |2x2| |2x2|
+ * | +z| | -z| | +x| | +y| | +z| | -x| ...
+ * | | | | | | | | | | | |
+ * +---+ +---+ +---+ +---+ +---+ +---+
+ *
+ * The bottom row continues with the remaining 2x2 then the 1x1 mip contents
+ * in order, with each of them aligned to a 4x4 block boundary. Thus, for
+ * 32x32 cube maps and smaller, the bottom row layout is going to dictate the
+ * pitch of the tree. For a tree with 4x4 images, the pitch is at least
+ * 14 * 8 = 112 texels, for 2x2 it is at least 12 * 8 texels, and for 1x1
+ * it is 6 * 8 texels.
+ */
+
+static void
+i945_miptree_layout_cube(struct intel_context *intel,
+ struct intel_mipmap_tree * mt)
{
+ const GLuint dim = mt->width0;
+ GLuint face;
+ GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
GLint level;
- switch (mt->target) {
- case GL_TEXTURE_CUBE_MAP:{
- const GLuint dim = mt->width0;
- GLuint face;
- GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
-
- assert(lvlWidth == lvlHeight); /* cubemap images are square */
-
- /* Depending on the size of the largest images, pitch can be
- * determined either by the old-style packing of cubemap faces,
- * or the final row of 4x4, 2x2 and 1x1 faces below this.
- */
- if (dim > 32)
- mt->pitch = intel_miptree_pitch_align (intel, mt, dim);
- else
- mt->pitch = 14 * 8;
-
- mt->total_height = dim * 4 + 4;
-
- /* Set all the levels to effectively occupy the whole rectangular region.
- */
- for (level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_level_info(mt, level, 6,
- 0, 0,
- lvlWidth, lvlHeight, 1);
- lvlWidth /= 2;
- lvlHeight /= 2;
+ assert(lvlWidth == lvlHeight); /* cubemap images are square */
+
+ /* Depending on the size of the largest images, pitch can be
+ * determined either by the old-style packing of cubemap faces,
+ * or the final row of 4x4, 2x2 and 1x1 faces below this.
+ */
+ if (dim > 32)
+ mt->pitch = intel_miptree_pitch_align (intel, mt, dim * 2);
+ else
+ mt->pitch = intel_miptree_pitch_align (intel, mt, 14 * 8);
+
+ if (dim >= 4)
+ mt->total_height = dim * 4 + 4;
+ else
+ mt->total_height = 4;
+
+ /* Set all the levels to effectively occupy the whole rectangular region. */
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_level_info(mt, level, 6,
+ 0, 0,
+ lvlWidth, lvlHeight, 1);
+ lvlWidth /= 2;
+ lvlHeight /= 2;
+ }
+
+ for (face = 0; face < 6; face++) {
+ GLuint x = initial_offsets[face][0] * dim;
+ GLuint y = initial_offsets[face][1] * dim;
+ GLuint d = dim;
+
+ if (dim == 4 && face >= 4) {
+ y = mt->total_height - 4;
+ x = (face - 4) * 8;
+ } else if (dim < 4 && (face > 0 || mt->first_level > 0)) {
+ y = mt->total_height - 4;
+ x = face * 8;
+ }
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_image_offset(mt, level, face, x, y);
+
+ d >>= 1;
+
+ switch (d) {
+ case 4:
+ switch (face) {
+ case FACE_POS_X:
+ case FACE_NEG_X:
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+ break;
+ case FACE_POS_Y:
+ case FACE_NEG_Y:
+ y += 12;
+ x -= 8;
+ break;
+ case FACE_POS_Z:
+ case FACE_NEG_Z:
+ y = mt->total_height - 4;
+ x = (face - 4) * 8;
+ break;
+ }
+
+ case 2:
+ y = mt->total_height - 4;
+ x = 16 + face * 8;
+ break;
+
+ case 1:
+ x += 48;
+ break;
+
+ default:
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+ break;
}
+ }
+ }
+}
+
+static void
+i945_miptree_layout_3d(struct intel_context *intel,
+ struct intel_mipmap_tree * mt)
+{
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+ GLuint depth = mt->depth0;
+ GLuint pack_x_pitch, pack_x_nr;
+ GLuint pack_y_pitch;
+ GLuint level;
+
+ mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0);
+ mt->total_height = 0;
