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authorFelix Kuehling <fxkuehl@gmx.de>2004-02-22 16:11:12 +0000
committerFelix Kuehling <fxkuehl@gmx.de>2004-02-22 16:11:12 +0000
commit263581bba4d61291c54313648063a30c47106f0b (patch)
tree6d078c08002c4c02a6ece9a3f1dd6ea8f1885b3c /src/mesa/drivers/dri/savage/savage_xmesa.c
parent6e450f22bb86a18b66ec4053d5aacdf7788753dd (diff)
Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVS
with modifications to make it work with current Mesa 6.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savage_xmesa.c')
-rw-r--r--src/mesa/drivers/dri/savage/savage_xmesa.c800
1 files changed, 800 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c
new file mode 100644
index 0000000000..bc15e0bd30
--- /dev/null
+++ b/src/mesa/drivers/dri/savage/savage_xmesa.c
@@ -0,0 +1,800 @@
+/*
+ * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
+ * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include <X11/Xlibint.h>
+#include <stdio.h>
+
+#include "savagecontext.h"
+#include "context.h"
+#include "matrix.h"
+
+#include "simple_list.h"
+
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "array_cache/acache.h"
+
+#include "tnl/t_pipeline.h"
+
+#include "drivers/common/driverfuncs.h"
+
+#include "savagedd.h"
+#include "savagestate.h"
+#include "savagetex.h"
+#include "savagespan.h"
+#include "savagetris.h"
+#include "savagevb.h"
+#include "savageioctl.h"
+#include "savage_bci.h"
+
+#include "savage_dri.h"
+
+#include "savagedma.h"
+
+#ifndef SAVAGE_DEBUG
+int SAVAGE_DEBUG = (0
+/* | DEBUG_ALWAYS_SYNC */
+/* | DEBUG_VERBOSE_RING */
+/* | DEBUG_VERBOSE_OUTREG */
+/* | DEBUG_VERBOSE_MSG */
+/* | DEBUG_NO_OUTRING */
+/* | DEBUG_NO_OUTREG */
+/* | DEBUG_VERBOSE_API */
+/* | DEBUG_VERBOSE_2D */
+/* | DEBUG_VERBOSE_DRI */
+/* | DEBUG_VALIDATE_RING */
+/* | DEBUG_VERBOSE_IOCTL */
+ );
+#endif
+
+
+/*For time caculating test*/
+#if defined(DEBUG_TIME) && DEBUG_TIME
+struct timeval tv_s,tv_f;
+unsigned long time_sum=0;
+struct timeval tv_s1,tv_f1;
+#endif
+
+/* this is first function called in dirver*/
+
+static GLboolean
+savageInitDriver(__DRIscreenPrivate *sPriv)
+{
+ savageScreenPrivate *savageScreen;
+ SAVAGEDRIPtr gDRIPriv = (SAVAGEDRIPtr)sPriv->pDevPriv;
+
+
+ /* Check the DRI version */
+ {
+ int major, minor, patch;
+ if (XF86DRIQueryVersion(sPriv->display, &major, &minor, &patch)) {
+ if (major != 4 || minor < 0) {
+ __driUtilMessage("savage DRI driver expected DRI version 4.0.x but got version %d.%d.%d", major, minor, patch);
+ return GL_FALSE;
+ }
+ }
+ }
+
+ /* Check that the DDX driver version is compatible */
+ if (sPriv->ddxMajor != 1 ||
+ sPriv->ddxMinor < 0) {
+ __driUtilMessage("savage DRI driver expected DDX driver version 1.0.x but got version %d.%d.%d", sPriv->ddxMajor, sPriv->ddxMinor, sPriv->ddxPatch);
+ return GL_FALSE;
+ }
+
+ /* Check that the DRM driver version is compatible */
+ if (sPriv->drmMajor != 1 ||
+ sPriv->drmMinor < 0) {
