diff options
author | Michel Dänzer <michel@tungstengraphics.com> | 2007-02-03 17:37:01 +0100 |
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committer | Michel Dänzer <michel@tungstengraphics.com> | 2007-02-03 17:37:01 +0100 |
commit | 5aa997dafbe9cccba2c837d64ddc06e495f6fd71 (patch) | |
tree | 324fc86dad44390c5914a9742525aa78c695157d /src/mesa/drivers/dri/r200/r200_state.c | |
parent | cf4ccd5020743591b8d2b29df279c729004ca393 (diff) | |
parent | de24b01b05d4c7402c06851dd7dbbb5854b1ff41 (diff) |
Merge branch 'origin'
Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_state.c')
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_state.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index bab767838d..bdb487f2b9 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -2542,15 +2542,17 @@ static void r200InvalidateState( GLcontext *ctx, GLuint new_state ) } /* A hack. The r200 can actually cope just fine with materials - * between begin/ends, so fix this. But how ? + * between begin/ends, so fix this. + * Should map to inputs just like the generic vertex arrays for vertex progs. + * In theory there could still be too many and we'd still need a fallback. */ static GLboolean check_material( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); GLint i; - for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; - i < _TNL_ATTRIB_MAT_BACK_INDEXES; + for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; + i < _TNL_ATTRIB_MAT_BACK_INDEXES; i++) if (tnl->vb.AttribPtr[i] && tnl->vb.AttribPtr[i]->stride) @@ -2558,7 +2560,7 @@ static GLboolean check_material( GLcontext *ctx ) return GL_FALSE; } - + static void r200WrapRunPipeline( GLcontext *ctx ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); @@ -2572,7 +2574,7 @@ static void r200WrapRunPipeline( GLcontext *ctx ) if (rmesa->NewGLState) r200ValidateState( ctx ); - has_material = (ctx->Light.Enabled && check_material( ctx )); + has_material = !ctx->VertexProgram._Enabled && ctx->Light.Enabled && check_material( ctx ); if (has_material) { TCL_FALLBACK( ctx, R200_TCL_FALLBACK_MATERIAL, GL_TRUE ); |