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authorFelix Kuehling <fxkuehl@gmx.de>2005-01-01 20:40:14 +0000
committerFelix Kuehling <fxkuehl@gmx.de>2005-01-01 20:40:14 +0000
commit1067ce0cea1392b4ea1cc1c2c940cec33efb9c96 (patch)
tree8a489032a80fea40a528c64e745cc5bd53aacfdf /src/mesa/drivers/dri/savage/savagestate.c
parent467d64a177d611293c6db14daf97997b389f3cb0 (diff)
Removed all direct hardware access (MMIO, BCI) from the Savage DRI
driver. It uses the new DRM version 2.0.x now, which has just been committed to DRM CVS.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagestate.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c248
1 files changed, 141 insertions, 107 deletions
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index f4f22602d8..d6048291be 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -69,16 +69,10 @@ static __inline__ GLuint savagePackColor(GLuint format,
static void savageDDAlphaFunc_s4(GLcontext *ctx, GLenum func, GLfloat ref)
{
- /* This can be done in BlendFunc*/
- savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
savageBlendFunc_s4(ctx);
}
static void savageDDAlphaFunc_s3d(GLcontext *ctx, GLenum func, GLfloat ref)
{
- /* This can be done in BlendFunc*/
- savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
savageBlendFunc_s3d(ctx);
}
@@ -103,6 +97,9 @@ static void savageDDBlendEquationSeparate(GLcontext *ctx,
static void savageBlendFunc_s4(GLcontext *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
+ u_int32_t drawCtrl0 = imesa->regs.s4.drawCtrl0.ui;
+ u_int32_t drawCtrl1 = imesa->regs.s4.drawCtrl1.ui;
/* set up draw control register (including blending, alpha
* test, and shading model)
@@ -266,11 +263,17 @@ static void savageBlendFunc_s4(GLcontext *ctx)
/*imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn =
~drawLocalCtrl.ni.wrZafterAlphaTst;*/
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
+ if (drawCtrl0 != imesa->regs.s4.drawCtrl0.ui ||
+ drawCtrl1 != imesa->regs.s4.drawCtrl1.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
static void savageBlendFunc_s3d(GLcontext *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
+ u_int32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui;
/* set up draw control register (including blending, alpha
* test, dithering, and shading model)
@@ -432,7 +435,9 @@ static void savageBlendFunc_s3d(GLcontext *ctx)
imesa->regs.s3d.zBufCtrl.ni.wrZafterAlphaTst =
imesa->regs.s3d.drawCtrl.ni.alphaTestEn;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ if (drawCtrl != imesa->regs.s3d.drawCtrl.ui ||
+ zBufCtrl != imesa->regs.s3d.zBufCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
static void savageDDBlendFuncSeparate_s4( GLcontext *ctx, GLenum sfactorRGB,
@@ -456,7 +461,9 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
ZCmpFunc zmode;
-#define depthIndex 0
+ u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
+ u_int32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
+ u_int32_t zWatermarks = imesa->regs.s4.zWatermarks.ui; /* FIXME: in DRM */
/* set up z-buffer control register (global)
* set up z-buffer offset register (global)
@@ -513,14 +520,20 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE;
imesa->regs.s4.zWatermarks.ni.wLow = 8;
}
-
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+
+ if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
+ if (zBufCtrl != imesa->regs.s4.zBufCtrl.ui ||
+ zWatermarks != imesa->regs.s4.zWatermarks.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
ZCmpFunc zmode;
-#define depthIndex 0
+ u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
+ u_int32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui;
+ u_int32_t zWatermarks = imesa->regs.s3d.zWatermarks.ui; /* FIXME: in DRM */
/* set up z-buffer control register (global)
* set up z-buffer offset register (global)
@@ -565,14 +578,18 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
imesa->regs.s3d.zWatermarks.ni.wLow = 8;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ if (drawCtrl != imesa->regs.s3d.drawCtrl.ui ||
+ zBufCtrl != imesa->regs.s3d.zBufCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
+ if (zWatermarks != imesa->regs.s3d.zWatermarks.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
static void savageDDDepthMask_s4(GLcontext *ctx, GLboolean flag)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
if (flag)
{
imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_TRUE;
@@ -582,12 +599,15 @@ static void savageDDDepthMask_s4(GLcontext *ctx, GLboolean flag)
imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE;
}
savageDDDepthFunc_s4(ctx,ctx->Depth.Func);
+
+ if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
static void savageDDDepthMask_s3d(GLcontext *ctx, GLboolean flag)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
if (flag)
{
imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_TRUE;
@@ -597,6 +617,9 @@ static void savageDDDepthMask_s3d(GLcontext *ctx, GLboolean flag)
imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_FALSE;
}
savageDDDepthFunc_s3d(ctx,ctx->Depth.Func);
+
+ if (drawCtrl != imesa->regs.s3d.drawCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
@@ -629,6 +652,7 @@ static void savageDDScissor( GLcontext *ctx, GLint x, GLint y,
static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ u_int32_t destCtrl = imesa->regs.s4.destCtrl.ui;
/*
* _DrawDestMask is easier to cope with than <mode>.
