diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2007-07-31 20:06:09 +0100 |
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committer | Keith Whitwell <keith@tungstengraphics.com> | 2007-07-31 20:06:09 +0100 |
commit | 280cb3713064ccc17417e1a25398ad615dfc53c8 (patch) | |
tree | 6c16aa68e143a39b4ef966e9e0932c6acf2386fa /src/mesa/drivers/dri/i915pipe/intel_tex_validate.c | |
parent | 973985b7ef19cd69c6bd5b85cd22e953d21aa8ae (diff) |
A version of the i915tex driver with all drawing code removed.
This is intended to support the softpipe development work. More code
will be removed and pushed into softpipe until this basicially becomes
the DRI/GLX interface for that driver.
Diffstat (limited to 'src/mesa/drivers/dri/i915pipe/intel_tex_validate.c')
-rw-r--r-- | src/mesa/drivers/dri/i915pipe/intel_tex_validate.c | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915pipe/intel_tex_validate.c b/src/mesa/drivers/dri/i915pipe/intel_tex_validate.c new file mode 100644 index 0000000000..af18c26d55 --- /dev/null +++ b/src/mesa/drivers/dri/i915pipe/intel_tex_validate.c @@ -0,0 +1,272 @@ +#include "mtypes.h" +#include "macros.h" + +#include "intel_context.h" +#include "intel_batchbuffer.h" +#include "intel_mipmap_tree.h" +#include "intel_tex.h" + +#define FILE_DEBUG_FLAG DEBUG_TEXTURE + +/** + * Compute which mipmap levels that really need to be sent to the hardware. + * This depends on the base image size, GL_TEXTURE_MIN_LOD, + * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. + */ +static void +intel_calculate_first_last_level(struct intel_texture_object *intelObj) +{ + struct gl_texture_object *tObj = &intelObj->base; + const struct gl_texture_image *const baseImage = + tObj->Image[0][tObj->BaseLevel]; + + /* These must be signed values. MinLod and MaxLod can be negative numbers, + * and having firstLevel and lastLevel as signed prevents the need for + * extra sign checks. + */ + int firstLevel; + int lastLevel; + + /* Yes, this looks overly complicated, but it's all needed. + */ + switch (tObj->Target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_CUBE_MAP: + if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) { + /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. + */ + firstLevel = lastLevel = tObj->BaseLevel; + } + else { + firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5); + firstLevel = MAX2(firstLevel, tObj->BaseLevel); + lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5); + lastLevel = MAX2(lastLevel, tObj->BaseLevel); + lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2); + lastLevel = MIN2(lastLevel, tObj->MaxLevel); + lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ + } + break; + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_4D_SGIS: + firstLevel = lastLevel = 0; + break; + default: + return; + } + + /* save these values */ + intelObj->firstLevel = firstLevel; + intelObj->lastLevel = lastLevel; +} + +static void +copy_image_data_to_tree(struct intel_context *intel, + struct intel_texture_object *intelObj, + struct intel_texture_image *intelImage) +{ + if (intelImage->mt) { + /* Copy potentially with the blitter: + */ + intel_miptree_image_copy(intel, + intelObj->mt, + intelImage->face, + intelImage->level, intelImage->mt); + + intel_miptree_release(intel, &intelImage->mt); + } + else { + assert(intelImage->base.Data != NULL); + + /* More straightforward upload. + */ + intel_miptree_image_data(intel, + intelObj->mt, + intelImage->face, + intelImage->level, + intelImage->base.Data, + intelImage->base.RowStride, + intelImage->base.RowStride * + intelImage->base.Height); + _mesa_align_free(intelImage->base.Data); + intelImage->base.Data = NULL; + } + + intel_miptree_reference(&intelImage->mt, intelObj->mt); +} + + +/* + */ +GLuint +intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) +{ + struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; + struct intel_texture_object *intelObj = intel_texture_object(tObj); + int comp_byte = 0; + int cpp; + + GLuint face, i; + GLuint nr_faces = 0; + struct intel_texture_image *firstImage; + + GLboolean need_flush = GL_FALSE; + + /* We know/require this is true by now: + */ + assert(intelObj->base._Complete); + + /* What levels must