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path: root/src/mesa/drivers/dri/i965/brw_wm.c
AgeCommit message (Expand)Author
2011-03-15i965: Fix alpha testing when there is no color buffer in the FBO.Eric Anholt
2011-03-14i965: Fix tex_swizzle when depth mode is GL_REDChad Versace
2011-03-14i965: Remove dead assignmentChad Versace
2011-02-04i965: Drop the dead tracking of color_regions[].Eric Anholt
2010-12-09intel: Set the swizzling for depth textures using the GL_RED depth mode.Eric Anholt
2010-12-06i965: Nuke brw_wm_glsl.c.Eric Anholt
2010-12-06i965: Move payload reg setup to compile, not lookup time.Eric Anholt
2010-11-14i965: Fix gl_FragCoord inversion when drawing to an FBO.Eric Anholt
2010-11-03intel: Annotate debug printout checks with unlikely().Eric Anholt
2010-10-21i965: Correct scratch space allocation.Eric Anholt
2010-10-19i965: Tell the shader compiler when we expect depth writes for gen6.Eric Anholt
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-10-03i965: Fix glean/texSwizzle regression in previous commit.Eric Anholt
2010-10-02i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.Eric Anholt
2010-09-28i965: Add support for attribute interpolation on Sandybridge.Eric Anholt
2010-09-21i965: Track the windowizer's dispatch for kill pixel, promoted, and OQEric Anholt
2010-09-01i965: DP2 produces a scalar result like DP3, DP4, etc.Eric Anholt
2010-08-26i965: Start building direct GLSL2 IR to 965 assembly codegen.Eric Anholt
2010-08-13intel: Remove include of texmem.h, since we haven't used it in ages.Eric Anholt
2010-06-08intel: Change dri_bo_* to drm_intel_bo* to consistently use new API.Eric Anholt
2010-02-19Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg
2010-01-26i965: Fix fp fragment.position handling and enable HW part of ARB_fcc.Eric Anholt
2010-01-25Merge branch 'mesa_7_7_branch'Brian Paul
2010-01-22i965: Remove unnecessary headers.Vinson Lee
2010-01-19i965: Allow for variable-sized auxdata in the state cache.Eric Anholt
2009-11-21i965: Fix several memory leaks on exit.Eric Anholt
2009-11-17Merge branch 'outputswritten64'Ian Romanick
2009-11-10i965: avoid memsetting all the BRW_WM_MAX_INSN arrays for every compile.Eric Anholt
2009-10-29i965: avoid shader translation on window resizeBrian Paul
2009-10-29i965: don't use context state in emit_fb_write()Brian Paul
2009-10-05drivers: don't include texformat.hBrian Paul
2009-09-30mesa: replace gl_texture_format with gl_formatBrian Paul
2009-08-12i965: Correct brw_wm_nr_args for WM_DELTAXY and WM_PIXELXY.Eric Anholt
2009-08-12i965: Store the dispatch width in the WM compile struct.Eric Anholt
2009-08-05i965: Fix source depth reg setting for FSes reading and writing to depth.Eric Anholt
2009-06-16Merge branch 'mesa_7_5_branch'Brian Paul
2009-06-16i965: fix bugs in projective texture coordinatesBrian Paul
2009-06-12i965: interpolate colors with perspective correction by defaultBrian Paul
2009-05-14i965: Fix register allocation of GLSL fp inputs.Eric Anholt
2009-05-08i965: fix segfault on low memory conditionsRobert Ellison
2009-04-03i965: commentsBrian Paul
2009-03-23i965: Fix glFrontFacing in twoside GLSL demo.Eric Anholt
2009-03-06i965: avoid unnecessary calls to brw_wm_is_glsl()Brian Paul
2009-03-02mesa: use Stencil._Enabled field instead of Stencil.EnabledBrian Paul
2009-02-28mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul
2009-02-20i965: update comment, use const qualifierBrian Paul
2009-02-13i965: code clean-ups, comments, and minor refactoringBrian Paul
2009-02-13i965: fix inconsistant indentation in brw_wm.cBrian Paul
2009-02-02i965: Remove brw->attribs now that we can just always look in the GLcontext.Eric Anholt
2009-01-28i965: implement GL_EXT_texture_swizzleBrian Paul