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authorFelix Kuehling <fxkuehl@gmx.de>2005-01-01 20:40:14 +0000
committerFelix Kuehling <fxkuehl@gmx.de>2005-01-01 20:40:14 +0000
commit1067ce0cea1392b4ea1cc1c2c940cec33efb9c96 (patch)
tree8a489032a80fea40a528c64e745cc5bd53aacfdf /src/mesa/drivers/dri/savage/savagetris.c
parent467d64a177d611293c6db14daf97997b389f3cb0 (diff)
Removed all direct hardware access (MMIO, BCI) from the Savage DRI
driver. It uses the new DRM version 2.0.x now, which has just been committed to DRM CVS.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagetris.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.c188
1 files changed, 134 insertions, 54 deletions
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c
index 69633ecae7..1732dc5074 100644
--- a/src/mesa/drivers/dri/savage/savagetris.c
+++ b/src/mesa/drivers/dri/savage/savagetris.c
@@ -100,7 +100,7 @@ static void __inline__ savage_draw_triangle (savageContextPtr imesa,
savageVertexPtr v1,
savageVertexPtr v2) {
GLuint vertsize = imesa->HwVertexSize;
- u_int32_t *vb = savageAllocDmaLow (imesa, 3*4*vertsize);
+ u_int32_t *vb = savageAllocVtxBuf (imesa, 3*vertsize);
GLuint j;
EMIT_VERT (j, vb, vertsize, 0, v0);
@@ -114,7 +114,7 @@ static void __inline__ savage_draw_quad (savageContextPtr imesa,
savageVertexPtr v2,
savageVertexPtr v3) {
GLuint vertsize = imesa->HwVertexSize;
- u_int32_t *vb = savageAllocDmaLow (imesa, 6*4*vertsize);
+ u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
GLuint j;
EMIT_VERT (j, vb, vertsize, 0, v0);
@@ -128,7 +128,7 @@ static void __inline__ savage_draw_quad (savageContextPtr imesa,
static __inline__ void savage_draw_point (savageContextPtr imesa,
savageVertexPtr tmp) {
GLuint vertsize = imesa->HwVertexSize;
- u_int32_t *vb = savageAllocDmaLow (imesa, 6*4*vertsize);
+ u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
const GLfloat x = tmp->v.x;
const GLfloat y = tmp->v.y;
const GLfloat sz = imesa->glCtx->Point._Size * .5;
@@ -163,7 +163,7 @@ static __inline__ void savage_draw_line (savageContextPtr imesa,
savageVertexPtr v0,
savageVertexPtr v1 ) {
GLuint vertsize = imesa->HwVertexSize;
- u_int32_t *vb = savageAllocDmaLow (imesa, 6*4*vertsize);
+ u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
GLfloat width = imesa->glCtx->Line._Width;
GLfloat dx, dy, ix, iy;
GLuint j;
@@ -220,7 +220,7 @@ static void __inline__ savage_ptex_tri (savageContextPtr imesa,
savageVertexPtr v1,
savageVertexPtr v2) {
GLuint vertsize = imesa->HwVertexSize;
- u_int32_t *vb = savageAllocDmaLow (imesa, 3*4*vertsize);
+ u_int32_t *vb = savageAllocVtxBuf (imesa, 3*vertsize);
savageVertex tmp;
GLuint j;
@@ -233,7 +233,7 @@ static __inline__ void savage_ptex_line (savageContextPtr imesa,
savageVertexPtr v0,
savageVertexPtr v1 ) {
GLuint vertsize = imesa->HwVertexSize;
- u_int32_t *vb = savageAllocDmaLow (imesa, 6*4*vertsize);
+ u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
GLfloat width = imesa->glCtx->Line._Width;
GLfloat dx, dy, ix, iy;
savageVertex tmp0, tmp1;
@@ -278,7 +278,7 @@ static __inline__ void savage_ptex_line (savageContextPtr imesa,
static __inline__ void savage_ptex_point (savageContextPtr imesa,
savageVertexPtr v0) {
GLuint vertsize = imesa->HwVertexSize;
- u_int32_t *vb = savageAllocDmaLow (imesa, 6*4*vertsize);
