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authorEric Anholt <anholt@FreeBSD.org>2005-10-19 00:53:05 +0000
committerEric Anholt <anholt@FreeBSD.org>2005-10-19 00:53:05 +0000
commitdeadd47aab68d4914d70b19fa08f834623f2e0a7 (patch)
tree5f951bc349cff8655995dcfee24372c489647f68 /src/mesa/drivers/dri/sis/sis_alloc.c
parentbf3f0bcf802af20b2d95890ad4dcc56c98289b10 (diff)
Bug #4615: Fix the SiS driver for the renderbuffer changes. Previously, all
drirenderbuffers pointed at screen offset 0 and NULL. Instead, set up the front buffer at startup but leave the others for later, since sis allocates them on demand rather than using the static method of the other non-sis-descendent drivers. Some basic apps work, but fallbacks may be broken still.
Diffstat (limited to 'src/mesa/drivers/dri/sis/sis_alloc.c')
-rw-r--r--src/mesa/drivers/dri/sis/sis_alloc.c87
1 files changed, 41 insertions, 46 deletions
diff --git a/src/mesa/drivers/dri/sis/sis_alloc.c b/src/mesa/drivers/dri/sis/sis_alloc.c
index b808daae3d..9934215365 100644
--- a/src/mesa/drivers/dri/sis/sis_alloc.c
+++ b/src/mesa/drivers/dri/sis/sis_alloc.c
@@ -136,45 +136,42 @@ sisFreeAGP( sisContextPtr smesa, void *handle )
void
sisAllocZStencilBuffer( sisContextPtr smesa )
{
- GLuint z_depth;
- GLuint totalBytes;
- int width2;
-
- GLubyte *addr;
-
- z_depth = ( smesa->glCtx->Visual.depthBits +
+ int cpp = ( smesa->glCtx->Visual.depthBits +
smesa->glCtx->Visual.stencilBits ) / 8;
+ unsigned char *addr;
- width2 = ALIGNMENT( smesa->width * z_depth, 4 );
+ smesa->depth.bpp = cpp * 8;
+ smesa->depth.pitch = ALIGNMENT(smesa->driDrawable->w * cpp, 4);
+ smesa->depth.size = smesa->depth.pitch * smesa->driDrawable->h;
+ smesa->depth.size += Z_BUFFER_HW_PLUS;
- totalBytes = smesa->height * width2 + Z_BUFFER_HW_PLUS;
-
- addr = sisAllocFB( smesa, totalBytes, &smesa->zbFree );
+ addr = sisAllocFB(smesa, smesa->depth.size, &smesa->depth.handle);
if (addr == NULL)
sis_fatal_error("Failure to allocate Z buffer.\n");
+ addr = (char *)ALIGNMENT((unsigned long)addr, Z_BUFFER_HW_ALIGNMENT);
- if (SIS_VERBOSE & VERBOSE_SIS_BUFFER) {
- fprintf(stderr, "sis_alloc_z_stencil_buffer: addr=%p\n", addr);
- }
+ smesa->depth.map = addr;
+ smesa->depth.offset = addr - smesa->FbBase;
- addr = (GLubyte *)ALIGNMENT( (unsigned long)addr, Z_BUFFER_HW_ALIGNMENT );
-
- smesa->depthbuffer = (void *) addr;
- smesa->depthPitch = width2;
- smesa->depthOffset = (unsigned long)addr - (unsigned long)smesa->FbBase;
+ /* stencil buffer is same as depth buffer */
+ smesa->stencil.size = smesa->depth.size;
+ smesa->stencil.offset = smesa->depth.offset;
+ smesa->stencil.handle = smesa->depth.handle;
+ smesa->stencil.pitch = smesa->depth.pitch;
+ smesa->stencil.bpp = smesa->depth.bpp;
+ smesa->stencil.map = smesa->depth.map;
/* set pZClearPacket */
memset( &smesa->zClearPacket, 0, sizeof(ENGPACKET) );
- smesa->zClearPacket.dwSrcPitch = (z_depth == 2) ? 0x80000000 : 0xf0000000;
- smesa->zClearPacket.dwDestBaseAddr = (unsigned long)(addr -
- (unsigned long)smesa->FbBase);
- smesa->zClearPacket.wDestPitch = width2;
