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authorKeith Whitwell <keith@tungstengraphics.com>2008-09-11 16:05:15 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-09-11 16:05:15 +0100
commit0397b2bb41b0f337af2949a15bcd7d0e7e8a7dc1 (patch)
tree732c93d74ed806942a13bf15575a61aa4f001253 /src/mesa/drivers/dri/savage/savagestate.c
parent80af50b35b5a4e8890e15b28940576f8a1ac1476 (diff)
parente6887a5752774c18cf527477fdd3e57e4893ff3b (diff)
Merge branch 'gallium-0.1' into gallium-0.2
A first attempt at moving gallium onto a branch directly off master... It will be interesting to see how much work this takes to get running. Have resolved the conflicts semi-arbitarily, not compiled or tested. Conflicts: .gitignore Makefile configs/config.mgw configs/darwin configs/darwin-x86ppc configs/default configs/freebsd-dri configs/linux-dri configs/linux-dri-xcb configs/linux-fbdev configs/linux-static configs/linux-x86-64-static configs/linux-x86-static doxygen/Makefile include/GL/gl.h progs/demos/Makefile progs/demos/descrip.mms progs/demos/texenv.c progs/egl/.gitignore progs/egl/Makefile progs/glsl/.gitignore progs/glsl/Makefile progs/glsl/convolutions.c progs/samples/Makefile.mgw progs/tests/.gitignore progs/trivial/.gitignore progs/trivial/point-param.c progs/trivial/tri.c progs/xdemos/.gitignore progs/xdemos/glthreads.c src/egl/drivers/demo/Makefile src/egl/drivers/dri/Makefile src/egl/main/Makefile src/glu/Makefile src/glu/sgi/Makefile src/glu/sgi/Makefile.mgw src/glut/glx/Makefile.mgw src/glut/os2/WarpWin.cpp src/glut/os2/glut_cindex.cpp src/glut/os2/glut_gamemode.cpp src/glut/os2/glut_win.cpp src/glut/os2/glut_winmisc.cpp src/glut/os2/os2_glx.cpp src/glut/os2/os2_menu.cpp src/glut/os2/os2_winproc.cpp src/glw/Makefile src/glx/x11/dri_glx.c src/glx/x11/glxext.c src/mesa/Makefile src/mesa/Makefile.mgw src/mesa/descrip.mms src/mesa/drivers/beos/Makefile src/mesa/drivers/common/descrip.mms src/mesa/drivers/common/driverfuncs.c src/mesa/drivers/directfb/Makefile src/mesa/drivers/dri/Makefile.template src/mesa/drivers/dri/common/dri_bufmgr.c src/mesa/drivers/dri/common/dri_bufmgr.h src/mesa/drivers/dri/common/dri_util.c src/mesa/drivers/dri/common/extension_helper.h src/mesa/drivers/dri/common/mmio.h src/mesa/drivers/dri/common/utils.c src/mesa/drivers/dri/common/utils.h src/mesa/drivers/dri/glcore/Makefile src/mesa/drivers/dri/i810/i810screen.c src/mesa/drivers/dri/i915/intel_ioctl.c src/mesa/drivers/dri/i915/intel_ioctl.h src/mesa/drivers/dri/i915/intel_screen.c src/mesa/drivers/dri/i915/server/i830_common.h src/mesa/drivers/dri/i915/server/i830_dri.h src/mesa/drivers/dri/i965/intel_screen.c src/mesa/drivers/dri/i965/server/i830_common.h src/mesa/drivers/dri/i965/server/i830_dri.h src/mesa/drivers/dri/mach64/mach64_screen.c src/mesa/drivers/dri/nouveau/nouveau_context.h src/mesa/drivers/dri/nouveau/nouveau_fifo.c src/mesa/drivers/dri/nouveau/nouveau_fifo.h src/mesa/drivers/dri/nouveau/nouveau_screen.c src/mesa/drivers/dri/nouveau/nouveau_screen.h src/mesa/drivers/dri/r128/r128_tex.h src/mesa/drivers/dri/savage/savageioctl.h src/mesa/drivers/fbdev/Makefile src/mesa/drivers/osmesa/Makefile src/mesa/drivers/osmesa/descrip.mms src/mesa/drivers/x11/Makefile src/mesa/drivers/x11/descrip.mms src/mesa/drivers/x11/xm_dd.c src/mesa/glapi/glapi.c src/mesa/glapi/glthread.c src/mesa/main/api_validate.c src/mesa/main/attrib.c src/mesa/main/bufferobj.c src/mesa/main/bufferobj.h src/mesa/main/buffers.c src/mesa/main/config.h src/mesa/main/context.c src/mesa/main/descrip.mms src/mesa/main/drawpix.c src/mesa/main/enums.c src/mesa/main/fbobject.c src/mesa/main/glheader.h src/mesa/main/imports.c src/mesa/main/mipmap.c src/mesa/main/mm.c src/mesa/main/mm.h src/mesa/main/mtypes.h src/mesa/main/points.c src/mesa/main/sources src/mesa/main/state.c src/mesa/main/texcompress_fxt1.c src/mesa/main/texenvprogram.c src/mesa/main/texobj.c src/mesa/main/texstate.c src/mesa/main/texstore.c src/mesa/math/descrip.mms src/mesa/shader/arbprogram.c src/mesa/shader/descrip.mms src/mesa/shader/prog_execute.c src/mesa/shader/prog_statevars.c src/mesa/shader/prog_statevars.h src/mesa/shader/prog_uniform.