diff options
author | Dave Airlie <airlied@gmail.com> | 2011-01-13 15:54:29 +1000 |
---|---|---|
committer | Dave Airlie <airlied@redhat.com> | 2011-01-16 12:54:06 +1000 |
commit | 9b1a15e1cb42247703422d1d25c7150214778f84 (patch) | |
tree | b8195ecd32feef1c071d3f9749fd66643b3ca0aa /src/mesa/drivers/dri/i965 | |
parent | edc2dd8e4788e556d445c9f59974ed95b33c2bbc (diff) |
i965: add support for EXT_texture_sRGB_decode
We just choose the texture format depending on the srgb decode bit
for the sRGB formats.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 233fe3b731..a372554555 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -120,7 +120,8 @@ brw_render_target_supported(gl_format format) static GLuint translate_tex_format( gl_format mesa_format, GLenum internal_format, - GLenum depth_mode ) + GLenum depth_mode, + GLenum srgb_decode ) { switch( mesa_format ) { @@ -146,7 +147,14 @@ static GLuint translate_tex_format( gl_format mesa_format, return BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS; else return BRW_SURFACEFORMAT_L24X8_UNORM; - + + case MESA_FORMAT_SARGB8: + case MESA_FORMAT_SLA8: + case MESA_FORMAT_SL8: + if (srgb_decode == GL_DECODE_EXT) + return brw_format_for_mesa_format[mesa_format]; + else if (srgb_decode == GL_SKIP_DECODE_EXT) + return brw_format_for_mesa_format[_mesa_get_srgb_format_linear(mesa_format)]; default: assert(brw_format_for_mesa_format[mesa_format] != 0); return brw_format_for_mesa_format[mesa_format]; @@ -189,7 +197,7 @@ brw_update_texture_surface( struct gl_context *ctx, GLuint unit ) surf.ss0.surface_type = translate_tex_target(tObj->Target); surf.ss0.surface_format = translate_tex_format(firstImage->TexFormat, firstImage->InternalFormat, - tObj->DepthMode); + tObj->DepthMode, tObj->sRGBDecode); /* This is ok for all textures with channel width 8bit or less: */ |