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authorZou Nan hai <nanhai.zou@intel.com>2008-02-01 17:36:56 +0800
committerZou Nan hai <nanhai.zou@intel.com>2008-02-01 17:36:56 +0800
commita9a483b43ec090408148d069bc184c0a21323654 (patch)
treebab621e6b1bf802e818c5275b5881b2a1ca3fac8 /src/mesa/drivers/dri/intel/intel_tex_image.c
parent71f53a22d048b4d972c88a2ed49aa3bc4ff76a21 (diff)
[intel] use _mesa_copy_rect for upload compressed texture,
this fix bad texture issue in some games(UT and quake).
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_tex_image.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 4f5f75d049..8f9f9897e8 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -493,7 +493,17 @@ intelTexImage(GLcontext * ctx,
* conversion and copy:
*/
if (compressed) {
- memcpy(texImage->Data, pixels, imageSize);
+ if (intelImage->mt) {
+ struct intel_region *dst = intelImage->mt->region;
+ _mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch,
+ 0, 0,
+ intelImage->mt->level[intelImage->level].width,
+ intelImage->mt->level[intelImage->level].height/4,
+ pixels,
+ intelImage->base.RowStride,
+ 0, 0);
+ } else
+ memcpy(texImage->Data, pixels, imageSize);
} else if (!texImage->TexFormat->StoreImage(ctx, dims,
texImage->_BaseFormat,
texImage->TexFormat,