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/shader_api.c src/mesa/shader/slang/descrip.mms src/mesa/shader/slang/library/slang_vertex_builtin_gc.h src/mesa/sources src/mesa/swrast/descrip.mms src/mesa/swrast/s_drawpix.c src/mesa/swrast/s_fragprog.c src/mesa/swrast/s_readpix.c src/mesa/swrast/s_span.c src/mesa/swrast_setup/descrip.mms src/mesa/tnl/descrip.mms src/mesa/tnl/t_context.h src/mesa/tnl/t_vp_build.c src/mesa/tnl/tnl.h src/mesa/vbo/descrip.mms src/mesa/vbo/vbo_context.c src/mesa/vbo/vbo_exec_array.c src/mesa/x86-64/xform4.S src/mesa/x86/rtasm/x86sse.c src/mesa/x86/rtasm/x86sse.h windows/VC6/progs/glut/glut.dsp windows/VC7/mesa/gdi/gdi.vcproj windows/VC7/mesa/glu/glu.vcproj windows/VC7/mesa/mesa.sln windows/VC7/mesa/mesa/mesa.vcproj windows/VC7/mesa/osmesa/osmesa.vcproj windows/VC7/progs/glut/glut.vcproj windows/VC8/mesa/gdi/gdi.vcproj windows/VC8/mesa/glu/glu.vcproj windows/VC8/mesa/mesa.sln windows/VC8/mesa/mesa/mesa.vcproj windows/VC8/progs/glut/glut.vcproj
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagestate.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index c5ef47f258..ceef34c03e 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -122,9 +122,9 @@ static void savageDDBlendEquationSeparate(GLcontext *ctx,
static void savageBlendFunc_s4(GLcontext *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
- u_int32_t drawCtrl0 = imesa->regs.s4.drawCtrl0.ui;
- u_int32_t drawCtrl1 = imesa->regs.s4.drawCtrl1.ui;
+ uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
+ uint32_t drawCtrl0 = imesa->regs.s4.drawCtrl0.ui;
+ uint32_t drawCtrl1 = imesa->regs.s4.drawCtrl1.ui;
/* set up draw control register (including blending, alpha
* test, and shading model)
@@ -297,8 +297,8 @@ static void savageBlendFunc_s4(GLcontext *ctx)
static void savageBlendFunc_s3d(GLcontext *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
- u_int32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui;
+ uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
+ uint32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui;
/* set up draw control register (including blending, alpha
* test, dithering, and shading model)
@@ -486,9 +486,9 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
ZCmpFunc zmode;
- u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
- u_int32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
- u_int32_t zWatermarks = imesa->regs.s4.zWatermarks.ui; /* FIXME: in DRM */
+ uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
+ uint32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
+ uint32_t zWatermarks = imesa->regs.s4.zWatermarks.ui; /* FIXME: in DRM */
/* set up z-buffer control register (global)
* set up z-buffer offset register (global)
@@ -550,9 +550,9 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
ZCmpFunc zmode;
- u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
- u_int32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui;
- u_int32_t zWatermarks = imesa->regs.s3d.zWatermarks.ui; /* FIXME: in DRM */
+ uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
+ uint32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui;
+ uint32_t zWatermarks = imesa->regs.s3d.zWatermarks.ui; /* FIXME: in DRM */
/* set up z-buffer control register (global)
* set up z-buffer offset register (global)
@@ -638,7 +638,7 @@ static void savageDDScissor( GLcontext *ctx, GLint x, GLint y,