@@ -641,7 +665,6 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
imesa->readMap = (char *)imesa->apertureBase[TARGET_FRONT];
imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->frontOffset>>11;
imesa->NotFirstFrame = GL_FALSE;
- imesa->dirty |= SAVAGE_UPLOAD_BUFFERS | SAVAGE_UPLOAD_CTX;
savageXMesaSetFrontClipRects( imesa );
FALLBACK( ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
@@ -651,7 +674,6 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
imesa->readMap = (char *)imesa->apertureBase[TARGET_BACK];
imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->backOffset>>11;
imesa->NotFirstFrame = GL_FALSE;
- imesa->dirty |= SAVAGE_UPLOAD_BUFFERS | SAVAGE_UPLOAD_CTX;
savageXMesaSetBackClipRects( imesa );
FALLBACK( ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
@@ -664,6 +686,9 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
* gets called.
*/
_swrast_DrawBuffer(ctx, mode);
+
+ if (destCtrl != imesa->regs.s4.destCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
static void savageDDReadBuffer(GLcontext *ctx, GLenum mode )
@@ -800,12 +825,12 @@ static void savageUpdateCull( GLcontext *ctx )
if (imesa->savageScreen->chipset >= S3_SAVAGE4) {
if (imesa->regs.s4.drawCtrl1.ni.cullMode != cullMode) {
imesa->regs.s4.drawCtrl1.ni.cullMode = cullMode;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
} else {
if (imesa->regs.s3d.drawCtrl.ni.cullMode != cullMode) {
imesa->regs.s3d.drawCtrl.ni.cullMode = cullMode;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
}
#endif /* end #if HW_CULL */
@@ -846,7 +871,7 @@ static void savageDDColorMask_s4(GLcontext *ctx,
{
imesa->regs.s4.drawLocalCtrl.ni.drawUpdateEn = GL_FALSE;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
/* TODO: need a software fallback */
}
static void savageDDColorMask_s3d(GLcontext *ctx,
@@ -873,7 +898,7 @@ static void savageDDColorMask_s3d(GLcontext *ctx,
{
imesa->regs.s3d.zBufCtrl.ni.drawUpdateEn = GL_FALSE;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
/* TODO: need a software fallback */
}
@@ -886,6 +911,7 @@ static void savageDDColorMask_s3d(GLcontext *ctx,
*/
static void savageUpdateSpecular_s4(GLcontext *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
+ u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR &&
ctx->Light.Enabled) {
@@ -895,10 +921,13 @@ static void savageUpdateSpecular_s4(GLcontext *ctx) {
imesa->regs.s4.drawLocalCtrl.ni.specShadeEn = GL_FALSE;
/*FALLBACK (ctx, SAVAGE_FALLBACK_SPECULAR, GL_FALSE);*/
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+
+ if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
static void savageUpdateSpecular_s3d(GLcontext *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
+ u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR &&
ctx->Light.Enabled) {
@@ -908,7 +937,9 @@ static void savageUpdateSpecular_s3d(GLcontext *ctx) {
imesa->regs.s3d.drawCtrl.ni.specShadeEn = GL_FALSE;
/*FALLBACK (ctx, SAVAGE_FALLBACK_SPECULAR, GL_FALSE);*/
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+
+ if (drawCtrl != imesa->regs.s3d.drawCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
static void savageDDLightModelfv_s4(GLcontext *ctx, GLenum pname,
@@ -925,6 +956,7 @@ static void savageDDLightModelfv_s3d(GLcontext *ctx, GLenum pname,
static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
+ u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
if (mod == GL_SMOOTH)
{
@@ -934,11 +966,14 @@ static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
{
imesa->regs.s4.drawLocalCtrl.ni.flatShadeEn = GL_TRUE;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+
+ if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
+ u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
if (mod == GL_SMOOTH)
{
@@ -948,7 +983,9 @@ static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod)
{
imesa->regs.s3d.drawCtrl.ni.flatShadeEn = GL_TRUE;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+
+ if (drawCtrl != imesa->regs.s3d.drawCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
@@ -962,6 +999,7 @@ static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint fogClr;