+ smesa->zClearPacket.dwSrcPitch = (cpp == 2) ? 0x80000000 : 0xf0000000;
+ smesa->zClearPacket.dwDestBaseAddr = smesa->depth.offset;
+ smesa->zClearPacket.wDestPitch = smesa->depth.pitch;
smesa->zClearPacket.stdwDestPos.wY = 0;
smesa->zClearPacket.stdwDestPos.wX = 0;
smesa->zClearPacket.wDestHeight = smesa->virtualY;
- smesa->zClearPacket.stdwDim.wWidth = (GLshort)width2 / z_depth;
+ smesa->zClearPacket.stdwDim.wWidth = smesa->depth.pitch / cpp;
smesa->zClearPacket.stdwDim.wHeight = (GLshort)smesa->height;
smesa->zClearPacket.stdwCmd.cRop = 0xf0;
@@ -188,43 +185,40 @@ sisAllocZStencilBuffer( sisContextPtr smesa )
void
sisFreeZStencilBuffer( sisContextPtr smesa )
{
- sisFreeFB( smesa, smesa->zbFree );
- smesa->zbFree = NULL;
- smesa->depthbuffer = NULL;
+ sisFreeFB(smesa, smesa->depth.handle);
+ smesa->depth.map = NULL;
+ smesa->depth.offset = 0;
}
void
sisAllocBackbuffer( sisContextPtr smesa )
{
- GLuint depth = smesa->bytesPerPixel;
- GLuint size, width2;
-
- char *addr;
+ int cpp = smesa->bytesPerPixel;
+ unsigned char *addr;
- width2 = (depth == 2) ? ALIGNMENT (smesa->width, 2) : smesa->width;
- size = width2 * smesa->height * depth + DRAW_BUFFER_HW_PLUS;
+ smesa->back.bpp = smesa->bytesPerPixel * 8;
+ smesa->back.pitch = ALIGNMENT(smesa->driDrawable->w * cpp, 4);
+ smesa->back.size = smesa->back.pitch * smesa->driDrawable->h;
+ smesa->back.size += DRAW_BUFFER_HW_PLUS;
- /* Fixme: unique context alloc/free back-buffer? */
- addr = sisAllocFB( smesa, size, &smesa->bbFree );
+ addr = sisAllocFB(smesa, smesa->back.size, &smesa->back.handle);
if (addr == NULL)
sis_fatal_error("Failure to allocate back buffer.\n");
+ addr = (char *)ALIGNMENT((unsigned long)addr, DRAW_BUFFER_HW_ALIGNMENT);
- addr = (char *)ALIGNMENT( (unsigned long)addr, DRAW_BUFFER_HW_ALIGNMENT );
-
- smesa->backbuffer = addr;
- smesa->backOffset = (unsigned long)(addr - (unsigned long)smesa->FbBase);
- smesa->backPitch = width2 * depth;
+ smesa->back.map = addr;
+ smesa->back.offset = addr - smesa->FbBase;
memset ( &smesa->cbClearPacket, 0, sizeof(ENGPACKET) );
- smesa->cbClearPacket.dwSrcPitch = (depth == 2) ? 0x80000000 : 0xf0000000;
- smesa->cbClearPacket.dwDestBaseAddr = smesa->backOffset;
- smesa->cbClearPacket.wDestPitch = smesa->backPitch;
+ smesa->cbClearPacket.dwSrcPitch = (cpp == 2) ? 0x80000000 : 0xf0000000;
+ smesa->cbClearPacket.dwDestBaseAddr = smesa->back.offset;
+ smesa->cbClearPacket.wDestPitch = smesa->back.pitch;
smesa->cbClearPacket.stdwDestPos.wY = 0;
smesa->cbClearPacket.stdwDestPos.wX = 0;
smesa->cbClearPacket.wDestHeight = smesa->virtualY;
- smesa->cbClearPacket.stdwDim.wWidth = (GLshort) width2;
+ smesa->cbClearPacket.stdwDim.wWidth = (GLshort) smesa->back.pitch / cpp;
smesa->cbClearPacket.stdwDim.wHeight = (GLshort) smesa->height;
smesa->cbClearPacket.stdwCmd.cRop = 0xf0;
@@ -238,6 +232,7 @@ sisAllocBackbuffer( sisContextPtr smesa )
void
sisFreeBackbuffer( sisContextPtr smesa )
{
- sisFreeFB( smesa, smesa->bbFree );
- smesa->backbuffer = NULL;
+ sisFreeFB(smesa, smesa->back.handle);
+ smesa->back.map = NULL;
+ smesa->back.offset = 0;
}