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authorKeith Packard <keithp@keithp.com>2007-12-17 22:43:48 -0800
committerKeith Packard <keithp@keithp.com>2007-12-18 10:22:04 -0800
commita183efc132c8db1bb42525ac177ffff96f69a59b (patch)
treee4106d93ea70e4b9fbe635704983e34b1dd24a78 /src/mesa/drivers/dri/intel/intel_tex_layout.h
parent6f1bfdc4bf5b72ac705b8cbb2dc431e133dcb5b8 (diff)
[Intel] Centralize mipmap pitch computations.
mipmap pitches must account for the device alignment requirements, which used to be fairly simple; just align to a 4-byte boundary. However, to allow textures to be drawn to under TTM, they now need to be aligned to a 64-byte boundary. Placing all of the alignment constraints in a single function allows this new constraint to be applied uniformly. There was some pitch constraining code in intel_miptree_create, but that was modifying the pitch long after the miptree had been layed out, so it only served to wreck the mipmap and cause rendering errors.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_tex_layout.h')
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_layout.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.h b/src/mesa/drivers/dri/intel/intel_tex_layout.h
index 99d41c3629..193699d3f7 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_layout.h
+++ b/src/mesa/drivers/dri/intel/intel_tex_layout.h
@@ -38,5 +38,5 @@ static GLuint minify( GLuint d )
return MAX2(1, d>>1);
}
-extern void i945_miptree_layout_2d( struct intel_mipmap_tree *mt );
+extern void i945_miptree_layout_2d( struct intel_context *intel, struct intel_mipmap_tree *mt );
extern GLuint intel_compressed_alignment(GLenum);