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authorBen Skeggs <darktama@iinet.net.au>2005-03-16 00:54:09 +0000
committerBen Skeggs <darktama@iinet.net.au>2005-03-16 00:54:09 +0000
commitdd9da8cdb58873daf51dd60839aa2b514a737c47 (patch)
tree83a5e95b564feb705df2958c3ace584fb0d079e3 /src/mesa/drivers/dri/r300
parentfbe5296d1463e1052590b744f3d62ebb9e5d5dd4 (diff)
Fixed some strangeness when mixing textured/flat primitives. Skipping texture units should render correctly also. Aapo, I dont think I broke glxgears again on you...
Diffstat (limited to 'src/mesa/drivers/dri/r300')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c29
1 files changed, 20 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 3941147b45..73005eb82d 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -1411,6 +1411,7 @@ void r300_setup_rs_unit(GLcontext *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int i, cur_reg;
+ /* I'm still unsure if these are needed */
GLuint interp_magic[8] = {
0x00,
0x40,
@@ -1430,6 +1431,8 @@ void r300_setup_rs_unit(GLcontext *ctx)
#if 1
cur_reg = 0;
+ r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0;
+
for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0
| R300_RS_INTERP_USED
@@ -1438,6 +1441,7 @@ void r300_setup_rs_unit(GLcontext *ctx)
// fprintf(stderr, "RS_INTERP[%d] = 0x%x\n", i, r300->hw.ri.cmd[R300_RI_INTERP_0+i]);
if (r300->state.render_inputs & (_TNL_BIT_TEX0<<i)) {
+ assert(r300->state.texture.tc_count != 0);
r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg] = 0
| R300_RS_ROUTE_ENABLE
| i /* source INTERP */
@@ -1450,20 +1454,25 @@ void r300_setup_rs_unit(GLcontext *ctx)
r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
| R300_RS_ROUTE_0_COLOR
| (cur_reg << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
- r300->hw.rr.cmd[R300_RR_CMD_0] = cmducs(R300_RS_ROUTE_0, cur_reg);
-// fprintf(stderr, "ADJ_RR0 = 0x%x\n", r300->hw.rr.cmd[R300_RR_ROUTE_0]);
-// fprintf(stderr, "rendering with %d texture co-ordinate sets\n", cur_reg);
+// fprintf(stderr, "ADJ_RR0 = 0x%x\n", r300->hw.rr.cmd[R300_RR_ROUTE_0]);
r300->hw.rc.cmd[1] = 0
| (cur_reg /* count */ << R300_RS_CNTL_TC_CNT_SHIFT)
| R300_RS_CNTL_0_UNKNOWN_7
| R300_RS_CNTL_0_UNKNOWN_18;
+
+ if (r300->state.texture.tc_count > 0) {
+ r300->hw.rr.cmd[R300_RR_CMD_0] = cmducs(R300_RS_ROUTE_0, cur_reg);
+ r300->hw.rc.cmd[2] = 0xC0 | (cur_reg-1); /* index of highest */
+ } else {
+ r300->hw.rr.cmd[R300_RR_CMD_0] = cmducs(R300_RS_ROUTE_0, 1);
+ r300->hw.rc.cmd[2] = 0x0;
+ }
+
+
+// fprintf(stderr, "rendering with %d texture co-ordinate sets\n", cur_reg);
- if(cur_reg == 0)
- r300->hw.rc.cmd[2] = 0x0;
- else
- r300->hw.rc.cmd[2] = 0xC0 | (cur_reg-1); /* index of highest */
#else
for(i = 1; i <= 8; ++i)
r300->hw.ri.cmd[i] = 0x00d10000;
@@ -1562,6 +1571,7 @@ void r300SetupVertexProgram(r300ContextPtr rmesa);
void r300GenerateSimpleVertexShader(r300ContextPtr r300)
{
int i;
+ GLuint o_reg = 0;
/* Allocate parameters */
r300->state.vap_param.transform_offset=0x0; /* transform matrix */
@@ -1629,13 +1639,14 @@ void r300GenerateSimpleVertexShader(r300ContextPtr r300)
VSF_ATTR_X(0),
VSF_TMP(0)
)
-
+ o_reg += 2;
+
/* Pass through texture coordinates, if any */
for(i=0;i < r300->radeon.glCtx->Const.MaxTextureUnits;i++)
if(r300->state.render_inputs & (_TNL_BIT_TEX0<<i)){
// fprintf(stderr, "i_tex[%d]=%d\n", i, r300->state.vap_reg.i_tex[i]);
WRITE_OP(
- EASY_VSF_OP(MUL, 2+i, ALL, RESULT),
+ EASY_VSF_OP(MUL, o_reg++ /* 2+i */, ALL, RESULT),
VSF_REG(r300->state.vap_reg.i_tex[i]),
VSF_ATTR_UNITY(r300->state.vap_reg.i_tex[i]),
VSF_UNITY(r300->state.vap_reg.i_tex[i])