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authorFelix Kuehling <fxkuehl@gmx.de>2004-03-21 12:05:24 +0000
committerFelix Kuehling <fxkuehl@gmx.de>2004-03-21 12:05:24 +0000
commit7ab89a977037efdfa4cf3a44234a8a72a04a59c5 (patch)
treec6b5137b4487a4fb388ba00b45406eb7ba6e95a7 /src/mesa/drivers/dri/savage/savagestate.c
parent21fb1f9180918d6dc40967b412c4146f8d1492a2 (diff)
Removed some useless definitions, artifacts from the Utah-GLX i810 driver.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagestate.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c124
1 files changed, 62 insertions, 62 deletions
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index 5e79e4abf1..6b297448d5 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -230,25 +230,25 @@ static void savageBlendFunc_s4(GLcontext *ctx)
if(ctx->Color.AlphaEnabled)
{
- int a;
+ ACmpFunc a;
GLubyte alphaRef;
CLAMPED_FLOAT_TO_UBYTE(alphaRef,ctx->Color.AlphaRef);
switch(ctx->Color.AlphaFunc) {
- case GL_NEVER: a = LCS_A_NEVER; break;
- case GL_ALWAYS: a = LCS_A_ALWAYS; break;
- case GL_LESS: a = LCS_A_LESS; break;
- case GL_LEQUAL: a = LCS_A_LEQUAL; break;
- case GL_EQUAL: a = LCS_A_EQUAL; break;
- case GL_GREATER: a = LCS_A_GREATER; break;
- case GL_GEQUAL: a = LCS_A_GEQUAL; break;
- case GL_NOTEQUAL: a = LCS_A_NOTEQUAL; break;
- default:return;
+ case GL_NEVER: a = CF_Never; break;
+ case GL_ALWAYS: a = CF_Always; break;
+ case GL_LESS: a = CF_Less; break;
+ case GL_LEQUAL: a = CF_LessEqual; break;
+ case GL_EQUAL: a = CF_Equal; break;
+ case GL_GREATER: a = CF_Greater; break;
+ case GL_GEQUAL: a = CF_GreaterEqual; break;
+ case GL_NOTEQUAL: a = CF_NotEqual; break;
+ default:return;
}
imesa->regs.s4.drawCtrl1.ni.alphaTestEn = GL_TRUE;
- imesa->regs.s4.drawCtrl1.ni.alphaTestCmpFunc = a & 0x0F;
+ imesa->regs.s4.drawCtrl1.ni.alphaTestCmpFunc = a;
imesa->regs.s4.drawCtrl0.ni.alphaRefVal = alphaRef;
}
else
@@ -398,25 +398,25 @@ static void savageBlendFunc_s3d(GLcontext *ctx)
if(ctx->Color.AlphaEnabled)
{
- GLint a;
+ ACmpFunc a;
GLubyte alphaRef;
CLAMPED_FLOAT_TO_UBYTE(alphaRef,ctx->Color.AlphaRef);
switch(ctx->Color.AlphaFunc) {
- case GL_NEVER: a = LCS_A_NEVER; break;
- case GL_ALWAYS: a = LCS_A_ALWAYS; break;
- case GL_LESS: a = LCS_A_LESS; break;
- case GL_LEQUAL: a = LCS_A_LEQUAL; break;
- case GL_EQUAL: a = LCS_A_EQUAL; break;
- case GL_GREATER: a = LCS_A_GREATER; break;
- case GL_GEQUAL: a = LCS_A_GEQUAL; break;
- case GL_NOTEQUAL: a = LCS_A_NOTEQUAL; break;
- default:return;
+ case GL_NEVER: a = CF_Never; break;
+ case GL_ALWAYS: a = CF_Always; break;
+ case GL_LESS: a = CF_Less; break;
+ case GL_LEQUAL: a = CF_LessEqual; break;
+ case GL_EQUAL: a = CF_Equal; break;
+ case GL_GREATER: a = CF_Greater; break;
+ case GL_GEQUAL: a = CF_GreaterEqual; break;
+ case GL_NOTEQUAL: a = CF_NotEqual; break;
+ default:return;
}
imesa->regs.s3d.drawCtrl.ni.alphaTestEn = GL_TRUE;
- imesa->regs.s3d.drawCtrl.ni.alphaTestCmpFunc = a & 0x07;
+ imesa->regs.s3d.drawCtrl.ni.alphaTestCmpFunc = a;
imesa->regs.s3d.drawCtrl.ni.alphaRefVal = alphaRef;
}
else
@@ -452,7 +452,7 @@ static void savageDDBlendFuncSeparate_s3d( GLcontext *ctx, GLenum sfactorRGB,
