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authorVladimir Dergachev <volodya@freedesktop.org>2005-01-31 06:41:55 +0000
committerVladimir Dergachev <volodya@freedesktop.org>2005-01-31 06:41:55 +0000
commite61c8a5c6305d67ede3f69fd3ac83b3d196908ff (patch)
tree2a8826073668bef6d4e01ee1b535ab2bd77324f1 /src/mesa/drivers/dri/r300/r300_state.c
parent9c1773e505307140f78eae139060feff09f9bc4f (diff)
Add magic sequence to prevent ClearBuffer from locking up.
Change Polygon.OffsetFill from fallback to warn once. Quake demo now works, modulo texture rendering issues due to absent pixel shader pipeline.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 3e7a4653e5..4662a08b95 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -60,6 +60,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_emit.h"
#include "r300_fixed_pipelines.h"
+
static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);