summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/i965/brw_wm.h
diff options
context:
space:
mode:
authorBrian Paul <brianp@vmware.com>2009-04-01 13:36:48 -0600
committerBrian Paul <brianp@vmware.com>2009-04-03 09:07:04 -0600
commit1e299ff828e808cbb1d92d9fedd528a3a8a3609e (patch)
treed11f0478fb668b89331bf51c432658d3bb6b11f9 /src/mesa/drivers/dri/i965/brw_wm.h
parent30adf0518168ded9c7f519a7c772cab728852b1f (diff)
i965: another checkpoint commit of new constant buffer support
Everything is in place now for using a true constant buffer for GLSL fragment shaders. Still some bugs to find though.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index 98c22121ec..d0ab3bdc65 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -253,6 +253,14 @@ struct brw_wm_compile {
GLuint tmp_index;
GLuint tmp_max;
GLuint subroutines[BRW_WM_MAX_SUBROUTINE];
+
+ /** using a real constant buffer? */
+ GLboolean use_const_buffer;
+ /** we may need up to 3 constants per instruction (if use_const_buffer) */
+ struct {
+ GLint index;
+ struct brw_reg reg;
+ } current_const[3];
};