+ u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
const GLfloat x = v0->v.x;
const GLfloat y = v0->v.y;
const GLfloat sz = imesa->glCtx->Point._Size * .5;
@@ -428,9 +428,9 @@ do { \
savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \
GLuint color[n], spec[n]; \
GLuint coloroffset = \
- ((imesa->DrawPrimitiveCmd & SAVAGE_HW_NO_W) ? 3 : 4); \
+ ((imesa->skip & SAVAGE_SKIP_W) ? 3 : 4); \
GLboolean specoffset = \
- ((imesa->DrawPrimitiveCmd & SAVAGE_HW_NO_CS) ? 0 : coloroffset+1);\
+ ((imesa->skip & SAVAGE_SKIP_C1) ? 0 : coloroffset+1); \
(void) color; (void) spec; (void) coloroffset; (void) specoffset;
/***********************************************************************
@@ -756,6 +756,16 @@ static void savageChooseRenderState(GLcontext *ctx)
imesa->RenderIndex = index;
}
+
+ if (imesa->savageScreen->chipset < S3_SAVAGE4 && (flags & DD_FLATSHADE)) {
+ if (imesa->HwPrim != SAVAGE_PRIM_TRILIST_201)
+ savageFlushVertices(imesa);
+ imesa->HwPrim = SAVAGE_PRIM_TRILIST_201;
+ } else {
+ if (imesa->HwPrim != SAVAGE_PRIM_TRILIST)
+ savageFlushVertices(imesa);
+ imesa->HwPrim = SAVAGE_PRIM_TRILIST;
+ }
}
/**********************************************************************/
@@ -766,6 +776,9 @@ static void savageRunPipeline( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ if (imesa->no_rast)
+ FALLBACK(ctx, SAVAGE_FALLBACK_NORAST, GL_TRUE);
+
if (imesa->new_state)
savageDDUpdateHwState( ctx );
@@ -777,6 +790,9 @@ static void savageRunPipeline( GLcontext *ctx )
}
_tnl_run_pipeline( ctx );
+
+ if (imesa->no_rast)
+ FALLBACK(ctx, SAVAGE_FALLBACK_NORAST, GL_FALSE);
}
/**********************************************************************/
@@ -858,7 +874,7 @@ do { \
imesa->vertex_attrs[imesa->vertex_attr_count].format = (STYLE); \
imesa->vertex_attr_count++; \
setupIndex |= (INDEX); \
- drawCmd &= ~(SKIP); \
+ skip &= ~(SKIP); \
} while (0)
#define EMIT_PAD( N ) \
@@ -891,11 +907,8 @@ static void savageRenderStart( GLcontext *ctx )
struct vertex_buffer *VB = &tnl->vb;
GLuint index = tnl->render_inputs;
GLuint setupIndex = SAVAGE_EMIT_XYZ;
- GLuint drawCmd = SAVAGE_HW_SKIPFLAGS;
+ GLubyte skip;
GLboolean ptexHack;
- if (imesa->savageScreen->chipset < S3_SAVAGE4)
- drawCmd &= ~SAVAGE_HW_NO_UV1;
- drawCmd &= ~SAVAGE_HW_NO_Z; /* all mesa vertices have a z coordinate */
/* Check if we need to apply the ptex hack. Choose a new render
* state if necessary. (Note: this can't be done in
@@ -917,66 +930,115 @@ static void savageRenderStart( GLcontext *ctx )
VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
imesa->vertex_attr_count = 0;
- /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
- * build up a hardware vertex.
- */
- if ((index & _TNL_BITS_TEX_ANY) || !(ctx->_TriangleCaps & DD_FLATSHADE)) {
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, SAVAGE_EMIT_W, SAVAGE_HW_NO_W );
- }
- else {
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 0 );
- }
+ if (imesa->savageScreen->chipset < S3_SAVAGE4) {
+ skip = SAVAGE_SKIP_ALL_S3D;
+ skip &= ~SAVAGE_SKIP_Z; /* all mesa vertices have a z coordinate */
- /* t_context.c always includes a diffuse color */
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, SAVAGE_EMIT_C0, SAVAGE_HW_NO_CD );
+ /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
+ * build up a hardware vertex.