+
+ pack_y_pitch = MAX2(mt->height0, 2);
+ pack_x_pitch = mt->pitch;
+ pack_x_nr = 1;
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ GLint x = 0;
+ GLint y = 0;
+ GLint q, j;
+
+ intel_miptree_set_level_info(mt, level, depth,
+ 0, mt->total_height,
+ width, height, depth);
+
+ for (q = 0; q < depth;) {
+ for (j = 0; j < pack_x_nr && q < depth; j++, q++) {
+ intel_miptree_set_image_offset(mt, level, q, x, y);
+ x += pack_x_pitch;
+ }
+
+ x = 0;
+ y += pack_y_pitch;
+ }
+ mt->total_height += y;
- for (face = 0; face < 6; face++) {
- GLuint x = initial_offsets[face][0] * dim;
- GLuint y = initial_offsets[face][1] * dim;
- GLuint d = dim;
-
- if (dim == 4 && face >= 4) {
- y = mt->total_height - 4;
- x = (face - 4) * 8;
- }
- else if (dim < 4 && (face > 0 || mt->first_level > 0)) {
- y = mt->total_height - 4;
- x = face * 8;
- }
-
- for (level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_image_offset(mt, level, face, x, y);
-
- d >>= 1;
-
- switch (d) {
- case 4:
- switch (face) {
- case FACE_POS_X:
- case FACE_NEG_X:
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- break;
- case FACE_POS_Y:
- case FACE_NEG_Y:
- y += 12;
- x -= 8;
- break;
- case FACE_POS_Z:
- case FACE_NEG_Z:
- y = mt->total_height - 4;
- x = (face - 4) * 8;
- break;
- }
-
- case 2:
- y = mt->total_height - 4;
- x = 16 + face * 8;
- break;
-
- case 1:
- x += 48;
- break;
-
- default:
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- break;
- }
- }
- }
- break;
+ if (pack_x_pitch > 4) {
+ pack_x_pitch >>= 1;
+ pack_x_nr <<= 1;
+ assert(pack_x_pitch * pack_x_nr <= mt->pitch);
}
- case GL_TEXTURE_3D:{
- GLuint width = mt->width0;
- GLuint height = mt->height0;
- GLuint depth = mt->depth0;
- GLuint pack_x_pitch, pack_x_nr;
- GLuint pack_y_pitch;
- GLuint level;
-
- mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0);
- mt->total_height = 0;
-
- pack_y_pitch = MAX2(mt->height0, 2);
- pack_x_pitch = mt->pitch;
- pack_x_nr = 1;
-
- for (level = mt->first_level; level <= mt->last_level; level++) {
- GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
- GLint x = 0;
- GLint y = 0;
- GLint q, j;
-
- intel_miptree_set_level_info(mt, level, nr_images,
- 0, mt->total_height,
- width, height, depth);
-
- for (q = 0; q < nr_images;) {
- for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
- intel_miptree_set_image_offset(mt, level, q, x, y);
- x += pack_x_pitch;
- }
-
- x = 0;
- y += pack_y_pitch;
- }
-
-
- mt->total_height += y;
-
- if (pack_x_pitch > 4) {
- pack_x_pitch >>= 1;
- pack_x_nr <<= 1;
- assert(pack_x_pitch * pack_x_nr <= mt->pitch);
- }
-
- if (pack_y_pitch > 2) {
- pack_y_pitch >>= 1;
- }
-
- width = minify(width);
- height = minify(height);
- depth = minify(depth);
- }
- break;
+
+ if (pack_y_pitch > 2) {
+ pack_y_pitch >>= 1;
}
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ }
+}
+
+GLboolean
+i945_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt)
+{
+ switch (mt->target) {
+ case GL_TEXTURE_CUBE_MAP:
+ i945_miptree_layout_cube(intel, mt);
+ break;
+ case GL_TEXTURE_3D:
+ i945_miptree_layout_3d(intel, mt);
+ break;
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE_ARB:
- i945_miptree_layout_2d(intel, mt);
- break;
+ i945_miptree_layout_2d(intel, mt);
+ break;
default:
_mesa_problem(NULL, "Unexpected tex target in i945_miptree_layout()");
+ break;
}
DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index ba42093287..987c6c0454 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -38,7 +38,7 @@
static GLuint
-translate_texture_format(GLuint mesa_format)