+ __driUtilMessage("savage DRI driver expected DRM driver version 1.1.x but got version %d.%d.%d", sPriv->drmMajor, sPriv->drmMinor, sPriv->drmPatch);
+ return GL_FALSE;
+ }
+
+ /* Allocate the private area */
+ savageScreen = (savageScreenPrivate *)Xmalloc(sizeof(savageScreenPrivate));
+ if (!savageScreen)
+ return GL_FALSE;
+
+ savageScreen->driScrnPriv = sPriv;
+ sPriv->private = (void *)savageScreen;
+
+ savageScreen->chipset=gDRIPriv->chipset;
+ savageScreen->width=gDRIPriv->width;
+ savageScreen->height=gDRIPriv->height;
+ savageScreen->mem=gDRIPriv->mem;
+ savageScreen->cpp=gDRIPriv->cpp;
+ savageScreen->zpp=gDRIPriv->zpp;
+ savageScreen->frontPitch=gDRIPriv->frontPitch;
+ savageScreen->frontOffset=gDRIPriv->frontOffset;
+ savageScreen->frontBitmapDesc = gDRIPriv->frontBitmapDesc;
+
+ if (gDRIPriv->cpp == 4)
+ savageScreen->frontFormat = DV_PF_8888;
+ else
+ savageScreen->frontFormat = DV_PF_565;
+
+ savageScreen->backOffset = gDRIPriv->backOffset;
+ savageScreen->backBitmapDesc = gDRIPriv->backBitmapDesc;
+ savageScreen->depthOffset=gDRIPriv->depthOffset;
+ savageScreen->depthBitmapDesc = gDRIPriv->depthBitmapDesc;
+#if 0
+ savageScreen->backPitch = gDRIPriv->auxPitch;
+ savageScreen->backPitchBits = gDRIPriv->auxPitchBits;
+#endif
+ savageScreen->textureOffset[SAVAGE_CARD_HEAP] =
+ gDRIPriv->textureOffset;
+ savageScreen->textureSize[SAVAGE_CARD_HEAP] =
+ gDRIPriv->textureSize;
+ savageScreen->logTextureGranularity[SAVAGE_CARD_HEAP] =
+ gDRIPriv->logTextureGranularity;
+
+ savageScreen->textureOffset[SAVAGE_AGP_HEAP] =
+ gDRIPriv->agpTextures.handle;
+ savageScreen->textureSize[SAVAGE_AGP_HEAP] =
+ gDRIPriv->agpTextures.size;
+ savageScreen->logTextureGranularity[SAVAGE_AGP_HEAP] =
+ gDRIPriv->logAgpTextureGranularity;
+
+ savageScreen->back.handle = gDRIPriv->backbuffer;
+ savageScreen->back.size = gDRIPriv->backbufferSize;
+ savageScreen->back.map =
+ (drmAddress)(((unsigned int)sPriv->pFB)+gDRIPriv->backOffset);
+
+ savageScreen->depth.handle = gDRIPriv->depthbuffer;
+ savageScreen->depth.size = gDRIPriv->depthbufferSize;
+
+ savageScreen->depth.map =
+ (drmAddress)(((unsigned int)sPriv->pFB)+gDRIPriv->depthOffset);
+
+ savageScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset;
+
+ savageScreen->texVirtual[SAVAGE_CARD_HEAP] =
+ (drmAddress)(((unsigned int)sPriv->pFB)+gDRIPriv->textureOffset);
+#if 0
+ savageDDFastPathInit();
+ savageDDTrifuncInit();
+ savageDDSetupInit();
+#endif
+ return GL_TRUE;
+}
+
+/* Accessed by dlsym from dri_mesa_init.c
+ */
+static void
+savageDestroyScreen(__DRIscreenPrivate *sPriv)
+{
+ savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private;
+
+
+ Xfree(savageScreen);
+ sPriv->private = NULL;
+}
+
+#if 0
+GLvisual *XMesaCreateVisual(Display *dpy,
+ __DRIscreenPrivate *driScrnPriv,
+ const XVisualInfo *visinfo,
+ const __GLXvisualConfig *config)
+{
+ /* Drivers may change the args to _mesa_create_visual() in order to
+ * setup special visuals.
