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authorRoland Scheidegger <rscheidegger@gmx.ch>2006-02-03 13:29:11 +0000
committerRoland Scheidegger <rscheidegger@gmx.ch>2006-02-03 13:29:11 +0000
commite7276b7fa597f7914f7e10a2e50dae36ae50e10b (patch)
tree56b65ced65d5e39ab8d13a76e6cc797542fb2570 /src/mesa/drivers/dri/savage
parent16a14510c4c134db9268719e9458bf6bf83e618a (diff)
replace the texture level hack used in radeon/r200 to allow larger textures with different methods to calculate the announced maximum texture sizes. Default is still the same (that is, radeon/r200 default to not announce anything which might not fit, i830/i915 default to 1 texture must fit). Bug #5785.
Diffstat (limited to 'src/mesa/drivers/dri/savage')
-rw-r--r--src/mesa/drivers/dri/savage/savage_xmesa.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c
index 4f5201491d..aaba58ed33 100644
--- a/src/mesa/drivers/dri/savage/savage_xmesa.c
+++ b/src/mesa/drivers/dri/savage/savage_xmesa.c
@@ -456,7 +456,8 @@ savageCreateContext( const __GLcontextModes *mesaVis,
0, /* cube textures unsupported. */
0, /* texture rectangles unsupported. */
12,
- GL_FALSE );
+ GL_FALSE,
+ 0 );
if (ctx->Const.MaxTextureLevels <= 6) { /*spec requires at least 64x64*/
__driUtilMessage("Not enough texture memory. "
"Falling back to indirect rendering.");