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authorRoland Scheidegger <rscheidegger@gmx.ch>2006-11-30 00:52:54 +0000
committerRoland Scheidegger <rscheidegger@gmx.ch>2006-11-30 00:52:54 +0000
commit21cf414489af84b8bb374f76c36db8f0f1919733 (patch)
treec2219210dcb10ae187c8b3468d2ea8166fc12657 /src/mesa/drivers/dri/r200/r200_context.h
parente731d8aafa98bbf9d30f83e65f28b7718be55834 (diff)
fix mixed conventional / generic vertex arrays which caused a wrong array order leading to very bogus rendering (for instance WoW intro screen mentioned in #8250).
Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_context.h')
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_context.h b/src/mesa/drivers/dri/r200/r200_context.h
index 9f109e07ff..fa38a78e26 100644
--- a/src/mesa/drivers/dri/r200/r200_context.h
+++ b/src/mesa/drivers/dri/r200/r200_context.h
@@ -107,6 +107,8 @@ struct r200_vertex_program {
VERTEX_SHADER_INSTRUCTION instr[R200_VSF_MAX_INST + 6];
int pos_end;
int inputs[VERT_ATTRIB_MAX];
+ int rev_inputs[16];
+ int gen_inputs_mapped;
int native;
int fogpidx;
int fogmode;