+ u_int32_t fogCtrl = imesa->regs.s4.fogCtrl.ui;
/*if ((ctx->Fog.Enabled) &&(pname == GL_FOG_COLOR))*/
if (ctx->Fog.Enabled)
@@ -981,17 +1019,19 @@ static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
imesa->regs.s4.fogCtrl.ni.fogEn = 0;
imesa->regs.s4.fogCtrl.ni.fogMode = 0;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
-}
+ if (fogCtrl != imesa->regs.s4.fogCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
+}
-static void savageStencilFunc(GLcontext *);
static void savageDDStencilFunc(GLcontext *ctx, GLenum func, GLint ref,
GLuint mask)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
SCmpFunc a=0;
+ u_int32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
+ u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
imesa->regs.s4.zBufCtrl.ni.stencilRefVal = ctx->Stencil.Ref[0];
imesa->regs.s4.stencilCtrl.ni.readMask = ctx->Stencil.ValueMask[0];
@@ -1012,22 +1052,26 @@ static void savageDDStencilFunc(GLcontext *ctx, GLenum func, GLint ref,
imesa->regs.s4.stencilCtrl.ni.cmpFunc = a;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ if (zBufCtrl != imesa->regs.s4.zBufCtrl.ui ||
+ stencilCtrl != imesa->regs.s4.stencilCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
static void savageDDStencilMask(GLcontext *ctx, GLuint mask)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- imesa->regs.s4.stencilCtrl.ni.writeMask = ctx->Stencil.WriteMask[0];
-
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ if (imesa->regs.s4.stencilCtrl.ni.writeMask != ctx->Stencil.WriteMask[0]) {
+ imesa->regs.s4.stencilCtrl.ni.writeMask = ctx->Stencil.WriteMask[0];
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
+ }
}
static void savageDDStencilOp(GLcontext *ctx, GLenum fail, GLenum zfail,
GLenum zpass)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
switch (ctx->Stencil.FailFunc[0])
{
@@ -1114,7 +1158,8 @@ static void savageDDStencilOp(GLcontext *ctx, GLenum fail, GLenum zfail,
break;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ if (stencilCtrl != imesa->regs.s4.stencilCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
@@ -1128,11 +1173,9 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
switch(cap) {
case GL_ALPHA_TEST:
/* we should consider the disable case*/
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
savageBlendFunc_s4(ctx);
break;
case GL_BLEND:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
/*Can't find Enable bit in the 3D registers.*/
/* For some reason enable(GL_BLEND) affects ColorLogicOpEnabled.
*/
@@ -1146,7 +1189,6 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
savageBlendFunc_s4(ctx);
break;
case GL_DEPTH_TEST:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
savageDDDepthFunc_s4(ctx,ctx->Depth.Func);
break;
case GL_SCISSOR_TEST:
@@ -1154,7 +1196,6 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS;
break;
case GL_STENCIL_TEST:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
if (!imesa->hw_stencil)
FALLBACK (ctx, SAVAGE_FALLBACK_STENCIL, state);
else {
@@ -1167,11 +1208,10 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE;
imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = GL_FALSE;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL | SAVAGE_UPLOAD_LOCAL;
}
break;
case GL_FOG:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
savageDDFogfv(ctx,0,0);
break;
case GL_CULL_FACE:
@@ -1188,7 +1228,6 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
#endif
break;
case GL_DITHER:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
if (state)
{
if ( ctx->Color.DitherFlag )
@@ -1200,6 +1239,7 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
{
imesa->regs.s4.drawCtrl1.ni.ditherEn=GL_FALSE;
}
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
break;
case GL_LIGHTING:
@@ -1223,11 +1263,9 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
switch(cap) {
case GL_ALPHA_TEST:
/* we should consider the disable case*/
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
savageBlendFunc_s3d(ctx);
break;
case GL_BLEND:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
/*Can't find Enable bit in the 3D registers.*/
/* For some reason enable(GL_BLEND) affects ColorLogicOpEnabled.
