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authorFelix Kuehling <fxkuehl@gmx.de>2005-05-01 14:29:16 +0000
committerFelix Kuehling <fxkuehl@gmx.de>2005-05-01 14:29:16 +0000
commit5f0bf772557e3c62a77c686667d61aa26afd14e5 (patch)
tree3b6645633f027b1c7557fe06eb97c22ee7ef894d /src/mesa/drivers/dri/savage/savagetex.c
parent8af7ff1ded97af2f1d34b740cbbb2cf7f6d51603 (diff)
Fixed and cleaned up programming of watermark registers. There may be
a marginal speedup, but I'm not sure this has the same effect on all hardware. Tested on Savage IX and ProSavageDDR. For experimenting with different values see the macros at the start of savagestate.c.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagetex.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagetex.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c
index 060a422c7a..5584e371e6 100644
--- a/src/mesa/drivers/dri/savage/savagetex.c
+++ b/src/mesa/drivers/dri/savage/savagetex.c
@@ -1655,9 +1655,6 @@ static void savageUpdateTexState_s3d( GLcontext *ctx )
break;
}
- imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
- imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_TRUE;
-
/* The Savage3D can't handle different wrapping modes in s and t.
* If they are not the same, fall back to software. */
if (t->setup.sWrapMode != t->setup.tWrapMode) {