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authorEric Anholt <anholt@FreeBSD.org>2005-07-20 23:24:55 +0000
committerEric Anholt <anholt@FreeBSD.org>2005-07-20 23:24:55 +0000
commit3e8efc3753e0aa248ba91f42a05a8794e4343f3d (patch)
treeeced5ae23ee3c0d95a446d405fe7b6d5f33b4a83 /src/mesa/drivers/dri/r300/r300_state.c
parentaeb0ee771b1ba82231a2d6caf8fb3371ad0e59ec (diff)
Clean up warnings in r300 code by making some symbols static, adding prototypes
for others, and being cleaner with types in fragment/vertex program structures. One warning in r300_shader.c is still concerning.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 2280be3656..b6a03a2274 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -832,7 +832,7 @@ static void r300ClearStencil(GLcontext * ctx, GLint s)
#define SUBPIXEL_X 0.125
#define SUBPIXEL_Y 0.125
-void r300UpdateWindow(GLcontext * ctx)
+static void r300UpdateWindow(GLcontext * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
__DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
@@ -1326,7 +1326,7 @@ void r300SetupVertexProgram(r300ContextPtr rmesa);
while leaving colors intact. Nothing fancy (like lights)
If implementing lights make a copy first, so it is easy to switch between the two versions */
-void r300GenerateSimpleVertexShader(r300ContextPtr r300)
+static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
{
int i;
GLuint o_reg = 0;
@@ -1559,7 +1559,7 @@ void r300SetupVertexProgram(r300ContextPtr rmesa)
* But it works for most things. I'll fix it later if someone
* else with a better clue doesn't
*/
-unsigned int r300PackFloat24(float f)
+static unsigned int r300PackFloat24(float f)
{
float mantissa;
int exponent;
@@ -1587,13 +1587,14 @@ unsigned int r300PackFloat24(float f)
void r300SetupPixelShader(r300ContextPtr rmesa)
{
GLcontext *ctx = rmesa->radeon.glCtx;
- struct r300_fragment_program *rp = ctx->FragmentProgram._Current;
+ struct r300_fragment_program *rp =
+ (struct r300_fragment_program *)ctx->FragmentProgram._Current;
int i,k;
if (!rp) /* should only happenen once, just after context is created */
return;
- translate_fragment_shader(ctx->FragmentProgram._Current);
+ translate_fragment_shader(rp);
if (!rp->translated) {
fprintf(stderr, "%s: No valid fragment shader, exiting\n", __func__);
exit(-1);
@@ -1849,7 +1850,7 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
/* Checks that r300ResetHwState actually modifies all states.
Should probably be burried in somewhere else as this file is getting longish. */
-void verify_r300ResetHwState(r300ContextPtr r300, int stage)
+static void verify_r300ResetHwState(r300ContextPtr r300, int stage)
{
struct r300_state_atom* atom;
int i;