*/
@@ -1241,7 +1279,6 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
savageBlendFunc_s3d(ctx);
break;
case GL_DEPTH_TEST:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
savageDDDepthFunc_s3d(ctx,ctx->Depth.Func);
break;
case GL_SCISSOR_TEST:
@@ -1252,7 +1289,6 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
FALLBACK (ctx, SAVAGE_FALLBACK_STENCIL, state);
break;
case GL_FOG:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
savageDDFogfv(ctx,0,0);
break;
case GL_CULL_FACE:
@@ -1269,7 +1305,6 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
#endif
break;
case GL_DITHER:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
if (state)
{
if ( ctx->Color.DitherFlag )
@@ -1281,6 +1316,7 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
{
imesa->regs.s3d.drawCtrl.ni.ditherEn=GL_FALSE;
}
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
break;
case GL_LIGHTING:
@@ -1303,8 +1339,7 @@ void savageDDUpdateHwState( GLcontext *ctx )
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
if (imesa->new_state) {
- FLUSH_BATCH(imesa);
-
+ savageFlushVertices(imesa);
if (imesa->new_state & SAVAGE_NEW_TEXTURE) {
savageUpdateTextureState( ctx );
}
@@ -1368,20 +1403,20 @@ void savageEmitDrawingRectangle( savageContextPtr imesa )
imesa->regs.ni.changed.ni.fDrawCtrl1Changed=GL_TRUE;*/
savageCalcViewport (imesa->glCtx);
-
- imesa->dirty |= SAVAGE_UPLOAD_BUFFERS;
}
static void savageDDPrintDirty( const char *msg, GLuint state )
{
- fprintf(stderr, "%s (0x%x): %s%s%s%s%s\n",
+ fprintf(stderr, "%s (0x%x): %s%s%s%s%s%s%s\n",
msg,
(unsigned int) state,
- (state & SAVAGE_UPLOAD_TEX0IMAGE) ? "upload-tex0, " : "",
- (state & SAVAGE_UPLOAD_TEX1IMAGE) ? "upload-tex1, " : "",
- (state & SAVAGE_UPLOAD_CTX) ? "upload-ctx, " : "",
- (state & SAVAGE_UPLOAD_BUFFERS) ? "upload-bufs, " : "",
+ (state & SAVAGE_UPLOAD_LOCAL) ? "upload-local, " : "",
+ (state & SAVAGE_UPLOAD_TEX0) ? "upload-tex0, " : "",
+ (state & SAVAGE_UPLOAD_TEX1) ? "upload-tex1, " : "",
+ (state & SAVAGE_UPLOAD_FOGTBL) ? "upload-fogtbl, " : "",
+ (state & SAVAGE_UPLOAD_GLOBAL) ? "upload-global, " : "",
+ (state & SAVAGE_UPLOAD_TEXGLOBAL) ? "upload-texglobal, " : "",
(state & SAVAGE_UPLOAD_CLIPRECTS) ? "upload-cliprects, " : ""
);
}
@@ -1400,18 +1435,32 @@ static GLboolean savageGlobalRegChanged (savageContextPtr imesa,
}
return GL_FALSE;
}
+static void savageEmitOldRegs (savageContextPtr imesa,
+ GLuint first, GLuint last, GLboolean global) {
+ GLuint n = last-first+1;
+ drm_savage_cmd_header_t *cmd = savageAllocCmdBuf(imesa, n*4);
+ cmd->state.cmd = SAVAGE_CMD_STATE;
+ cmd->state.global = global;
+ cmd->state.count = n;
+ cmd->state.start = first;
+ memcpy(cmd+1, &imesa->oldRegs.ui[first-SAVAGE_FIRST_REG], n*4);
+}
static void savageEmitContiguousRegs (savageContextPtr imesa,
GLuint first, GLuint last) {
GLuint i;
- u_int32_t *pBCIBase;
- pBCIBase = savageDMAAlloc (imesa, last - first + 2);
- WRITE_CMD (pBCIBase, SET_REGISTER(first, last - first + 1), u_int32_t);
-
- for (i = first - SAVAGE_FIRST_REG; i <= last - SAVAGE_FIRST_REG; ++i) {
- WRITE_CMD (pBCIBase, imesa->regs.ui[i], u_int32_t);
+ GLuint n = last-first+1;
+ drm_savage_cmd_header_t *cmd = savageAllocCmdBuf(imesa, n*4);
+ cmd->state.cmd = SAVAGE_CMD_STATE;
+ cmd->state.global = savageGlobalRegChanged(imesa, first, last);
