diff options
author | Chia-I Wu <olvaffe@gmail.com> | 2009-09-15 14:16:22 +0800 |
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committer | Chia-I Wu <olvaffe@gmail.com> | 2009-09-15 14:16:22 +0800 |
commit | e2ba90a9cc762cf00a168f0a59d31e7dc52fc42e (patch) | |
tree | fe3206d7602ad935296884742980f3c4d30bd867 /src/mesa/drivers/dri/i965/brw_context.h | |
parent | 11a4292d4eb515813b82b8d688a318adef66b3e6 (diff) | |
parent | b4b8800315637d9218a81c76f09df7d601710d29 (diff) |
Merge commit 'eee/mesa-es' into android
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_context.h')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.h | 191 |
1 files changed, 111 insertions, 80 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 5d3f99e025..a5209ac41b 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -46,7 +46,7 @@ * * CURBE - constant URB entry. An urb region (entry) used to hold * constant values which the fixed function units can be instructed to - * preload into the GRF when spawining a thread. + * preload into the GRF when spawning a thread. * * VUE - vertex URB entry. An urb entry holding a vertex and usually * a vertex header. The header contains control information and @@ -63,7 +63,7 @@ * special and may be overwritten. * * MRF - message register file. Threads communicate (and terminate) - * by sending messages. Message parameters are placed in contigous + * by sending messages. Message parameters are placed in contiguous * MRF registers. All program output is via these messages. URB * entries are populated by sending a message to the shared URB * function containing the new data, together with a control word, @@ -129,9 +129,8 @@ struct brw_context; #define BRW_NEW_PRIMITIVE 0x40 #define BRW_NEW_CONTEXT 0x80 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100 -#define BRW_NEW_INPUT_VARYING 0x200 #define BRW_NEW_PSP 0x800 -#define BRW_NEW_METAOPS 0x1000 +#define BRW_NEW_WM_SURFACES 0x1000 #define BRW_NEW_FENCE 0x2000 #define BRW_NEW_INDICES 0x4000 #define BRW_NEW_VERTICES 0x8000 @@ -142,7 +141,9 @@ struct brw_context; #define BRW_NEW_BATCH 0x10000 /** brw->depth_region updated */ #define BRW_NEW_DEPTH_BUFFER 0x20000 -#define BRW_NEW_NR_SURFACES 0x40000 +#define BRW_NEW_NR_WM_SURFACES 0x40000 +#define BRW_NEW_NR_VS_SURFACES 0x80000 +#define BRW_NEW_INDEX_BUFFER 0x100000 struct brw_state_flags { /** State update flags signalled by mesa internals */ @@ -155,19 +156,28 @@ struct brw_state_flags { GLuint cache; }; + +/** Subclass of Mesa vertex program */ struct brw_vertex_program { struct gl_vertex_program program; GLuint id; + dri_bo *const_buffer; /** Program constant buffer/surface */ + GLboolean use_const_buffer; }; - +/** Subclass of Mesa fragment program */ struct brw_fragment_program { struct gl_fragment_program program; - GLuint id; -}; + GLuint id; /**< serial no. to identify frag progs, never re-used */ + GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */ + dri_bo *const_buffer; /** Program constant buffer/surface */ + GLboolean use_const_buffer; + /** for debugging, which texture units are referenced */ + GLbitfield tex_units_used; +}; /* Data about a particular attempt to compile a program. Note that @@ -183,7 +193,7 @@ struct brw_wm_prog_data { GLuint total_grf; GLuint total_scratch; - GLuint nr_params; + GLuint nr_params; /**< number of float params/constants */ GLboolean error; /* Pointer to tracked values (only valid once @@ -222,6 +232,7 @@ struct brw_vs_prog_data { GLuint urb_read_length; GLuint total_grf; GLuint outputs_written; + GLuint nr_params; /**< number of float params/constants */ GLuint inputs_read; @@ -238,8 +249,35 @@ struct brw_vs_ouput_sizes { }; +/** Number of texture sampler units */ #define BRW_MAX_TEX_UNIT 16 -#define BRW_WM_MAX_SURF BRW_MAX_TEX_UNIT + MAX_DRAW_BUFFERS + +/** + * Size of our surface