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authorEric Anholt <eric@anholt.net>2009-08-11 16:02:54 -0700
committerEric Anholt <eric@anholt.net>2009-08-12 12:43:43 -0700
commit0eb819a2d175cab139f8c672b6d44148b2c99a4e (patch)
treec5ff9f4f641340e5782ab302382f4fe10615525f /src/mesa/drivers/dri/i965/brw_wm.c
parent536476f2432168fb15ac06b52c953a594ad851ad (diff)
i965: Store the dispatch width in the WM compile struct.
I'll be using this in merging brw_wm_emit.c and brw_wm_glsl.c
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index d381add71c..ce8d0a4a63 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -171,9 +171,11 @@ static void do_wm_prog( struct brw_context *brw,
* differently from "simple" shaders.
*/
if (fp->isGLSL) {
+ c->dispatch_width = 8;
brw_wm_glsl_emit(brw, c);
}
else {
+ c->dispatch_width = 16;
brw_wm_non_glsl_emit(brw, c);
}