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authorEric Anholt <anholt@FreeBSD.org>2006-08-09 19:14:05 +0000
committerEric Anholt <anholt@FreeBSD.org>2006-08-09 19:14:05 +0000
commit9f344b3e7d6e23674dd4747faec253f103563b36 (patch)
treee5df3c1ab9a424831d4a4363567a87ff91cc0581 /src/mesa/drivers/dri/i965/brw_wm.c
parent7b52bed98729a05feab28f6d2b0677e4f84c44c3 (diff)
Add Intel i965G/Q DRI driver.
This driver comes from Tungsten Graphics, with a few further modifications by Intel.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c349
1 files changed, 349 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
new file mode 100644
index 0000000000..3e2f2d06b8
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -0,0 +1,349 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_util.h"
+#include "brw_wm.h"
+#include "brw_state.h"
+#include "brw_hal.h"
+
+#include "program.h"
+#include "program_instruction.h"
+#include "arbprogparse.h"
+
+
+GLuint brw_wm_nr_args( GLuint opcode )
+{
+ switch (opcode) {
+
+ case WM_PIXELXY:
+ case OPCODE_ABS:
+ case OPCODE_FLR:
+ case OPCODE_FRC:
+ case OPCODE_SWZ:
+ case OPCODE_MOV:
+ case OPCODE_COS:
+ case OPCODE_EX2:
+ case OPCODE_LG2:
+ case OPCODE_RCP:
+ case OPCODE_RSQ:
+ case OPCODE_SIN:
+ case OPCODE_SCS:
+ case OPCODE_TEX:
+ case OPCODE_TXB:
+ case OPCODE_TXP:
+ case OPCODE_KIL:
+ case OPCODE_LIT:
+ case WM_CINTERP:
+ case WM_WPOSXY:
+ return 1;
+
+ case OPCODE_POW:
+ case OPCODE_SUB:
+ case OPCODE_SGE:
+ case OPCODE_SLT:
+ case OPCODE_ADD:
+ case OPCODE_MAX:
+ case OPCODE_MIN:
+ case OPCODE_MUL:
+ case OPCODE_XPD:
+ case OPCODE_DP3:
+ case OPCODE_DP4:
+ case OPCODE_DPH:
+ case OPCODE_DST:
+ case WM_LINTERP:
+ case WM_DELTAXY:
+ case WM_PIXELW:
+ return 2;
+
+ case WM_FB_WRITE:
+ case WM_PINTERP:
+ case OPCODE_MAD:
+ case OPCODE_CMP:
+ case OPCODE_LRP:
+ return 3;
+
+ default:
+ return 0;
+ }
+}
+
+
+GLuint brw_wm_is_scalar_result( GLuint opcode )
+{
+ switch (opcode) {
+ case OPCODE_COS:
+ case OPCODE_EX2:
+ case OPCODE_LG2:
+ case OPCODE_POW:
+ case OPCODE_RCP:
+ case OPCODE_RSQ:
+ case OPCODE_SIN:
+ case OPCODE_DP3:
+ case OPCODE_DP4:
+ case OPCODE_DPH:
+ case OPCODE_DST:
+ return 1;
+
+ default:
+ return 0;
+ }
+}
+
+
+static void brw_wm_pass_hal (struct brw_wm_compile *c)
+{
+ static void (*hal_wm_pass) (struct brw_wm_compile *c);
+ static GLboolean hal_tried;
+
+ if (!hal_tried)
+ {
+ hal_wm_pass = brw_hal_find_symbol ("intel_hal_wm_pass");
+ hal_tried = 1;
+ }
+ if (hal_wm_pass)
+ (*hal_wm_pass) (c);
+}
+
+static void do_wm_prog( struct brw_context *brw,
+ struct brw_fragment_program *fp,
+ struct brw_wm_prog_key *key)
+{
+ struct brw_wm_compile c;
+ const GLuint *program;
+ GLuint program_size;
+
+ memset(&c, 0, sizeof(c));
+ memcpy(&c.key, key, sizeof(*key));
+
+ c.fp = fp;
+ c.env_param = brw->intel.ctx.FragmentProgram.Parameters;
+
+
+ /* Augment fragment program. Add instructions for pre- and
+ * post-fragment-program tasks such as interpolation and fogging.
+ */
+ brw_wm_pass_fp(&c);
+
+ /* Translate to intermediate representation. Build register usage
+ * chains.
+ */
+ brw_wm_pass0(&c);
+
+ /* Dead code removal.
+ */
+ brw_wm_pass1(&c);
+
+ /* Hal optimization
+ */
+ brw_wm_pass_hal (&c);
+
+ /* Register allocation.
+ */
+ c.grf_limit = BRW_WM_MAX_GRF/2;
+
+ /* This is where we start emitting gen4 code:
+ */
+ brw_init_compile(&c.func);
+
+ brw_wm_pass2(&c);
+
+ c.prog_data.total_grf = c.max_wm_grf;
+ c.prog_data.total_scratch = c.last_scratch ? c.last_scratch + 0x40 : 0;
+
+ /* Emit GEN4 code.
