diff options
author | Rune Petersen <rune@megahurts.dk> | 2006-11-17 19:08:05 +0000 |
---|---|---|
committer | Rune Petersen <rune@megahurts.dk> | 2006-11-17 19:08:05 +0000 |
commit | 0f614df7974a7126324a7fa5d80ee5c588a76f03 (patch) | |
tree | afe4b98922050914c0890ad81d41386e57aae18b /src/mesa/drivers/dri/r300/r300_maos.c | |
parent | 08d64dfbf623e21e4647ea8546283c42a15acecc (diff) |
r300_select_vertex_shader4:
Makes the vertex program output from the fragment input.
It makes the driver capable of catching output-input mismatches safely. Primarily
based on some of Aapo Tahkola's code.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_maos.c')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_maos.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_maos.c b/src/mesa/drivers/dri/r300/r300_maos.c index 2fdad519fd..fcb87cbbb5 100644 --- a/src/mesa/drivers/dri/r300/r300_maos.c +++ b/src/mesa/drivers/dri/r300/r300_maos.c @@ -407,8 +407,8 @@ int r300EmitArrays(GLcontext *ctx) if (hw_tcl_on) { struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); inputs = prog->inputs; - InputsRead = CURRENT_VERTEX_SHADER(ctx)->Base.InputsRead; - OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->Base.OutputsWritten; + InputsRead = CURRENT_VERTEX_SHADER(ctx)->key.InputsRead; + OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten; } else { DECLARE_RENDERINPUTS(inputs_bitset); inputs = r300->state.sw_tcl_inputs; |