diff options
author | Eric Anholt <eric@anholt.net> | 2007-12-12 10:25:19 -0800 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2007-12-12 11:52:10 -0800 |
commit | 7c71ef3a3d0cf2620525f468960cdc76a0fb0d33 (patch) | |
tree | 7b7e071b5c854bc5b737401990b54e488febf650 /src/mesa/drivers/dri/intel/intel_depthstencil.c | |
parent | 00e10a1385bfd376f5f45ad94e3543ac87f15de8 (diff) |
[intel] Move bufmgr back to context instead of screen, fixing glthreads.
Putting the bufmgr in the screen is not thread-safe since the emit_reloc
changes. It also led to a significant performance hit from pthread usage
for the attempted thread-safety (up to 12% of a cpu spent on refcounting
protection in single-threaded 965). The motivation had been to allow
multi-context bufmgr sharing in classic mode, but it wasn't worth the cost.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_depthstencil.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_depthstencil.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_depthstencil.c b/src/mesa/drivers/dri/intel/intel_depthstencil.c index d269a85a3c..90baecd8c2 100644 --- a/src/mesa/drivers/dri/intel/intel_depthstencil.c +++ b/src/mesa/drivers/dri/intel/intel_depthstencil.c @@ -95,12 +95,12 @@ map_regions(GLcontext * ctx, { struct intel_context *intel = intel_context(ctx); if (depthRb && depthRb->region) { - intel_region_map(intel->intelScreen, depthRb->region); + intel_region_map(intel, depthRb->region); depthRb->pfMap = depthRb->region->map; depthRb->pfPitch = depthRb->region->pitch; } if (stencilRb && stencilRb->region) { - intel_region_map(intel->intelScreen, stencilRb->region); + intel_region_map(intel, stencilRb->region); stencilRb->pfMap = stencilRb->region->map; stencilRb->pfPitch = stencilRb->region->pitch; } @@ -113,12 +113,12 @@ unmap_regions(GLcontext * ctx, { struct intel_context *intel = intel_context(ctx); if (depthRb && depthRb->region) { - intel_region_unmap(intel->intelScreen, depthRb->region); + intel_region_unmap(intel, depthRb->region); depthRb->pfMap = NULL; depthRb->pfPitch = 0; } if (stencilRb && stencilRb->region) { - intel_region_unmap(intel->intelScreen, stencilRb->region); + intel_region_unmap(intel, stencilRb->region); stencilRb->pfMap = NULL; stencilRb->pfPitch = 0; } |