static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- int zmode;
+ ZCmpFunc zmode;
#define depthIndex 0
/* set up z-buffer control register (global)
@@ -461,20 +461,20 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
*/
switch(func) {
- case GL_NEVER: zmode = LCS_Z_NEVER; break;
- case GL_ALWAYS: zmode = LCS_Z_ALWAYS; break;
- case GL_LESS: zmode = LCS_Z_LESS; break;
- case GL_LEQUAL: zmode = LCS_Z_LEQUAL; break;
- case GL_EQUAL: zmode = LCS_Z_EQUAL; break;
- case GL_GREATER: zmode = LCS_Z_GREATER; break;
- case GL_GEQUAL: zmode = LCS_Z_GEQUAL; break;
- case GL_NOTEQUAL: zmode = LCS_Z_NOTEQUAL; break;
- default:return;
+ case GL_NEVER: zmode = CF_Never; break;
+ case GL_ALWAYS: zmode = CF_Always; break;
+ case GL_LESS: zmode = CF_Less; break;
+ case GL_LEQUAL: zmode = CF_LessEqual; break;
+ case GL_EQUAL: zmode = CF_Equal; break;
+ case GL_GREATER: zmode = CF_Greater; break;
+ case GL_GEQUAL: zmode = CF_GreaterEqual; break;
+ case GL_NOTEQUAL: zmode = CF_NotEqual; break;
+ default:return;
}
if (ctx->Depth.Test)
{
- imesa->regs.s4.zBufCtrl.ni.zCmpFunc = zmode & 0x0F;
+ imesa->regs.s4.zBufCtrl.ni.zCmpFunc = zmode;
imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = ctx->Depth.Mask;
imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_TRUE;
#if 1
@@ -492,7 +492,7 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
#if HW_STENCIL
if(imesa->hw_stencil)
{
- imesa->regs.s4.zBufCtrl.ni.zCmpFunc = LCS_Z_ALWAYS & 0x0F;
+ imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Always;
imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE;
imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = GL_FALSE;
imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE;
@@ -505,7 +505,7 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
if (imesa->regs.s4.drawLocalCtrl.ni.drawUpdateEn == GL_FALSE)
{
- imesa->regs.s4.zBufCtrl.ni.zCmpFunc = LCS_Z_ALWAYS & 0x0F;
+ imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Always;
imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE;
}
else
@@ -524,7 +524,7 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- int zmode;
+ ZCmpFunc zmode;
#define depthIndex 0
/* set up z-buffer control register (global)
@@ -532,20 +532,20 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
* set up z read/write watermarks register (global)
*/
switch(func) {
- case GL_NEVER: zmode = LCS_Z_NEVER; break;
- case GL_ALWAYS: zmode = LCS_Z_ALWAYS; break;
- case GL_LESS: zmode = LCS_Z_LESS; break;
- case GL_LEQUAL: zmode = LCS_Z_LEQUAL; break;
- case GL_EQUAL: zmode = LCS_Z_EQUAL; break;
- case GL_GREATER: zmode = LCS_Z_GREATER; break;
- case GL_GEQUAL: zmode = LCS_Z_GEQUAL; break;
- case GL_NOTEQUAL: zmode = LCS_Z_NOTEQUAL; break;
- default:return;
+ case GL_NEVER: zmode = CF_Never; break;
+ case GL_ALWAYS: zmode = CF_Always; break;
+ case GL_LESS: zmode = CF_Less; break;
+ case GL_LEQUAL: zmode = CF_LessEqual; break;
+ case GL_EQUAL: zmode = CF_Equal; break;
+ case GL_GREATER: zmode = CF_Greater; break;
+ case GL_GEQUAL: zmode = CF_GreaterEqual; break;
+ case GL_NOTEQUAL: zmode = CF_NotEqual; break;
