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author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-01-23 01:59:54 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-01-23 01:59:54 +0000 |
commit | 4f295cee73bae1f687efe2dc062522b40d90b1e4 (patch) | |
tree | 82efe0da331881d5b63bf6805985e909369b58bf /src/mesa/drivers/dri/tdfx/tdfx_tris.c | |
parent | edd1d86c740811e59272e2ba0f7ebe0caf9cf57c (diff) |
Initial support for floating point and signed texture formats.
New "FetchTexelFuncF()" function returns texels in floating point format.
Only used for depth component images at this time.
Changed original FetchTexelFunc to return GLchan instead of GLvoid, removing
need for a bunch of ugly casts.
Diffstat (limited to 'src/mesa/drivers/dri/tdfx/tdfx_tris.c')
0 files changed, 0 insertions, 0 deletions