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authorEric Anholt <eric@anholt.net>2007-12-12 10:25:19 -0800
committerEric Anholt <eric@anholt.net>2007-12-12 11:52:10 -0800
commit7c71ef3a3d0cf2620525f468960cdc76a0fb0d33 (patch)
tree7b7e071b5c854bc5b737401990b54e488febf650 /src/mesa/drivers/dri/intel/intel_depthstencil.c
parent00e10a1385bfd376f5f45ad94e3543ac87f15de8 (diff)
[intel] Move bufmgr back to context instead of screen, fixing glthreads.
Putting the bufmgr in the screen is not thread-safe since the emit_reloc changes. It also led to a significant performance hit from pthread usage for the attempted thread-safety (up to 12% of a cpu spent on refcounting protection in single-threaded 965). The motivation had been to allow multi-context bufmgr sharing in classic mode, but it wasn't worth the cost.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_depthstencil.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_depthstencil.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_depthstencil.c b/src/mesa/drivers/dri/intel/intel_depthstencil.c
index d269a85a3c..90baecd8c2 100644
--- a/src/mesa/drivers/dri/intel/intel_depthstencil.c
+++ b/src/mesa/drivers/dri/intel/intel_depthstencil.c
@@ -95,12 +95,12 @@ map_regions(GLcontext * ctx,
{
struct intel_context *intel = intel_context(ctx);
if (depthRb && depthRb->region) {
- intel_region_map(intel->intelScreen, depthRb->region);
+ intel_region_map(intel, depthRb->region);
depthRb->pfMap = depthRb->region->map;
depthRb->pfPitch = depthRb->region->pitch;
}
if (stencilRb && stencilRb->region) {
- intel_region_map(intel->intelScreen, stencilRb->region);
+ intel_region_map(intel, stencilRb->region);
stencilRb->pfMap = stencilRb->region->map;
stencilRb->pfPitch = stencilRb->region->pitch;
}
@@ -113,12 +113,12 @@ unmap_regions(GLcontext * ctx,
{
struct intel_context *intel = intel_context(ctx);
if (depthRb && depthRb->region) {
- intel_region_unmap(intel->intelScreen, depthRb->region);
+ intel_region_unmap(intel, depthRb->region);
depthRb->pfMap = NULL;
depthRb->pfPitch = 0;
}
if (stencilRb && stencilRb->region) {
- intel_region_unmap(intel->intelScreen, stencilRb->region);
+ intel_region_unmap(intel, stencilRb->region);
stencilRb->pfMap = NULL;
stencilRb->pfPitch = 0;
}