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authorKristian Høgsberg <krh@bitplanet.net>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <krh@bitplanet.net>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/drivers/dri/r300/r300_texstate.c
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_texstate.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_texstate.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c
index 9458869826..0116c5d2fa 100644
--- a/src/mesa/drivers/dri/r300/r300_texstate.c
+++ b/src/mesa/drivers/dri/r300/r300_texstate.c
@@ -301,7 +301,7 @@ static void setup_hardware_state(r300ContextPtr rmesa, radeonTexObj *t)
*
* Mostly this means populating the texture object's mipmap tree.
*/
-static GLboolean r300_validate_texture(GLcontext * ctx, struct gl_texture_object *texObj)
+static GLboolean r300_validate_texture(struct gl_context * ctx, struct gl_texture_object *texObj)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
@@ -320,7 +320,7 @@ static GLboolean r300_validate_texture(GLcontext * ctx, struct gl_texture_object
/**
* Ensure all enabled and complete textures are uploaded along with any buffers being used.
*/
-GLboolean r300ValidateBuffers(GLcontext * ctx)
+GLboolean r300ValidateBuffers(struct gl_context * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;