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authorRoland Scheidegger <sroland@tungstengraphics.com>2007-02-05 21:29:25 +0100
committerRoland Scheidegger <sroland@tungstengraphics.com>2007-02-05 21:29:25 +0100
commit17c13b406f4f8a3e7cf755749aa65448f79f6a84 (patch)
treeac8f8c0af0cf369f1a38ad68dd4d6d0713435db8 /src/mesa/drivers/dri/nouveau/nv20_shader.h
parent5b8a50572d3de2b9801be904c7403fc79061d090 (diff)
fix issues when using mixed-mode pos-invariant vp and ff tnl (bug #9856)
ARB_vp requires vertex transformation to be invariant to fixed function tnl if the position_invariant option is used. So the same function needs to be used, otherwise z-fighting artifacts may happen with applications which rely on the results being really the same due to precision issues when dealing with floating point values (may not be a problem when using a non-optimizing compiler strictly following IEEE rules).
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv20_shader.h')
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