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authorAndre Maasikas <amaasikas@gmail.com>2009-12-04 16:36:41 +0200
committerAndre Maasikas <amaasikas@gmail.com>2009-12-08 15:39:39 +0200
commit50ab51101e4c5e64ab92c260c324fb66a98851a8 (patch)
treea405eb43013a74d06c6296da44cc508e708da5a4 /src/mesa/drivers/dri/r600/r700_fragprog.c
parent94723b60cf3dd838dfaf505450db8ef2e089399c (diff)
r600: glsl - allow specifying texture sampler via uniforms
looks kinda hackish, should rethink later
Diffstat (limited to 'src/mesa/drivers/dri/r600/r700_fragprog.c')
-rw-r--r--src/mesa/drivers/dri/r600/r700_fragprog.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r600/r700_fragprog.c b/src/mesa/drivers/dri/r600/r700_fragprog.c
index 0cb9707ee6..8eb439a951 100644
--- a/src/mesa/drivers/dri/r600/r700_fragprog.c
+++ b/src/mesa/drivers/dri/r600/r700_fragprog.c
@@ -308,6 +308,7 @@ GLboolean r700TranslateFragmentShader(struct r700_fragment_program *fp,
GLuint number_of_colors_exported;
GLboolean z_enabled = GL_FALSE;
GLuint unBit;
+ int i;
//Init_Program
Init_r700_AssemblerBase( SPT_FP, &(fp->r700AsmCode), &(fp->r700Shader) );
@@ -320,6 +321,10 @@ GLboolean r700TranslateFragmentShader(struct r700_fragment_program *fp,
InitShaderProgram(&(fp->r700AsmCode));
+ for(i=0; i < MAX_SAMPLERS; i++)
+ {
+ fp->r700AsmCode.SamplerUnits[i] = fp->mesa_program.Base.SamplerUnits[i];
+ }
if( GL_FALSE == AssembleInstr(0,
mesa_fp->Base.NumInstructions,
&(mesa_fp->Base.Instructions[0]),