diff options
author | Andre Maasikas <amaasikas@gmail.com> | 2010-01-04 09:26:46 +0200 |
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committer | Andre Maasikas <amaasikas@gmail.com> | 2010-01-22 12:38:34 +0200 |
commit | 7c6f51cdccdd0ed6370ce86ba21549991f4f4293 (patch) | |
tree | ad895171be821f86bdb28a2e0805d070cea453dc /src/mesa/drivers/dri/radeon/radeon_fbo.c | |
parent | defd45e95e1a9df29d2e72be671cc2e096093e36 (diff) |
radeon/fbo: use correct depth texture offset for depth textures
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_fbo.c')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_fbo.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c index 7b1f84a715..e780b9eef1 100644 --- a/src/mesa/drivers/dri/radeon/radeon_fbo.c +++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c @@ -531,10 +531,9 @@ radeon_render_texture(GLcontext * ctx, att->TextureLevel); if (att->Texture->Target == GL_TEXTURE_3D) { - GLuint offsets[6]; - radeon_miptree_depth_offsets(radeon_image->mt, att->TextureLevel, - offsets); - imageOffset += offsets[att->Zoffset]; + imageOffset += radeon_image->mt->levels[att->TextureLevel].rowstride * + radeon_image->mt->levels[att->TextureLevel].height * + att->Zoffset; } /* store that offset in the region, along with the correct pitch for |