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authorBrian Paul <brianp@vmware.com>2009-01-22 15:34:16 -0700
committerBrian Paul <brianp@vmware.com>2009-01-22 15:34:16 -0700
commitf8a7e497acf17cfdefe401815c7063aaf39d4200 (patch)
treeab1cba7721511d694bd108a15fb4be1c090e39d3 /src/mesa/drivers/dri/intel
parentb27057b381fd8e478f4a31cf790f30a4bf1538cf (diff)
intel: remove/disable the "paired depth/stencil" code
We only allow combined depth+stencil renderbuffers so the complicated code for splitting and combining separate depth and stencil buffers is no longer needed.
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.c3
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c4
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.h3
3 files changed, 1 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index 9a1ac5ab70..7465ba7c69 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -577,9 +577,6 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
return;
}
- if (fb->Name)
- intel_validate_paired_depth_stencil(ctx, fb);
-
/*
* How many color buffers are we drawing into?
*/
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index e80b9c3fce..47217f756c 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -69,10 +69,6 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
ASSERT(irb);
- if (irb->PairedStencil || irb->PairedDepth) {
- intel_unpair_depth_stencil(ctx, irb);
- }
-
if (irb->span_cache != NULL)
_mesa_free(irb->span_cache);
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h
index d0ba3ac32a..a44989b5fd 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.h
+++ b/src/mesa/drivers/dri/intel/intel_fbo.h
@@ -66,8 +66,7 @@ struct intel_renderbuffer
GLuint pfPitch; /* possibly paged flipped pitch */
GLboolean RenderToTexture; /* RTT? */
- GLuint PairedDepth; /**< only used if this is a depth renderbuffer */
- GLuint PairedStencil; /**< only used if this is a stencil renderbuffer */
+ GLuint pf_pending; /**< sequence number of pending flip */
GLuint vbl_pending; /**< vblank sequence number of pending flip */