the tree include at a minimum? + */ + intel_calculate_first_last_level(intelObj); + firstImage = + intel_texture_image(intelObj->base.Image[0][intelObj->firstLevel]); + + /* Fallback case: + */ + if (firstImage->base.Border) { + if (intelObj->mt) { + intel_miptree_release(intel, &intelObj->mt); + } + return GL_FALSE; + } + + + /* If both firstImage and intelObj have a tree which can contain + * all active images, favour firstImage. Note that because of the + * completeness requirement, we know that the image dimensions + * will match. + */ + if (firstImage->mt && + firstImage->mt != intelObj->mt && + firstImage->mt->first_level <= intelObj->firstLevel && + firstImage->mt->last_level >= intelObj->lastLevel) { + + if (intelObj->mt) + intel_miptree_release(intel, &intelObj->mt); + + intel_miptree_reference(&intelObj->mt, firstImage->mt); + } + + if (firstImage->base.IsCompressed) { + comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat->MesaFormat); + cpp = comp_byte; + } + else cpp = firstImage->base.TexFormat->TexelBytes; + + /* Check tree can hold all active levels. Check tree matches + * target, imageFormat, etc. + * + * XXX: For some layouts (eg i945?), the test might have to be + * first_level == firstLevel, as the tree isn't valid except at the + * original start level. Hope to get around this by + * programming minLod, maxLod, baseLevel into the hardware and + * leaving the tree alone. + */ + if (intelObj->mt && + (intelObj->mt->target != intelObj->base.Target || + intelObj->mt->internal_format != firstImage->base.InternalFormat || + intelObj->mt->first_level != intelObj->firstLevel || + intelObj->mt->last_level != intelObj->lastLevel || + intelObj->mt->width0 != firstImage->base.Width || + intelObj->mt->height0 != firstImage->base.Height || + intelObj->mt->depth0 != firstImage->base.Depth || + intelObj->mt->cpp != cpp || + intelObj->mt->compressed != firstImage->base.IsCompressed)) { + intel_miptree_release(intel, &intelObj->mt); + } + + + /* May need to create a new tree: + */ + if (!intelObj->mt) { + intelObj->mt = intel_miptree_create(intel, + intelObj->base.Target, + firstImage->base.InternalFormat, + intelObj->firstLevel, + intelObj->lastLevel, + firstImage->base.Width, + firstImage->base.Height, + firstImage->base.Depth, + cpp, + comp_byte); + } + + /* Pull in any images not in the object's tree: + */ + nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + for (face = 0; face < nr_faces; face++) { + for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { + struct intel_texture_image *intelImage = + intel_texture_image(intelObj->base.Image[face][i]); + + /* Need to import images in main memory or held in other trees. + */ + if (intelObj->mt != intelImage->mt) { + copy_image_data_to_tree(intel, intelObj, intelImage); + need_flush = GL_TRUE; + } + } + } + + if (need_flush) + intel_batchbuffer_flush(intel->batch); + + return GL_TRUE; +} + + + +void +intel_tex_map_images(struct intel_context *intel, + struct intel_texture_object *intelObj) +{ + GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + GLuint face, i; + + DBG("%s\n", __FUNCTION__); + + for (face = 0; face < nr_faces; face++) { + for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { + struct intel_texture_image *intelImage = + intel_texture_image(intelObj->base.Image[face][i]); + + if (intelImage->mt) { + intelImage->base.Data = + intel_miptree_image_map(intel, + intelImage->mt, + intelImage->face, + intelImage->level, + &intelImage->base.RowStride, + intelImage->base.ImageOffsets); + /* convert stride to texels, not bytes */ + intelImage->base.RowStride /= intelImage->mt->cpp; +/* intelImage->base.ImageStride /= intelImage->mt->cpp; */ + } + } + } +} + + + +void +intel_tex_unmap_images(struct intel_context *intel, + struct intel_texture_object *intelObj) +{ + GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + GLuint face, i; + + for (face = 0; face < nr_faces; face++) { + for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { + struct intel_texture_image *intelImage = + intel_texture_image(intelObj->base.Image[face][i]); + + if (intelImage->mt) { + intel_miptree_image_unmap(intel, intelImage->mt); + intelImage->base.Data = NULL; + } + } + } +} |