+ */
+ return _mesa_create_visual( config->rgba,
+ config->doubleBuffer,
+ config->stereo,
+ _mesa_bitcount(visinfo->red_mask),
+ _mesa_bitcount(visinfo->green_mask),
+ _mesa_bitcount(visinfo->blue_mask),
+ config->alphaSize,
+ 0, /* index bits */
+ config->depthSize,
+ config->stencilSize,
+ config->accumRedSize,
+ config->accumGreenSize,
+ config->accumBlueSize,
+ config->accumAlphaSize,
+ 0 /* num samples */ );
+}
+#endif
+
+
+static GLboolean
+savageCreateContext( const __GLcontextModes *mesaVis,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate )
+{
+ GLcontext *ctx, *shareCtx;
+ savageContextPtr imesa;
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ struct dd_function_table functions;
+ SAVAGEDRIPtr gDRIPriv = (SAVAGEDRIPtr)sPriv->pDevPriv;
+ savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private;
+ drm_savage_sarea_t *saPriv=(drm_savage_sarea_t *)(((char*)sPriv->pSAREA)+
+ savageScreen->sarea_priv_offset);
+ int i;
+ imesa = (savageContextPtr)Xcalloc(sizeof(savageContext), 1);
+ if (!imesa) {
+ return GL_FALSE;
+ }
+
+ /* Init default driver functions then plug in savage-specific texture
+ * functions that are needed as early as during context creation. */
+ _mesa_init_driver_functions( &functions );
+ savageDDInitTextureFuncs( &functions );
+
+ /* Allocate the Mesa context */
+ if (sharedContextPrivate)
+ shareCtx = ((savageContextPtr) sharedContextPrivate)->glCtx;
+ else
+ shareCtx = NULL;
+ ctx = _mesa_create_context(mesaVis, shareCtx, &functions, imesa);
+ if (!ctx) {
+ Xfree(imesa);
+ return GL_FALSE;
+ }
+ driContextPriv->driverPrivate = imesa;
+
+ /* BEGIN;*/
+ /* Set the maximum texture size small enough that we can guarentee
+ * that both texture units can bind a maximal texture and have them
+ * in memory at once.
+ */
+ if (savageScreen->textureSize[SAVAGE_CARD_HEAP] < 2*1024*1024) {
+ ctx->Const.MaxTextureLevels = 9;
+ } else if (savageScreen->textureSize[SAVAGE_CARD_HEAP] < 8*1024*1024) {
+ ctx->Const.MaxTextureLevels = 10;
+ } else {
+ ctx->Const.MaxTextureLevels = 11;
+ }
+ if (savageScreen->chipset >= S3_SAVAGE4)
+ ctx->Const.MaxTextureUnits = 2;
+ else
+ ctx->Const.MaxTextureUnits = 1;
+
+#if 0
+ ctx->Const.MinLineWidth = 1.0;
+ ctx->Const.MinLineWidthAA = 1.0;
+ ctx->Const.MaxLineWidth = 3.0;
+ ctx->Const.MaxLineWidthAA = 3.0;
+ ctx->Const.LineWidthGranularity = 1.0;
+#endif
+
+ /* Dri stuff
+ */
+ imesa->hHWContext = driContextPriv->hHWContext;
+ imesa->driFd = sPriv->fd;
+ imesa->driHwLock = &sPriv->pSAREA->lock;
+
+ imesa->savageScreen = savageScreen;
+ imesa->driScreen = sPriv;
+ imesa->sarea = saPriv;
+ imesa->glBuffer = NULL;
+
+ /* DMA buffer */
+
+ /*The shadow pointer*/
+ imesa->shadowPointer =
+ (volatile GLuint *)((((GLuint)(&saPriv->shadow_status)) + 31) & 0xffffffe0L) ;
+ /* here we use eventTag1 because eventTag0 is used by HWXvMC*/
