diff options
author | Eric Anholt <eric@anholt.net> | 2009-07-29 12:15:14 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2009-10-01 14:31:03 -0700 |
commit | 7d4b7460b0e565d0574c00d1d40c426cfebc290d (patch) | |
tree | 29c54c99d6034ca653f46b90e413e82571580d4c /src/mesa/drivers/dri/intel/intel_span.h | |
parent | 96a3c69d48bb7c021181e061d010cca08198ae4c (diff) |
i915: Enable ARB_vertex_shader for both i915 and i830.
Since the TNL is all done in software anyway, it should be the same to
the user who's probably using ARB_vertex_program otherwise, but gives them
a nicer programming environment.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_span.h')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_span.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_span.h b/src/mesa/drivers/dri/intel/intel_span.h index acbeb4abe1..bffe109aa5 100644 --- a/src/mesa/drivers/dri/intel/intel_span.h +++ b/src/mesa/drivers/dri/intel/intel_span.h @@ -36,5 +36,7 @@ void intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb); void intel_renderbuffer_unmap(struct intel_context *intel, struct gl_renderbuffer *rb); +void intel_map_vertex_shader_textures(GLcontext *ctx); +void intel_unmap_vertex_shader_textures(GLcontext *ctx); #endif |