binding table for the WM. + * This contains pointers to the drawing surfaces and current texture + * objects and shader constant buffers (+2). + */ +#define BRW_WM_MAX_SURF (MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1) + +/** + * Helpers to convert drawing buffers, textures and constant buffers + * to surface binding table indexes, for WM. + */ +#define SURF_INDEX_DRAW(d) (d) +#define SURF_INDEX_FRAG_CONST_BUFFER (MAX_DRAW_BUFFERS) +#define SURF_INDEX_TEXTURE(t) (MAX_DRAW_BUFFERS + 1 + (t)) + +/** + * Size of surface binding table for the VS. + * Only one constant buffer for now. + */ +#define BRW_VS_MAX_SURF 1 + +/** + * Only a VS constant buffer + */ +#define SURF_INDEX_VERT_CONST_BUFFER 0 + enum brw_cache_id { BRW_CC_VP, @@ -303,26 +341,6 @@ struct brw_cache { }; - -struct brw_state_pointers { - struct gl_colorbuffer_attrib *Color; - struct gl_depthbuffer_attrib *Depth; - struct gl_fog_attrib *Fog; - struct gl_hint_attrib *Hint; - struct gl_light_attrib *Light; - struct gl_line_attrib *Line; - struct gl_point_attrib *Point; - struct gl_polygon_attrib *Polygon; - GLuint *PolygonStipple; - struct gl_scissor_attrib *Scissor; - struct gl_stencil_attrib *Stencil; - struct gl_texture_attrib *Texture; - struct gl_transform_attrib *Transform; - struct gl_viewport_attrib *Viewport; - struct gl_vertex_program_state *VertexProgram; - struct gl_fragment_program_state *FragmentProgram; -}; - /* Considered adding a member to this struct to document which flags * an update might raise so that ordering of the state atoms can be * checked or derived at runtime. Dropped the idea in favor of having @@ -372,6 +390,8 @@ struct brw_cached_batch_item { struct brw_vertex_element { const struct gl_client_array *glarray; + /** The corresponding Mesa vertex attribute */ + gl_vert_attrib attrib; /** Size of a complete element */ GLuint element_size; /** Number of uploaded elements for this input. */ @@ -387,7 +407,6 @@ struct brw_vertex_element { struct brw_vertex_info { - GLuint varying; /* varying:1[VERT_ATTRIB_MAX] */ GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */ }; @@ -425,9 +444,13 @@ struct brw_query_object { unsigned int count; }; + +/** + * brw_context is derived from intel_context. + */ struct brw_context { - struct intel_context intel; + struct intel_context intel; /**< base class, must be first field */ GLuint primitive; GLboolean emit_state_always; @@ -436,11 +459,9 @@ struct brw_context struct { struct brw_state_flags dirty; - struct brw_tracked_state **atoms; - GLuint nr_atoms; - GLuint nr_draw_regions; - struct intel_region *draw_regions[MAX_DRAW_BUFFERS]; + GLuint nr_color_regions; + struct intel_region *color_regions[MAX_DRAW_BUFFERS]; struct intel_region *depth_region; /** @@ -457,13 +478,16 @@ struct brw_context int validated_bo_count; } state; - struct brw_state_pointers attribs; - struct brw_cache cache; + struct brw_cache cache; /** non-surface items */ + struct brw_cache surface_cache; /* surface items */ struct brw_cached_batch_item *cached_batch_items; struct { struct brw_vertex_element inputs[VERT_ATTRIB_MAX]; + struct brw_vertex_element *enabled[VERT_ATTRIB_MAX]; + GLuint nr_enabled; + #define BRW_NR_UPLOAD_BUFS 17 #define BRW_UPLOAD_INIT_SIZE (128*1024) @@ -487,31 +511,16 @@ struct brw_context */ const struct _mesa_index_buffer *ib; + /* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */ dri_bo *bo; unsigned int offset; - } ib; - - struct { - /* Will be allocated on demand if needed. + unsigned int size; + /* Offset to index buffer index to use in CMD_3D_PRIM so that we can + * avoid re-uploading the IB packet over and over if we're actually + * referencing the same index buffer. */ - struct brw_state_pointers attribs; - struct gl_vertex_program *vp; - struct gl_fragment_program *fp, *fp_tex; - - struct gl_buffer_object *vbo; - - struct intel_region *saved_draw_region; - GLuint saved_nr_draw_regions; - struct intel_region *saved_depth_region; - - GLuint restore_draw_buffers[MAX_DRAW_BUFFERS]; - GLuint restore_num_draw_buffers; - - struct gl_fragment_program *restore_fp; - - GLboolean active; - } metaops; - + unsigned int start_vertex_offset; + } ib; /* Active vertex program: */ @@ -556,19 +565,14 @@ struct brw_context /* BRW_NEW_CURBE_OFFSETS: */ struct { - GLuint wm_start; - GLuint wm_size; + GLuint wm_start; /**< pos of first wm const in CURBE buffer */ + GLuint wm_size; /**< number of float[4] consts, multiple of 16 */ GLuint clip_start; GLuint clip_size; GLuint vs_start; GLuint vs_size; GLuint total_size; - /* Dynamic tracker which changes to reflect the state referenced - * by active fp and vp program parameters: - */ - struct brw_tracked_state tracked_state; - dri_bo *curbe_bo; /** Offset within curbe_bo of space for current curbe entry */ GLuint curbe_offset; @@ -589,6 +593,11 @@ struct brw_context dri_bo *prog_bo; dri_bo *state_bo; + + /** Binding table of pointers to surf_bo entries */ + dri_bo *bind_bo; + dri_bo *surf_bo[BRW_VS_MAX_SURF]; + GLuint nr_surfaces; } vs; struct { @@ -620,9 +629,10 @@ struct brw_context struct brw_wm_prog_data *prog_data; struct brw_wm_compile *compile_data; - /* Input sizes, calculated from active vertex program: + /** Input sizes, calculated from active vertex program. + * One bit per fragment program input attribute. */ - GLuint input_size_masks[4]; + GLbitfield input_size_masks[4]; /** Array of surface default colors (texture border color) */ dri_bo *sdc_bo[BRW_MAX_TEX_UNIT]; @@ -631,7 +641,7 @@ struct brw_context GLuint nr_surfaces; GLuint max_threads; - dri_bo *scratch_buffer; + dri_bo *scratch_bo; GLuint sampler_count; dri_bo *sampler_bo; @@ -671,8 +681,6 @@ struct brw_context * brw_vtbl.c */ void brwInitVtbl( struct brw_context *brw ); -void brw_do_flush( struct brw_context *brw, - GLuint flags ); /*====================================================================== * brw_context.c @@ -703,13 +711,6 @@ void brw_FrameBufferTexInit( struct brw_context *brw, void brw_FrameBufferTexDestroy( struct brw_context *brw ); void brw_validate_textures( struct brw_context *brw ); -/*====================================================================== - * brw_metaops.c - */ - -void brw_init_metaops( struct brw_context *brw ); -void brw_destroy_metaops( struct brw_context *brw ); - /*====================================================================== * brw_program.c @@ -721,8 +722,12 @@ void brwInitFragProgFuncs( struct dd_function_table *functions ); */ void brw_upload_urb_fence(struct brw_context *brw); -void brw_upload_constant_buffer_state(struct brw_context *brw); +/* brw_curbe.c + */ +void brw_upload_cs_urb_state(struct brw_context *brw); +/* brw_disasm.c */ +int brw_disasm (FILE *file, struct brw_instruction *inst); /*====================================================================== * Inline conversion functions. These are better-typed than the @@ -734,6 +739,32 @@ brw_context( GLcontext *ctx ) return (struct brw_context *)ctx; } +static INLINE struct brw_vertex_program * +brw_vertex_program(struct gl_vertex_program *p) +{ + return (struct brw_vertex_program *) p; +} + +static INLINE const struct brw_vertex_program * +brw_vertex_program_const(const struct gl_vertex_program *p) +{ + return (const struct brw_vertex_program *) p; +} + +static INLINE struct brw_fragment_program * +brw_fragment_program(struct gl_fragment_program *p) +{ + return (struct brw_fragment_program *) p; +} + +static INLINE const struct brw_fragment_program * +brw_fragment_program_const(const struct gl_fragment_program *p) +{ + return (const struct brw_fragment_program *) p; +} + + + #define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1) #endif |