+ imesa->eventTag1 = (volatile GLuint *)(imesa->shadowPointer + 6);
+ /* imesa->eventTag1=(volatile GLuint *)(imesa->MMIO_BASE+0x48c04);*/
+ imesa->shadowCounter = MAX_SHADOWCOUNTER;
+ imesa->shadowStatus = GL_TRUE;/*Will judge by 2d message */
+
+ if (drmMap(sPriv->fd,
+ gDRIPriv->registers.handle,
+ gDRIPriv->registers.size,
+ (drmAddress *)&(gDRIPriv->registers.map)) != 0)
+ {
+ Xfree(savageScreen);
+ sPriv->private = NULL;
+ return GL_FALSE;
+ }
+
+ if (drmMap(sPriv->fd,
+ gDRIPriv->agpTextures.handle,
+ gDRIPriv->agpTextures.size,
+ (drmAddress *)&(gDRIPriv->agpTextures.map)) != 0)
+ {
+ Xfree(savageScreen);
+ sPriv->private = NULL;
+ return GL_FALSE;
+ }
+
+/* agp texture*/
+ savageScreen->texVirtual[SAVAGE_AGP_HEAP] =
+ (drmAddress)(gDRIPriv->agpTextures.map);
+
+
+
+ gDRIPriv->BCIcmdBuf.map = (drmAddress *)
+ ((unsigned int)gDRIPriv->registers.map+0x00010000);
+
+ imesa->MMIO_BASE = (GLuint)gDRIPriv->registers.map;
+ imesa->BCIBase= (GLuint)gDRIPriv->BCIcmdBuf.map;
+
+ savageScreen->aperture.handle = gDRIPriv->aperture.handle;
+ savageScreen->aperture.size = gDRIPriv->aperture.size;
+ if (drmMap(sPriv->fd,
+ savageScreen->aperture.handle,
+ savageScreen->aperture.size,
+ (drmAddress *)&savageScreen->aperture.map) != 0)
+ {
+ Xfree(savageScreen);
+ sPriv->private = NULL;
+ return GL_FALSE;
+ }
+
+
+
+
+
+ for(i=0;i<5;i++)
+ {
+ imesa->apertureBase[i] = ((GLuint)savageScreen->aperture.map +
+ 0x01000000 * i );
+
+
+ }
+
+ {
+ volatile unsigned int * tmp;
+
+ tmp=(volatile unsigned int *)(imesa->MMIO_BASE + 0x850C);
+
+
+ tmp=(volatile unsigned int *)(imesa->MMIO_BASE + 0x48C40);
+
+
+ tmp=(volatile unsigned int *)(imesa->MMIO_BASE + 0x48C44);
+
+
+ tmp=(volatile unsigned int *)(imesa->MMIO_BASE + 0x48C48);
+
+
+
+ }
+
+ imesa->aperturePitch = gDRIPriv->aperturePitch;
+
+
+ /* change texHeap initialize to support two kind of texture heap*/
+ /* here is some parts of initialization, others in InitDriver() */
+
+ imesa->lastTexHeap = savageScreen->texVirtual[SAVAGE_AGP_HEAP] ? 2 : 1;
+
+ /*allocate texHeap for multi-tex*/
+ {
+ int i;
+
+ for(i=0;i<SAVAGE_NR_TEX_HEAPS;i++)
+ {
+ imesa->texHeap[i] = mmInit( 0, savageScreen->textureSize[i] );
+ make_empty_list(&imesa->TexObjList[i]);
+ }
+
+ make_empty_list(&imesa->SwappedOut);
+ }
+
+ imesa->hw_stencil = GL_FALSE;
+#if HW_STENCIL
+ imesa->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
+#endif
+ imesa->depth_scale = (imesa->savageScreen->zpp == 2) ?
+ (1.0F/0x10000):(1.0F/0x1000000);
+
+ /* Utah stuff
+ */
+ imesa->new_state = ~0;
+ imesa->RenderIndex = ~0;
+ imesa->dirty = ~0;
+ imesa->vertex_format = 0;
+ imesa->TextureMode = ctx->Texture.Unit[0].EnvMode;
+ imesa->CurrentTexObj[0] = 0;
+ imesa->CurrentTexObj[1] = 0;
+ imesa->texAge[SAVAGE_CARD_HEAP]=0;
+ imesa->texAge[SAVAGE_AGP_HEAP]=0;
+
+ /* Initialize the software rasterizer and helper modules.
