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author | Alex Deucher <alexdeucher@gmail.com> | 2009-05-13 19:43:04 -0400 |
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committer | Alex Deucher <alexdeucher@gmail.com> | 2009-05-13 19:43:04 -0400 |
commit | 7cd57e35b6427068b87c2fdb6c2aadef57f53520 (patch) | |
tree | f78aeaf435822915d46b046faab225338db7327d /src/mesa/drivers/dri/savage/savage_bci.h | |
parent | ca792be42b238bd1c8f8a99ad72ea8558cbbfc32 (diff) |
R1xx/r2xx: Don't use an alpha texture format for GLX_TEXTURE_FORMAT_RGB_EXT
In r*00SetTexBuffer2(), if the passed in text glx_texture_format
is GLX_TEXTURE_FORMAT_RGB_EXT, then we should use an RGB-only
texture format, even if the DRI buffer has four channels.
https://bugs.freedesktop.org/show_bug.cgi?id=21609
Diffstat (limited to 'src/mesa/drivers/dri/savage/savage_bci.h')
0 files changed, 0 insertions, 0 deletions