+ cmd->state.count = n;
+ cmd->state.start = first;
+ memcpy(cmd+1, &imesa->regs.ui[first-SAVAGE_FIRST_REG], n*4);
+ /* savageAllocCmdBuf may need to flush the cmd buffer and backup
+ * the current hardware state. It should see the "old" (current)
+ * state that has actually been emitted to the hardware. Therefore
+ * this update is done *after* savageAllocCmdBuf. */
+ for (i = first - SAVAGE_FIRST_REG; i <= last - SAVAGE_FIRST_REG; ++i)
imesa->oldRegs.ui[i] = imesa->regs.ui[i];
- }
- savageDMACommit (imesa, pBCIBase);
}
static void savageEmitChangedRegs (savageContextPtr imesa,
GLuint first, GLuint last) {
@@ -1445,8 +1494,6 @@ static void savageEmitChangedRegChunk (savageContextPtr imesa,
}
static void savageUpdateRegister_s4(savageContextPtr imesa)
{
- u_int32_t *pBCIBase;
-
/*
* Scissors updates drawctrl0 and drawctrl 1
*/
@@ -1470,23 +1517,12 @@ static void savageUpdateRegister_s4(savageContextPtr imesa)
/* the savage4 uses the contiguous range of BCI registers 0x1e-0x39
* 0x1e-0x27 are local, no need to check them for global changes */
- if (imesa->lostContext || savageGlobalRegChanged (imesa, 0x28, 0x39)) {
- pBCIBase = savageDMAAlloc (imesa, 1);
- WRITE_CMD (pBCIBase, WAIT_3D_IDLE, u_int32_t);
- savageDMACommit (imesa, pBCIBase);
- }
- if (imesa->lostContext)
- savageEmitContiguousRegs (imesa, 0x1e, 0x39);
- else
- savageEmitChangedRegs (imesa, 0x1e, 0x39);
+ savageEmitContiguousRegs (imesa, 0x1e, 0x39);
imesa->dirty=0;
- imesa->lostContext = GL_FALSE;
}
static void savageUpdateRegister_s3d(savageContextPtr imesa)
{
- u_int32_t *pBCIBase;
-
if (imesa->scissorChanged)
{
if(imesa->scissor)
@@ -1519,63 +1555,55 @@ static void savageUpdateRegister_s3d(savageContextPtr imesa)
imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_TRUE;
/* the savage3d uses two contiguous ranges of BCI registers:
- * 0x18-0x1c and 0x20-0x38. The first range is local. */
- if (imesa->lostContext || savageGlobalRegChanged (imesa, 0x20, 0x38)) {
- pBCIBase = savageDMAAlloc (imesa, 1);
- WRITE_CMD (pBCIBase, WAIT_3D_IDLE, u_int32_t);
- savageDMACommit (imesa, pBCIBase);
- }
+ * 0x18-0x1c and 0x20-0x38. Some texture registers need to be
+ * emitted in one chunk or we get some funky rendering errors. */
/* FIXME: watermark registers aren't programmed correctly ATM */
- if (imesa->lostContext) {
- savageEmitContiguousRegs (imesa, 0x18, 0x1c);
- savageEmitContiguousRegs (imesa, 0x20, 0x36);
- } else {
- /* On the Savage IX texture registers (at least some of them)
- * have to be emitted as one chunk. */
- savageEmitChangedRegs (imesa, 0x18, 0x19);
- savageEmitChangedRegChunk (imesa, 0x1a, 0x1c);
- savageEmitChangedRegs (imesa, 0x20, 0x36);
- }
+ savageEmitChangedRegs (imesa, 0x18, 0x19);
+ savageEmitChangedRegChunk (imesa, 0x1a, 0x1c);
+ savageEmitChangedRegs (imesa, 0x20, 0x36);
imesa->dirty=0;
- imesa->lostContext = GL_FALSE;
}
+void savageEmitOldState( savageContextPtr imesa )
+{
+ assert(imesa->cmdBuf.write == imesa->cmdBuf.base);
+ if (imesa->savageScreen->chipset >= S3_SAVAGE4) {
+ savageEmitOldRegs (imesa, 0x1e, 0x39, GL_TRUE);
+ } else {
+ savageEmitOldRegs (imesa, 0x18, 0x1c, GL_TRUE);
+ savageEmitOldRegs (imesa, 0x20, 0x36, GL_FALSE);
+ }
+}
+
/* Push the state into the sarea and/or texture memory.