+ */
+ _swrast_CreateContext( ctx );
+ _ac_CreateContext( ctx );
+ _tnl_CreateContext( ctx );
+
+ _swsetup_CreateContext( ctx );
+
+ /* Install the customized pipeline:
+ */
+#if 0
+ _tnl_destroy_pipeline( ctx );
+ _tnl_install_pipeline( ctx, savage_pipeline );
+#endif
+
+ /* Configure swrast to match hardware characteristics:
+ */
+ _swrast_allow_pixel_fog( ctx, GL_FALSE );
+ _swrast_allow_vertex_fog( ctx, GL_TRUE );
+
+ ctx->DriverCtx = (void *) imesa;
+ imesa->glCtx = ctx;
+ if (savageDMAInit(imesa) == GL_FALSE)
+ return GL_FALSE;
+
+ savageDDExtensionsInit( ctx );
+
+ savageDDInitStateFuncs( ctx );
+ savageDDInitSpanFuncs( ctx );
+ savageDDInitDriverFuncs( ctx );
+ savageDDInitIoctlFuncs( ctx );
+ savageInitTriFuncs( ctx );
+
+ savageInitVB( ctx );
+ savageDDInitState( imesa );
+
+ driContextPriv->driverPrivate = (void *) imesa;
+
+ return GL_TRUE;
+}
+
+static void
+savageDestroyContext(__DRIcontextPrivate *driContextPriv)
+{
+ savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
+
+ assert (imesa); /* should never be NULL */
+ if (imesa) {
+ savageTextureObjectPtr next_t, t;
+
+ /* update for multi-tex*/
+ {
+ int i;
+ for(i=0;i<SAVAGE_NR_TEX_HEAPS;i++)
+ foreach_s (t, next_t, &(imesa->TexObjList[i]))
+ savageDestroyTexObj(imesa, t);
+ }
+ foreach_s (t, next_t, &(imesa->SwappedOut))
+ savageDestroyTexObj(imesa, t);
+ /*free the dma buffer*/
+ savageDMAClose(imesa);
+ _swsetup_DestroyContext(imesa->glCtx );
+ _tnl_DestroyContext( imesa->glCtx );
+ _ac_DestroyContext( imesa->glCtx );
+ _swrast_DestroyContext( imesa->glCtx );
+
+ savageFreeVB( imesa->glCtx );
+
+ /* free the Mesa context */
+ imesa->glCtx->DriverCtx = NULL;
+ _mesa_destroy_context(imesa->glCtx);
+
+ /* no longer use vertex_dma_buf*/
+ Xfree(imesa);
+ }
+}
+
+static GLboolean
+savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ const __GLcontextModes *mesaVis,
+ GLboolean isPixmap)
+{
+ if (isPixmap) {
+ return GL_FALSE; /* not implemented */
+ }
+ else {
+#if HW_STENCIL
+ GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
+#else
+ GLboolean swStencil = mesaVis->stencilBits > 0;
+#endif
+ driDrawPriv->driverPrivate = (void *)
+ _mesa_create_framebuffer(mesaVis,
+ GL_FALSE, /* software depth buffer? */
+ swStencil,
+ mesaVis->accumRedBits > 0,
+ mesaVis->alphaBits > 0 );
+
+ return (driDrawPriv->driverPrivate != NULL);
+ }
+}
+
+static void
+savageDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
+{
+ _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
+}
+
+#if 0
+void XMesaSwapBuffers(__DRIdrawablePrivate *driDrawPriv)
+{
+ /* XXX should do swap according to the buffer, not the context! */
+ savageContextPtr imesa = savageCtx;
+
+ FLUSH_VB( imesa->glCtx, "swap buffers" );
+ savageSwapBuffers(imesa);
+}
+#endif
+
+void savageXMesaSetFrontClipRects( savageContextPtr imesa )
+{
+ __DRIdrawablePrivate *dPriv = imesa->driDrawable;
+
+ imesa->numClipRects = dPriv->numClipRects;
+ imesa->pClipRects = dPriv->pClipRects;
+ imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS;
+ imesa->drawX = dPriv->x;
+ imesa->drawY = dPriv->y;
+
+ savageEmitDrawingRectangle( imesa );
+}
+
+
