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author | Brian Paul <brianp@vmware.com> | 2010-10-15 16:54:03 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2010-10-15 16:54:03 -0600 |
commit | 61a467e515c31eb6b97b039bc3f97dbe6eafa7cb (patch) | |
tree | 3783a0652d98452a7b49a19fd39bc184176b3c73 /src/mesa/drivers/dri/r128/r128_texobj.h | |
parent | b2578ef873c4c9dd831a23501a677bf523de90fc (diff) |
st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)
We need to keep track of three different fragment shaders: Z-only, stencil-
only, and Z+stencil. Before, we were only keeping track of the first one
we encountered.
Diffstat (limited to 'src/mesa/drivers/dri/r128/r128_texobj.h')
0 files changed, 0 insertions, 0 deletions