static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- u_int32_t destCtrl = imesa->regs.s4.destCtrl.ui;
+ uint32_t destCtrl = imesa->regs.s4.destCtrl.ui;
if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
FALLBACK( ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_TRUE );
@@ -867,7 +867,7 @@ static void savageDDColorMask_s3d(GLcontext *ctx,
static void savageUpdateSpecular_s4(GLcontext *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
- u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
+ uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
if (NEED_SECONDARY_COLOR(ctx)) {
imesa->regs.s4.drawLocalCtrl.ni.specShadeEn = GL_TRUE;
@@ -881,7 +881,7 @@ static void savageUpdateSpecular_s4(GLcontext *ctx) {
static void savageUpdateSpecular_s3d(GLcontext *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
- u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
+ uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
if (NEED_SECONDARY_COLOR(ctx)) {
imesa->regs.s3d.drawCtrl.ni.specShadeEn = GL_TRUE;
@@ -907,7 +907,7 @@ static void savageDDLightModelfv_s3d(GLcontext *ctx, GLenum pname,
static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
- u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
+ uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
if (mod == GL_SMOOTH)
{
@@ -924,7 +924,7 @@ static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
- u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
+ uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
if (mod == GL_SMOOTH)
{
@@ -950,7 +950,7 @@ static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint fogClr;
- u_int32_t fogCtrl = imesa->regs.s4.fogCtrl.ui;
+ uint32_t fogCtrl = imesa->regs.s4.fogCtrl.ui;
/*if ((ctx->Fog.Enabled) &&(pname == GL_FOG_COLOR))*/
if (ctx->Fog.Enabled)
@@ -982,8 +982,8 @@ savageDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func,
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
unsigned a=0;
- const u_int32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
- const u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
+ const uint32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
+ const uint32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
imesa->regs.s4.zBufCtrl.ni.stencilRefVal = ctx->Stencil.Ref[0] & 0xff;
imesa->regs.s4.stencilCtrl.ni.readMask = ctx->Stencil.ValueMask[0] & 0xff;
@@ -1043,7 +1043,7 @@ savageDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- const u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
+ const uint32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
imesa->regs.s4.stencilCtrl.ni.failOp = get_stencil_op_value( ctx->Stencil.FailFunc[0] );
imesa->regs.s4.stencilCtrl.ni.passZfailOp = get_stencil_op_value( ctx->Stencil.ZFailFunc[0] );
@@ -1615,8 +1615,8 @@ static void savageDDInitState_s3d( savageContextPtr imesa )
imesa->globalRegMask.s3d.zBufCtrl.ni.zBufEn = 0x1;
}
void savageDDInitState( savageContextPtr imesa ) {
- memset (imesa->regs.ui, 0, SAVAGE_NR_REGS*sizeof(u_int32_t));
- memset (imesa->globalRegMask.ui, 0xff, SAVAGE_NR_REGS*sizeof(u_int32_t));
+ memset (imesa->regs.ui, 0, SAVAGE_NR_REGS*sizeof(uint32_t));
+ memset (imesa->globalRegMask.ui, 0xff, SAVAGE_NR_REGS*sizeof(uint32_t));
if (imesa->savageScreen->chipset >= S3_SAVAGE4)
savageDDInitState_s4 (imesa);
else
@@ -1658,7 +1658,7 @@ void savageDDInitState( savageContextPtr imesa ) {
imesa->regs.s4.zBufOffset.ni.zDepthSelect = 1;
}
- memcpy (imesa->oldRegs.ui, imesa->regs.ui, SAVAGE_NR_REGS*sizeof(u_int32_t));
+ memcpy (imesa->oldRegs.ui, imesa->regs.ui, SAVAGE_NR_REGS*sizeof(uint32_t));
/* Emit the initial state to the (empty) command buffer. */
assert (imesa->cmdBuf.write == imesa->cmdBuf.base);