+void savageXMesaSetBackClipRects( savageContextPtr imesa )
+{
+ __DRIdrawablePrivate *dPriv = imesa->driDrawable;
+
+ if (dPriv->numBackClipRects == 0)
+ {
+
+
+ imesa->numClipRects = dPriv->numClipRects;
+ imesa->pClipRects = dPriv->pClipRects;
+ imesa->drawX = dPriv->x;
+ imesa->drawY = dPriv->y;
+ } else {
+
+
+ imesa->numClipRects = dPriv->numBackClipRects;
+ imesa->pClipRects = dPriv->pBackClipRects;
+ imesa->drawX = dPriv->backX;
+ imesa->drawY = dPriv->backY;
+ }
+
+ savageEmitDrawingRectangle( imesa );
+ imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS;
+
+
+}
+
+
+static void savageXMesaWindowMoved( savageContextPtr imesa )
+{
+ if (0)
+ fprintf(stderr, "savageXMesaWindowMoved\n\n");
+
+ switch (imesa->glCtx->Color._DrawDestMask) {
+ case FRONT_LEFT_BIT:
+ savageXMesaSetFrontClipRects( imesa );
+ break;
+ case BACK_LEFT_BIT:
+ savageXMesaSetBackClipRects( imesa );
+ break;
+ default:
+ break;
+ }
+}
+
+
+static GLboolean
+savageUnbindContext(__DRIcontextPrivate *driContextPriv)
+{
+ savageContextPtr savage = (savageContextPtr) driContextPriv->driverPrivate;
+ if (savage)
+ savage->dirty = ~0;
+
+ return GL_TRUE;
+}
+
+static GLboolean
+savageOpenFullScreen(__DRIcontextPrivate *driContextPriv)
+{
+
+
+
+ if (driContextPriv) {
+ savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
+ imesa->IsFullScreen = GL_TRUE;
+ imesa->backup_frontOffset = imesa->savageScreen->frontOffset;
+ imesa->backup_backOffset = imesa->savageScreen->backOffset;
+ imesa->backup_frontBitmapDesc = imesa->savageScreen->frontBitmapDesc;
+ imesa->savageScreen->frontBitmapDesc = imesa->savageScreen->backBitmapDesc;
+ imesa->toggle = TARGET_BACK;
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean
+savageCloseFullScreen(__DRIcontextPrivate *driContextPriv)
+{
+
+ if (driContextPriv) {
+ savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
+ WAIT_IDLE_EMPTY;
+ imesa->IsFullScreen = GL_FALSE;
+ imesa->savageScreen->frontOffset = imesa->backup_frontOffset;
+ imesa->savageScreen->backOffset = imesa->backup_backOffset;
+ imesa->savageScreen->frontBitmapDesc = imesa->backup_frontBitmapDesc;
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+savageMakeCurrent(__DRIcontextPrivate *driContextPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv)
+{
+ if (driContextPriv) {
+ savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
+
+ imesa->driReadable = driReadPriv;
+ imesa->driDrawable = driDrawPriv;
+ imesa->mesa_drawable = driDrawPriv;
+ imesa->dirty = ~0;
+
+ _mesa_make_current2(imesa->glCtx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate);
+
+ savageXMesaWindowMoved( imesa );
+
+ if (!imesa->glCtx->Viewport.Width)
+ _mesa_set_viewport(imesa->glCtx, 0, 0,
+ driDrawPriv->w, driDrawPriv->h);
+ }
+ else
+ {
+ _mesa_make_current(NULL, NULL);
+ }
+ return GL_TRUE;
+}
+
+
+void savageGetLock( savageContextPtr imesa, GLuint flags )
+{
+ __DRIdrawablePrivate *dPriv = imesa->driDrawable;
+ __DRIscreenPrivate *sPriv = imesa->driScreen;
+ drm_savage_sarea_t *sarea = imesa->sarea;
+ int me = imesa->hHWContext;
+ int stamp = dPriv->lastStamp;
+ int heap;
+
+
+
+ /* We know there has been contention.
