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authorIan Romanick <ian.d.romanick@intel.com>2010-09-18 16:41:44 +0200
committerIan Romanick <ian.d.romanick@intel.com>2010-09-27 15:23:14 -0700
commit02984e3536bf9a4f149916b45d727659c8dc9a7c (patch)
tree93446695962768698aef01c3306535b823c238c8 /src/mesa/drivers/dri
parent4b1f98241f9601c2b163bb41e45aa567f9cd61dd (diff)
Remove GL_EXT_cull_vertex
This is only used in the i915 driver where it provides little benefit for very few applications that use it with fixed function TNL.
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i915/intel_render.c1
-rw-r--r--src/mesa/drivers/dri/intel/intel_extensions.c2
2 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c
index add0adacb5..dc6bc9a71c 100644
--- a/src/mesa/drivers/dri/i915/intel_render.c
+++ b/src/mesa/drivers/dri/i915/intel_render.c
@@ -266,7 +266,6 @@ static const struct tnl_pipeline_stage _intel_render_stage = {
const struct tnl_pipeline_stage *intel_pipeline[] = {
&_tnl_vertex_transform_stage,
- &_tnl_vertex_cull_stage,
&_tnl_normal_transform_stage,
&_tnl_lighting_stage,
&_tnl_fog_coordinate_stage,
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c
index a946ee447a..d741f82767 100644
--- a/src/mesa/drivers/dri/intel/intel_extensions.c
+++ b/src/mesa/drivers/dri/intel/intel_extensions.c
@@ -46,7 +46,6 @@
#define need_GL_EXT_blend_equation_separate
#define need_GL_EXT_blend_func_separate
#define need_GL_EXT_blend_minmax
-#define need_GL_EXT_cull_vertex
#define need_GL_EXT_draw_buffers2
#define need_GL_EXT_fog_coord
#define need_GL_EXT_framebuffer_blit
@@ -106,7 +105,6 @@ static const struct dri_extension card_extensions[] = {
{ "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
{ "GL_EXT_blend_logic_op", NULL },
{ "GL_EXT_blend_subtract", NULL },
- { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
{ "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions },
{ "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
{ "GL_EXT_framebuffer_multisample", GL_EXT_framebuffer_multisample_functions },