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authorBen Skeggs <darktama@iinet.net.au>2006-12-08 11:45:39 +0000
committerBen Skeggs <darktama@iinet.net.au>2006-12-08 11:45:39 +0000
commite62b2f9c2ec083db40abcf2991201e9e108861f1 (patch)
treee181d2a8d9cf3c7fef2c004bdd67956e74231d4a /src/mesa/drivers/dri/nouveau/nouveau_buffers.c
parentbda66ac426e7ebd0c9383c665a43bc9dbe3154f7 (diff)
Implement a simple nv30Clear, and make sure we get a nouveau_renderbuffer
for the depth buffer and not a Mesa renderbuffer adaptor
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_buffers.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_buffers.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c b/src/mesa/drivers/dri/nouveau/nouveau_buffers.c
index a356fd1212..42d8691752 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_buffers.c
@@ -239,7 +239,10 @@ nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
_mesa_update_draw_buffer_bounds(ctx);
color[0] = (nouveau_renderbuffer *)fb->_ColorDrawBuffers[0][0];
- depth = (nouveau_renderbuffer *)fb->_DepthBuffer;
+ if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped)
+ depth = (nouveau_renderbuffer *)fb->_DepthBuffer->Wrapped;
+ else
+ depth = (nouveau_renderbuffer *)fb->_DepthBuffer;
if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth))
return GL_FALSE;