+translate_texture_format(GLuint mesa_format, GLenum DepthMode)
{
switch (mesa_format) {
case MESA_FORMAT_L8:
@@ -65,7 +65,7 @@ translate_texture_format(GLuint mesa_format)
case MESA_FORMAT_RGBA_FXT1:
return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
case MESA_FORMAT_Z16:
- return (MAPSURF_16BIT | MT_16BIT_L16);
+ return (MAPSURF_16BIT | (DepthMode==GL_ALPHA?MT_16BIT_A16:MT_16BIT_L16));
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGB_DXT1:
return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
@@ -119,10 +119,12 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
{
GLcontext *ctx = &intel->ctx;
struct i915_context *i915 = i915_context(ctx);
- struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
+ struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = tUnit->_Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_texture_image *firstImage;
GLuint *state = i915->state.Tex[unit], format, pitch;
+ GLint lodbias;
memset(state, 0, sizeof(state));
@@ -166,7 +168,8 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
0, intelObj->
firstLevel);
- format = translate_texture_format(firstImage->TexFormat->MesaFormat);
+ format = translate_texture_format(firstImage->TexFormat->MesaFormat,
+ tObj->DepthMode);
pitch = intelObj->mt->pitch * intelObj->mt->cpp;
}
@@ -231,7 +234,13 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
}
}
- state[I915_TEXREG_SS2] = i915->lodbias_ss2[unit];
+ lodbias = (int) ((tUnit->LodBias + tObj->LodBias) * 16.0);
+ if (lodbias < -256)
+ lodbias = -256;
+ if (lodbias > 255)
+ lodbias = 255;
+ state[I915_TEXREG_SS2] = ((lodbias << SS2_LOD_BIAS_SHIFT) &
+ SS2_LOD_BIAS_MASK);
/* YUV conversion:
*/
@@ -248,8 +257,13 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
(SS2_SHADOW_ENABLE |
intel_translate_shadow_compare_func(tObj->CompareFunc));
- minFilt = FILTER_4X4_FLAT;
- magFilt = FILTER_4X4_FLAT;
+ if (tObj->Target == GL_TEXTURE_1D) {
+ minFilt = FILTER_NEAREST;
+ magFilt = FILTER_NEAREST;
+ } else {
+ minFilt = FILTER_4X4_FLAT;
+ magFilt = FILTER_4X4_FLAT;
+ }
}
state[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index 40c5de26c6..5cf74d5906 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -43,6 +43,8 @@
#include "i915_reg.h"
#include "i915_context.h"
+#include "glapi.h"
+
static void
i915_render_prevalidate(struct intel_context *intel)
{
@@ -295,7 +297,9 @@ i915_emit_state(struct intel_context *intel)
struct i915_context *i915 = i915_context(&intel->ctx);
struct i915_hw_state *state = i915->current;
int i;
+ int ret, count;
GLuint dirty;
+ GET_CURRENT_CONTEXT(ctx);
BATCH_LOCALS;
/* We don't hold the lock at this point, so want to make sure that
@@ -311,7 +315,37 @@ i915_emit_state(struct intel_context *intel)
*/
intel_batchbuffer_require_space(intel->batch, get_state_size(state) + 8,
LOOP_CLIPRECTS);
+ count = 0;
+ again:
+ dirty = get_dirty(state);
+ ret = 0;
+ if (dirty & I915_UPLOAD_BUFFERS) {
+ ret |= dri_bufmgr_check_aperture_space(state->draw_region->buffer);
+ ret |= dri_bufmgr_check_aperture_space(state->depth_region->buffer);
+ }
+
+ if (dirty & I915_UPLOAD_TEX_ALL) {
+ for (i = 0; i < I915_TEX_UNITS; i++)
+ if (dirty & I915_UPLOAD_TEX(i)) {
+ if (state->tex_buffer[i]) {
+ ret |= dri_bufmgr_check_aperture_space(state->tex_buffer[i]);
+ }
+ }
+ }
+ if (ret) {
+ if (count == 0) {
+ count++;
+ intel_batchbuffer_flush(intel->batch);
+ goto again;
+ } else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
+ assert(0);
+ }
+ }
+
+ /* work out list of buffers to emit */
+
/* Do this here as we may have flushed the batchbuffer above,
* causing more state to be dirty!