*/
-void savageEmitHwStateLocked( savageContextPtr imesa )
+void savageEmitChangedState( savageContextPtr imesa )
{
if (SAVAGE_DEBUG & DEBUG_VERBOSE_API)
savageDDPrintDirty( "\n\n\nsavageEmitHwStateLocked", imesa->dirty );
if (imesa->dirty & ~SAVAGE_UPLOAD_CLIPRECTS)
{
- if (imesa->dirty & (SAVAGE_UPLOAD_CTX | SAVAGE_UPLOAD_TEX0 | \
- SAVAGE_UPLOAD_TEX1 | SAVAGE_UPLOAD_BUFFERS))
+ if (imesa->dirty & (SAVAGE_UPLOAD_GLOBAL | SAVAGE_UPLOAD_LOCAL |
+ SAVAGE_UPLOAD_TEX0 | SAVAGE_UPLOAD_TEX1 |
+ SAVAGE_UPLOAD_FOGTBL | SAVAGE_UPLOAD_TEXGLOBAL))
{
-
- /*SAVAGE_STATE_COPY(imesa);*/
- /* update state to hw*/
- if (imesa->driDrawable &&imesa->driDrawable->numClipRects ==0 )
- {
- return ;
- }
+ if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG)
+ fprintf (stderr, "... emitting state\n");
if (imesa->savageScreen->chipset >= S3_SAVAGE4)
savageUpdateRegister_s4(imesa);
else
savageUpdateRegister_s3d(imesa);
}
- imesa->sarea->dirty |= (imesa->dirty &
- ~(SAVAGE_UPLOAD_TEX1|SAVAGE_UPLOAD_TEX0));
imesa->dirty &= SAVAGE_UPLOAD_CLIPRECTS;
}
}
-
static void savageDDInitState_s4( savageContextPtr imesa )
{
#if 1
@@ -1719,7 +1747,6 @@ static void savageDDInitState_s3d( savageContextPtr imesa )
}
void savageDDInitState( savageContextPtr imesa ) {
memset (imesa->regs.ui, 0, SAVAGE_NR_REGS*sizeof(u_int32_t));
- memset (imesa->oldRegs.ui, 0, SAVAGE_NR_REGS*sizeof(u_int32_t));
memset (imesa->globalRegMask.ui, 0xff, SAVAGE_NR_REGS*sizeof(u_int32_t));
if (imesa->savageScreen->chipset >= S3_SAVAGE4)
savageDDInitState_s4 (imesa);
@@ -1789,6 +1816,13 @@ void savageDDInitState( savageContextPtr imesa ) {
imesa->readMap = (char *)imesa->apertureBase[TARGET_BACK];
}
}
+
+ memcpy (imesa->oldRegs.ui, imesa->regs.ui, SAVAGE_NR_REGS*sizeof(u_int32_t));
+
+ /* Emit the initial state to the (empty) command buffer. */
+ assert (imesa->cmdBuf.write == imesa->cmdBuf.base);
+ savageEmitOldState(imesa);
+ imesa->cmdBuf.start = imesa->cmdBuf.write;
}