+ default:return;
}
if (ctx->Depth.Test)
{
imesa->regs.s3d.zBufCtrl.ni.zBufEn = GL_TRUE;
- imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = zmode & 0x0F;
+ imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = zmode;
imesa->regs.s3d.zBufCtrl.ni.zUpdateEn = ctx->Depth.Mask;
imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_TRUE;
@@ -556,7 +556,7 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
else
{
if (imesa->regs.s3d.zBufCtrl.ni.drawUpdateEn == GL_FALSE) {
- imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = LCS_Z_ALWAYS & 0x0F;
+ imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = CF_Always;
imesa->regs.s3d.zBufCtrl.ni.zBufEn = GL_TRUE;
}
else
@@ -1016,7 +1016,7 @@ static void savageDDStencilOp(GLcontext *ctx, GLenum fail, GLenum zfail,
static void savageStencilFunc(GLcontext *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- int a=0;
+ SCmpFunc a=0;
if (ctx->Stencil.Enabled)
{
@@ -1024,19 +1024,19 @@ static void savageStencilFunc(GLcontext *ctx)
switch (ctx->Stencil.Function[0])
{
- case GL_NEVER: a = LCS_S_NEVER; break;
- case GL_ALWAYS: a = LCS_S_ALWAYS; break;
- case GL_LESS: a = LCS_S_LESS; break;
- case GL_LEQUAL: a = LCS_S_LEQUAL; break;
- case GL_EQUAL: a = LCS_S_EQUAL; break;
- case GL_GREATER: a = LCS_S_GREATER; break;
- case GL_GEQUAL: a = LCS_S_GEQUAL; break;
- case GL_NOTEQUAL: a = LCS_S_NOTEQUAL; break;
- default:
- break;
+ case GL_NEVER: a = CF_Never; break;
+ case GL_ALWAYS: a = CF_Always; break;
+ case GL_LESS: a = CF_Less; break;
+ case GL_LEQUAL: a = CF_LessEqual; break;
+ case GL_EQUAL: a = CF_Equal; break;
+ case GL_GREATER: a = CF_Greater; break;
+ case GL_GEQUAL: a = CF_GreaterEqual; break;
+ case GL_NOTEQUAL: a = CF_NotEqual; break;
+ default:
+ break;
}
- imesa->regs.s4.stencilCtrl.ni.cmpFunc = (GLuint)a & 0x0F;
+ imesa->regs.s4.stencilCtrl.ni.cmpFunc = a;
imesa->regs.s4.stencilCtrl.ni.stencilEn = GL_TRUE;
imesa->regs.s4.stencilCtrl.ni.readMask = ctx->Stencil.ValueMask[0];
imesa->regs.s4.stencilCtrl.ni.writeMask = ctx->Stencil.WriteMask[0];
@@ -1140,7 +1140,7 @@ static void savageStencilFunc(GLcontext *ctx)
if (imesa->regs.s4.zBufCtrl.ni.zBufEn != GL_TRUE)
{
- imesa->regs.s4.zBufCtrl.ni.zCmpFunc = LCS_Z_ALWAYS & 0x0F;
+ imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Always;
imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE;
imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = GL_FALSE;
}
@@ -1612,7 +1612,7 @@ static void savageDDInitState_s4( savageContextPtr imesa )
imesa->regs.s4.destCtrl.ui = 1<<7;
#endif
- imesa->regs.s4.zBufCtrl.ni.zCmpFunc = LCS_Z_LESS;
+ imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Less;
imesa->regs.s4.zBufCtrl.ni.wToZEn = GL_TRUE;
/*imesa->regs.s4.ZBufCtrl.ni.floatZEn = GL_TRUE;*/
imesa->regs.s4.texBlendCtrl[0].ui = TBC_NoTexMap;
@@ -1675,7 +1675,7 @@ static void savageDDInitState_s3d( savageContextPtr imesa )
imesa->regs.s3d.destCtrl.ui = 1<<7;
#endif
- imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = LCS_Z_LESS & 0x07;
+ imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = CF_Less;
#if 0
imesa->regs.s3d.drawCtrl.ni.xyOffsetEn = 1;
#endif