*/
@@ -572,6 +606,12 @@ i915_assert_not_dirty( struct intel_context *intel )
assert(!dirty);
}
+static void
+i915_note_unlock( struct intel_context *intel )
+{
+ /* nothing */
+}
+
void
i915InitVtbl(struct i915_context *i915)
@@ -587,4 +627,5 @@ i915InitVtbl(struct i915_context *i915)
i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
i915->intel.vtbl.flush_cmd = i915_flush_cmd;
i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
+ i915->intel.vtbl.note_unlock = i915_note_unlock;
}
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index 29f0b51ba6..bbb4e0f3cd 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -311,10 +311,18 @@ intel_wpos_triangle(struct intel_context *intel,
{
GLuint offset = intel->wpos_offset;
GLuint size = intel->wpos_size;
+ GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset);
+ GLfloat *v1_wpos = (GLfloat *)((char *)v1 + offset);
+ GLfloat *v2_wpos = (GLfloat *)((char *)v2 + offset);
+
+ __memcpy(v0_wpos, v0, size);
+ __memcpy(v1_wpos, v1, size);
+ __memcpy(v2_wpos, v2, size);
+
+ v0_wpos[1] = -v0_wpos[1] + intel->driDrawable->h;
+ v1_wpos[1] = -v1_wpos[1] + intel->driDrawable->h;
+ v2_wpos[1] = -v2_wpos[1] + intel->driDrawable->h;
- __memcpy(((char *) v0) + offset, v0, size);
- __memcpy(((char *) v1) + offset, v1, size);
- __memcpy(((char *) v2) + offset, v2, size);
intel_draw_triangle(intel, v0, v1, v2);
}
@@ -326,9 +334,14 @@ intel_wpos_line(struct intel_context *intel,
{
GLuint offset = intel->wpos_offset;
GLuint size = intel->wpos_size;
+ GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset);
+ GLfloat *v1_wpos = (GLfloat *)((char *)v1 + offset);
+
+ __memcpy(v0_wpos, v0, size);
+ __memcpy(v1_wpos, v1, size);
- __memcpy(((char *) v0) + offset, v0, size);
- __memcpy(((char *) v1) + offset, v1, size);
+ v0_wpos[1] = -v0_wpos[1] + intel->driDrawable->h;
+ v1_wpos[1] = -v1_wpos[1] + intel->driDrawable->h;
intel_draw_line(intel, v0, v1);
}
@@ -339,8 +352,10 @@ intel_wpos_point(struct intel_context *intel, intelVertexPtr v0)
{
GLuint offset = intel->wpos_offset;
GLuint size = intel->wpos_size;
+ GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset);
- __memcpy(((char *) v0) + offset, v0, size);
+ __memcpy(v0_wpos, v0, size);
+ v0_wpos[1] = -v0_wpos[1] + intel->driDrawable->h;
intel_draw_point(intel, v0);
}