+ */
+ brw_wm_emit(&c);
+
+ /* get the program
+ */
+ program = brw_get_program(&c.func, &program_size);
+
+ /*
+ */
+ brw->wm.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_WM_PROG],
+ &c.key,
+ sizeof(c.key),
+ program,
+ program_size,
+ &c.prog_data,
+ &brw->wm.prog_data );
+}
+
+
+
+static void brw_wm_populate_key( struct brw_context *brw,
+ struct brw_wm_prog_key *key )
+{
+ /* BRW_NEW_FRAGMENT_PROGRAM */
+ struct brw_fragment_program *fp =
+ (struct brw_fragment_program *)brw->fragment_program;
+ GLuint lookup = 0;
+ GLuint line_aa;
+ GLuint i;
+
+ memset(key, 0, sizeof(*key));
+
+ /* Build the index for table lookup
+ */
+ /* _NEW_COLOR */
+ if (fp->program.UsesKill ||
+ brw->attribs.Color->AlphaEnabled)
+ lookup |= IZ_PS_KILL_ALPHATEST_BIT;
+
+ if (fp->program.Base.OutputsWritten & (1<<FRAG_RESULT_DEPR))
+ lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
+
+ /* _NEW_DEPTH */
+ if (brw->attribs.Depth->Test)
+ lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
+
+ if (brw->attribs.Depth->Test &&
+ brw->attribs.Depth->Mask) /* ?? */
+ lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
+
+ /* _NEW_STENCIL */
+ if (brw->attribs.Stencil->Enabled) {
+ lookup |= IZ_STENCIL_TEST_ENABLE_BIT;
+
+ if (brw->attribs.Stencil->WriteMask[0] ||
+ (brw->attribs.Stencil->TestTwoSide && brw->attribs.Stencil->WriteMask[1]))
+ lookup |= IZ_STENCIL_WRITE_ENABLE_BIT;
+ }
+
+ /* XXX: when should this be disabled?
+ */
+ if (1)
+ lookup |= IZ_EARLY_DEPTH_TEST_BIT;
+
+
+ line_aa = AA_NEVER;
+
+ /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
+ if (brw->attribs.Line->SmoothFlag) {
+ if (brw->intel.reduced_primitive == GL_LINES) {
+ line_aa = AA_ALWAYS;
+ }
+ else if (brw->intel.reduced_primitive == GL_TRIANGLES) {
+ if (brw->attribs.Polygon->FrontMode == GL_LINE) {
+ line_aa = AA_SOMETIMES;
+
+ if (brw->attribs.Polygon->BackMode == GL_LINE ||
+ (brw->attribs.Polygon->CullFlag &&
+ brw->attribs.Polygon->CullFaceMode == GL_BACK))
+ line_aa = AA_ALWAYS;
+ }
+ else if (brw->attribs.Polygon->BackMode == GL_LINE) {
+ line_aa = AA_SOMETIMES;
+
+ if ((brw->attribs.Polygon->CullFlag &&
+ brw->attribs.Polygon->CullFaceMode == GL_FRONT))
+ line_aa = AA_ALWAYS;
+ }
+ }
+ }
+
+ brw_wm_lookup_iz(line_aa,
+ lookup,
+ key);
+
+
+ /* BRW_NEW_WM_INPUT_DIMENSIONS */
+ key->projtex_mask = brw->wm.input_size_masks[4-1];
+
+ /* _NEW_LIGHT */
+ key->flat_shade = (brw->attribs.Light->ShadeModel == GL_FLAT);
+
+ /* _NEW_TEXTURE */
+ for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
+ const struct gl_texture_unit *unit = &brw->attribs.Texture->Unit[i];
+ const struct gl_texture_object *t = unit->_Current;
+
+ if (unit->_ReallyEnabled) {
+
+ if (t->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB &&
+ t->Image[0][t->BaseLevel]->_BaseFormat == GL_DEPTH_COMPONENT) {
+ key->shadowtex_mask |= 1<<i;
+ }
+
+ if (t->Image[0][t->BaseLevel]->InternalFormat == GL_YCBCR_MESA)
+ key->yuvtex_mask |= 1<<i;
+ }
+ }
+
+
+ /* Extra info:
+ */
+ key->program_string_id = fp->id;
+
+}
+
+
+static void brw_upload_wm_prog( struct brw_context *brw )
+{
+ struct brw_wm_prog_key key;
+ struct brw_fragment_program *fp = (struct brw_fragment_program *)
+ brw->fragment_program;
+
+ brw_wm_populate_key(brw, &key);
+
+ /* Make an early check for the key.
+ */
+ if (brw_search_cache(&brw->cache[BRW_WM_PROG],
+ &key, sizeof(key),
+ &brw->wm.prog_data,
+ &brw->wm.prog_gs_offset))
+ return;
+
+ do_wm_prog(brw, fp, &key);
+}
+
+
+/* See brw_wm.c:
+ */
+const struct brw_tracked_state brw_wm_prog = {
+ .dirty = {
+ .mesa = (_NEW_COLOR |
+ _NEW_DEPTH |
+ _NEW_STENCIL |
+ _NEW_POLYGON |
+ _NEW_LINE |
+ _NEW_LIGHT |
+ _NEW_TEXTURE),
+ .brw = (BRW_NEW_FRAGMENT_PROGRAM |
+ BRW_NEW_WM_INPUT_DIMENSIONS |
+ BRW_NEW_REDUCED_PRIMITIVE),
+ .cache = 0
+ },
+ .update = brw_upload_wm_prog
+};
+