+ */
+ drmGetLock(imesa->driFd, imesa->hHWContext, flags);
+
+
+ /* Note contention for throttling hint
+ */
+ imesa->any_contend = 1;
+
+ /* If the window moved, may need to set a new cliprect now.
+ *
+ * NOTE: This releases and regains the hw lock, so all state
+ * checking must be done *after* this call:
+ */
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
+
+
+
+
+ /* If we lost context, need to dump all registers to hardware.
+ * Note that we don't care about 2d contexts, even if they perform
+ * accelerated commands, so the DRI locking in the X server is even
+ * more broken than usual.
+ */
+ if (sarea->ctxOwner != me) {
+ imesa->dirty |= (SAVAGE_UPLOAD_CTX |
+ SAVAGE_UPLOAD_CLIPRECTS |
+ SAVAGE_UPLOAD_TEX0 |
+ SAVAGE_UPLOAD_TEX1);
+ imesa->Registers.changed.uiRegistersChanged = __HW_ALL_CHANGED;
+ sarea->ctxOwner = me;
+ }
+
+ /* Shared texture managment - if another client has played with
+ * texture space, figure out which if any of our textures have been
+ * ejected, and update our global LRU.
+ */
+ /*frank just for compiling,texAge,texList,AGP*/
+
+ for(heap= 0 ;heap < imesa->lastTexHeap ; heap++)
+ {
+ if (sarea->texAge[heap] != imesa->texAge[heap]) {
+ int sz = 1 << (imesa->savageScreen->logTextureGranularity[heap]);
+ int idx, nr = 0;
+
+ /* Have to go right round from the back to ensure stuff ends up
+ * LRU in our local list...
+ */
+ for (idx = sarea->texList[heap][SAVAGE_NR_TEX_REGIONS].prev ;
+ idx != SAVAGE_NR_TEX_REGIONS && nr < SAVAGE_NR_TEX_REGIONS ;
+ idx = sarea->texList[heap][idx].prev, nr++)
+ {
+ if (sarea->texList[heap][idx].age > imesa->texAge[heap])
+ {
+ savageTexturesGone(imesa, heap ,idx * sz, sz,
+ sarea->texList[heap][idx].in_use);
+ }
+ }
+
+ if (nr == SAVAGE_NR_TEX_REGIONS)
+ {
+ savageTexturesGone(imesa, heap, 0,
+ imesa->savageScreen->textureSize[heap], 0);
+ savageResetGlobalLRU( imesa , heap );
+ }
+
+ imesa->dirty |= SAVAGE_UPLOAD_TEX0IMAGE;
+ imesa->dirty |= SAVAGE_UPLOAD_TEX1IMAGE;
+ imesa->texAge[heap] = sarea->texAge[heap];
+ }
+ } /* end of for loop */
+
+ if (dPriv->lastStamp != stamp)
+ savageXMesaWindowMoved( imesa );
+
+
+
+}
+
+
+
+static const struct __DriverAPIRec savageAPI = {
+ savageInitDriver,
+ savageDestroyScreen,
+ savageCreateContext,
+ savageDestroyContext,
+ savageCreateBuffer,
+ savageDestroyBuffer,
+ savageSwapBuffers,
+ savageMakeCurrent,
+ savageUnbindContext,
+ savageOpenFullScreen,
+ savageCloseFullScreen
+};
+
+
+
+/*
+ * This is the bootstrap function for the driver.
+ * The __driCreateScreen name is the symbol that libGL.so fetches.
+ * Return: pointer to a __DRIscreenPrivate.
+ */
+void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
+ int numConfigs, __GLXvisualConfig *config)
+{
+ __DRIscreenPrivate *psp;
+ psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &savageAPI);
+ return (void *) psp;
+}
+
+
+#endif