+ */
+ if ((index & _TNL_BITS_TEX_ANY) || !(ctx->_TriangleCaps & DD_FLATSHADE)) {
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, SAVAGE_EMIT_W, SAVAGE_SKIP_W );
+ }
+ else {
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 0 );
+ EMIT_PAD( 4 );
+ skip &= ~SAVAGE_SKIP_W;
+ }
+
+ /* t_context.c always includes a diffuse color */
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, SAVAGE_EMIT_C0, SAVAGE_SKIP_C0 );
- if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
if ((index & _TNL_BIT_COLOR1))
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, SAVAGE_EMIT_C1, SAVAGE_HW_NO_CS );
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, SAVAGE_EMIT_C1, SAVAGE_SKIP_C1 );
else
EMIT_PAD( 3 );
if ((index & _TNL_BIT_FOG))
- EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, SAVAGE_EMIT_FOG, SAVAGE_HW_NO_CS );
+ EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, SAVAGE_EMIT_FOG, SAVAGE_SKIP_C1 );
else
EMIT_PAD( 1 );
- }
-
- if (index & _TNL_BIT_TEX(0)) {
- if (ptexHack)
- EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_3F_XYW, SAVAGE_EMIT_STQ0, SAVAGE_HW_NO_UV0);
- else if (VB->TexCoordPtr[0]->size == 4)
- assert (0); /* should be caught by savageCheckPTexHack */
- else if (VB->TexCoordPtr[0]->size >= 2)
- /* The chromium menu emits some 3D tex coords even though no
- * 3D texture is enabled. Ignore the 3rd coordinate. */
- EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, SAVAGE_EMIT_ST0, SAVAGE_HW_NO_UV0 );
- else
- EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_1F, SAVAGE_EMIT_S0, SAVAGE_HW_NO_U0 );
- }
- if (index & _TNL_BIT_TEX(1)) {
- if (VB->TexCoordPtr[1]->size == 4)
- /* Projective textures are not supported by the hardware */
- assert (0); /* should be caught by savageCheckPTexHack */
- else if (VB->TexCoordPtr[1]->size >= 2)
- EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, SAVAGE_EMIT_ST1, SAVAGE_HW_NO_UV1 );
+ skip &= ~SAVAGE_SKIP_C1;
+
+ if (index & _TNL_BIT_TEX(0)) {
+ if (ptexHack)
+ EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_3F_XYW, SAVAGE_EMIT_STQ0, SAVAGE_SKIP_ST0);
+ else if (VB->TexCoordPtr[0]->size == 4)
+ assert (0); /* should be caught by savageCheckPTexHack */
+ else if (VB->TexCoordPtr[0]->size >= 2)
+ /* The chromium menu emits some 3D tex coords even though no
+ * 3D texture is enabled. Ignore the 3rd coordinate. */
+ EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, SAVAGE_EMIT_ST0, SAVAGE_SKIP_ST0 );
+ else if (VB->TexCoordPtr[0]->size == 1) {
+ EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_1F, SAVAGE_EMIT_S0, SAVAGE_SKIP_S0 );
+ EMIT_PAD( 4 );
+ } else
+ EMIT_PAD( 8 );
+ } else
+ EMIT_PAD( 8 );
+ skip &= ~SAVAGE_SKIP_ST0;
+ } else {
+ skip = SAVAGE_SKIP_ALL_S4;
+ skip &= ~SAVAGE_SKIP_Z; /* all mesa vertices have a z coordinate */
+
+ /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
+ * build up a hardware vertex.
