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authorNicolai Haehnle <nhaehnle@gmail.com>2008-06-30 00:44:26 +0200
committerNicolai Haehnle <nhaehnle@gmail.com>2008-06-30 00:49:00 +0200
commit4002b75e6267ecd0f9e3093e221e34ed5c8485d4 (patch)
treedb290fbec2d9c71d72444e857a5bd0138a48a494 /src/mesa/drivers/dri/r300/r300_context.h
parenta74d22ba715da5e52efb15aebd15a74851f87d43 (diff)
r300: Cleanup LodBias support
. There is both a per-texture unit and a per-texture object (at least for OpenGL 1.4); this should now be supported properly. . The LOD bias calculation in r300_state has been simplified and corrected (need to multiply by 32 instead of 31, and ensure clamping) . do not clamp LOD bias in TexEnv, as that behaviour conflicts with what the spec says . set Const.MaxTextureLodBias properly . remove the no_neg_lod_bias property; if somebody can explain what it's good for, we can add it back in, but according to Google, nobody seems to use it . removed some dead code and unused variables
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_context.h')
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index 285b2ad6fd..a24ab0cad7 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -806,10 +806,10 @@ struct r500_fragment_program {
GLcontext *ctx;
GLboolean translated;
GLboolean error;
-
+
struct r500_fragment_program_external_state state;
struct r500_fragment_program_code code;
-
+
GLboolean writes_depth;
GLuint optimization;
@@ -925,7 +925,6 @@ struct r300_context {
driTextureObject swapped;
int texture_depth;
float initialMaxAnisotropy;
- float LODBias;
/* Clientdata textures;
*/