+ */
+ if ((index & _TNL_BITS_TEX_ANY) || !(ctx->_TriangleCaps & DD_FLATSHADE))
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, SAVAGE_EMIT_W, SAVAGE_SKIP_W );
else
- EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_1F, SAVAGE_EMIT_S1, SAVAGE_HW_NO_U1 );
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 0 );
+
+ /* t_context.c always includes a diffuse color */
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, SAVAGE_EMIT_C0, SAVAGE_SKIP_C0 );
+
+ if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
+ if ((index & _TNL_BIT_COLOR1))
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, SAVAGE_EMIT_C1, SAVAGE_SKIP_C1 );
+ else
+ EMIT_PAD( 3 );
+ if ((index & _TNL_BIT_FOG))
+ EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, SAVAGE_EMIT_FOG, SAVAGE_SKIP_C1 );
+ else
+ EMIT_PAD( 1 );
+ }
+
+ if (index & _TNL_BIT_TEX(0)) {
+ if (ptexHack)
+ EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_3F_XYW, SAVAGE_EMIT_STQ0, SAVAGE_SKIP_ST0);
+ else if (VB->TexCoordPtr[0]->size == 4)
+ assert (0); /* should be caught by savageCheckPTexHack */
+ else if (VB->TexCoordPtr[0]->size >= 2)
+ /* The chromium menu emits some 3D tex coords even though no
+ * 3D texture is enabled. Ignore the 3rd coordinate. */
+ EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, SAVAGE_EMIT_ST0, SAVAGE_SKIP_ST0 );
+ else
+ EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_1F, SAVAGE_EMIT_S0, SAVAGE_SKIP_S0 );
+ }
+ if (index & _TNL_BIT_TEX(1)) {
+ if (VB->TexCoordPtr[1]->size == 4)
+ /* projective textures are not supported by the hardware */
+ assert (0); /* should be caught by savageCheckPTexHack */
+ else if (VB->TexCoordPtr[1]->size >= 2)
+ EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, SAVAGE_EMIT_ST1, SAVAGE_SKIP_ST1 );
+ else
+ EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_1F, SAVAGE_EMIT_S1, SAVAGE_SKIP_S1 );
+ }
}
/* Need to change the vertex emit code if the SetupIndex changed or
* is set for the first time (indicated by vertex_size == 0). */
if (setupIndex != imesa->SetupIndex || imesa->vertex_size == 0) {
- imesa->vertex_size =
+ GLuint hwVertexSize;
+ imesa->vertex_size =
_tnl_install_attrs( ctx,
imesa->vertex_attrs,
imesa->vertex_attr_count,
imesa->hw_viewport, 0 );
imesa->vertex_size >>= 2;
imesa->SetupIndex = setupIndex;
+ imesa->skip = skip;
- imesa->DrawPrimitiveCmd = drawCmd;
- imesa->HwVertexSize = imesa->vertex_size;
-
+ hwVertexSize = imesa->vertex_size;
if (setupIndex & SAVAGE_EMIT_Q0) {
/* The vertex setup code emits homogenous texture
* coordinates. They are converted to normal 2D coords by
@@ -984,10 +1046,28 @@ static void savageRenderStart( GLcontext *ctx )
* vertex sizes. Functions that emit vertices to the hardware
* need to use HwVertexSize, anything that manipulates the
* vertices generated by t_vertex uses vertex_size. */
- imesa->HwVertexSize--;
+ hwVertexSize--;
assert (imesa->ptexHack);
} else
assert (!imesa->ptexHack);
+
+ if (hwVertexSize != imesa->HwVertexSize) {
+ /* Changing the vertex size: flush vertex and command buffer and
+ * discard the DMA buffer, if we were using one. */
+ savageFlushVertices(imesa);
+ savageFlushCmdBuf(imesa, GL_TRUE);
+ if (hwVertexSize == 8) {
+ if (SAVAGE_DEBUG & DEBUG_DMA)
+ fprintf (stderr, "Using DMA, skip=0x%02x\n", skip);
+ /* we can use vertex dma */
+ imesa->vtxBuf = &imesa->dmaVtxBuf;
+ } else {
+ if (SAVAGE_DEBUG & DEBUG_DMA)
+ fprintf (stderr, "Not using DMA, skip=0x%02x\n", skip);
+ imesa->vtxBuf = &imesa->clientVtxBuf;
+ }
+ imesa->HwVertexSize = hwVertexSize;
+ }
}
/* Update hardware state and get the lock */